Warhammer 40,000: Darktide

Warhammer 40,000: Darktide

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pumkin1988 Jan 26, 2024 @ 12:35pm
Do Psykers have their own Guns in Warhammer Lore?
I'm approaching 2000 hours in this game. I love Psyker but Psyker gameplay definitely bores me. I love the Staves but get bored quickly using them. I don't like playing Gunpsyker myself because I don't feel any of the Guns they can use are interesting or unique.

I was wondering if maybe it is a Lore/Gameplay issue. In Warhammer Lore do you guys know if Gunpsykers have their own unique/special Guns they use in battle?

What I mean by this is I feel there could have easily integrated special guns that loop around objects (Wanted) or auto-attack headshots (Cyberpunk) or have infinite ammo but low dmg (Borderlands) for spraying. Maybe even Psychic bullets that penetrate objects/walls like the Plasma Gun.

These ideas could have made me enjoy Guns on Psyker more because as it stands I just don't feel like shooting on my Psyker when I can shoot on my Veteran all day. I've read Ogryn is missing some melee weapons they can canonically use. I wonder if Psyker is also missing canon weapons in their repoitre.

Do you guys know about this subject?
Thank you so very much
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Showing 1-15 of 20 comments
Connor Jan 26, 2024 @ 12:45pm 
From my understanding, no; there's no such things as like "Force Guns" in the lore, cannon or otherwise. The only weapons we see Psykers really use are Force weapons, staves or their powers, though that doesn't mean Psykers can't use their powers to enhance or alter how a gun works i'm sure they can and would be down to see that.
Vicid Jan 26, 2024 @ 12:57pm 
If you are bored of staffs, and want to feel like a Psyker (while technically having a gun) you could try using Assail as your main ranged weapon

https://steamcommunity.com/sharedfiles/filedetails/?id=3142971850
Donut Steel Jan 26, 2024 @ 1:03pm 
Gun Psyker is not like shooting with Veteran.

The builds for Gun Psyker are buffs to dodging and mobility as much as Weakspot, Crit and Base DMG, whilst all the Blitz options have modifiers that make them work, even if they don't seem to fit on-paper.

The keystone Disrupt Destiny is also a Sanctioned Wallhack, and considering most of the time people go down to lone trash enemies they didn't see coming more than anything else, it's a prime guard against that as long as you're looking around constantly.

There are still some problems, but currently the most effective Psyker builds currently revolve around using guns with duelling swords, it's just that the skill-floor for it is higher than the skill-ceiling for most alternatives.
Yes, they Typically Carry Auto Pistols or Las-pistols. Inquisitior who can be psyhic Typically Carry what ever pistol they wnat but common are Bolt-pistol, Plasma Pistols and Inferno Pistols. with force Weapons or a Nemsis Deamon Hammer if they are Ordos Malice.
luZk Jan 26, 2024 @ 1:20pm 
On the board game they normally have only a las pistol if they're with the imperial guard. You can upgrade but it cost strat points and are not worth it. Even so force swords are pretty much only a high level psykers. Astartes psyker/librarians on the other hand have all the gear you could dream of.
psyker gun is their mind
there's a handful of psycannons, but they're effectively relic weapons what would be FAR too valuable to leave in the hands of anyone disposable. psykers are ousually just given an autopistol and expected to use their powers to deal with worse ♥♥♥♥.
Vandal Savant Jan 26, 2024 @ 2:31pm 
There are guns that interface with the brain (both for psykers and not) which fire solely based off of thought.

Gunmen psykers in lore don't normally have anything special, though. It's their power that lets them do supernatural things with the gun, rather than using the gun to channel powers, such as a psyker highly skilled in divination being able to predict their enemies and using that information to lead shots seconds in advance, and gain target priority of who will try to shoot first.
Last edited by Vandal Savant; Jan 26, 2024 @ 2:31pm
KTVindicare Jan 26, 2024 @ 2:56pm 
Originally posted by pumkin1988:
I don't like playing Gunpsyker myself because I don't feel any of the Guns they can use are interesting or unique.

Then you're kind of missing the point of Gun Psyker. Gun Psyker is cool because you get a gun in addition to your powers.

That means you can rock a Lasgun and still have armor penetration with Brain Burst. That means you can rock a sub machine gun and still be able to snipe at long distance with Brain Burst or Assail.

That means you can drop shields and shoot heretics from behind them. That means that you can block ranged shots with a force sword and then return fire with a las pistol.

That means you can use assail for relatively infinite ammo and then pop an armored target with a Revolver when it gets closer.

The point isn't that the guns are supposed to be "unique" the point is that when you are using a gun in addition to your powers you are unlocking a kind of flexibility that the Veteran or Zealot doesn't have.

Also to answer your question, no. As far as I know, there's no specialized guns that Psykers use that the Astra Militarum would not have access to.
H4NS Jan 26, 2024 @ 3:45pm 
Originally posted by KTVindicare:
Originally posted by pumkin1988:
I don't like playing Gunpsyker myself because I don't feel any of the Guns they can use are interesting or unique.

Then you're kind of missing the point of Gun Psyker. Gun Psyker is cool because you get a gun in addition to your powers.

That means you can rock a Lasgun and still have armor penetration with Brain Burst. That means you can rock a sub machine gun and still be able to snipe at long distance with Brain Burst or Assail.

That means you can drop shields and shoot heretics from behind them. That means that you can block ranged shots with a force sword and then return fire with a las pistol.

That means you can use assail for relatively infinite ammo and then pop an armored target with a Revolver when it gets closer.

The point isn't that the guns are supposed to be "unique" the point is that when you are using a gun in addition to your powers you are unlocking a kind of flexibility that the Veteran or Zealot doesn't have.

Also to answer your question, no. As far as I know, there's no specialized guns that Psykers use that the Astra Militarum would not have access to.
Gun psykers are even more useless than smite users. You have 0 gun supporting skills, your toughness talents doesnt work with the gun, you just much worse veteran with no survivability. They "work" just because other 3 teammates are carrying this abomination of Fatshark laziness. And please, dont start your typical gun psyker fairytales about "i carried my team through every auric missions". Your "flexibility that the Veteran or Zealot doesn't have" is to lay on the ground or sit in the rescue zone for the whole match.
Last edited by H4NS; Jan 26, 2024 @ 3:46pm
KTVindicare Jan 26, 2024 @ 4:51pm 
Originally posted by Hans:
Originally posted by KTVindicare:

Then you're kind of missing the point of Gun Psyker. Gun Psyker is cool because you get a gun in addition to your powers.

That means you can rock a Lasgun and still have armor penetration with Brain Burst. That means you can rock a sub machine gun and still be able to snipe at long distance with Brain Burst or Assail.

That means you can drop shields and shoot heretics from behind them. That means that you can block ranged shots with a force sword and then return fire with a las pistol.

That means you can use assail for relatively infinite ammo and then pop an armored target with a Revolver when it gets closer.

The point isn't that the guns are supposed to be "unique" the point is that when you are using a gun in addition to your powers you are unlocking a kind of flexibility that the Veteran or Zealot doesn't have.

Also to answer your question, no. As far as I know, there's no specialized guns that Psykers use that the Astra Militarum would not have access to.
Gun psykers are even more useless than smite users. You have 0 gun supporting skills, your toughness talents doesnt work with the gun, you just much worse veteran with no survivability. They "work" just because other 3 teammates are carrying this abomination of Fatshark laziness. And please, dont start your typical gun psyker fairytales about "i carried my team through every auric missions". Your "flexibility that the Veteran or Zealot doesn't have" is to lay on the ground or sit in the rescue zone for the whole match.

Just cuz you're bad doesn't mean you need to assume everyone else is.
Ishan451 Jan 26, 2024 @ 5:10pm 
Originally posted by pumkin1988:
Do Psykers have their own Guns in Warhammer Lore?

No, they don't need them... and the Psyker in this game is exceptionally powerful. Psyker usually only have 1 Psy Power. Extreme Good Psykers might have 2... rarely 3.
Buzzles Jan 26, 2024 @ 5:34pm 
'Normal' psykers, no, nothing special on the gun front. You can actually argue we're under gunned in DT, as lore wise they'd be carrying a las-pistol (or similar) alongside the staff and a melee weapon (likely a knife or something small, occasionally a force sword).

There are special bolter rounds though which psykers can use, essentially getting charged up by psy, which some Inquisitors take advantage of. Maybe if we ever get the bolt pistol it could be a single special shot like the shotgun's specials.

Astartes are a different matter, Grey Knights especially having access to various psy powered shooty bits and psy charged ammo.
Last edited by Buzzles; Jan 26, 2024 @ 5:37pm
Vicid Jan 26, 2024 @ 5:41pm 
Originally posted by Hans:

Gun psykers are even more useless than smite users. You have 0 gun supporting skills, your toughness talents doesnt work with the gun

Emperyan Empowerment, warp rider, True Aim, Disrupt Destiny and Scriers Gaze all directly buff guns.

Mettle replenishes toughness for crits, and many guns will crit more times a minute than any staff
Last edited by Vicid; Jan 26, 2024 @ 5:42pm
Originally posted by Hans:
Originally posted by KTVindicare:

Then you're kind of missing the point of Gun Psyker. Gun Psyker is cool because you get a gun in addition to your powers.

That means you can rock a Lasgun and still have armor penetration with Brain Burst. That means you can rock a sub machine gun and still be able to snipe at long distance with Brain Burst or Assail.

That means you can drop shields and shoot heretics from behind them. That means that you can block ranged shots with a force sword and then return fire with a las pistol.

That means you can use assail for relatively infinite ammo and then pop an armored target with a Revolver when it gets closer.

The point isn't that the guns are supposed to be "unique" the point is that when you are using a gun in addition to your powers you are unlocking a kind of flexibility that the Veteran or Zealot doesn't have.

Also to answer your question, no. As far as I know, there's no specialized guns that Psykers use that the Astra Militarum would not have access to.
Gun psykers are even more useless than smite users. You have 0 gun supporting skills, your toughness talents doesnt work with the gun, you just much worse veteran with no survivability. They "work" just because other 3 teammates are carrying this abomination of Fatshark laziness. And please, dont start your typical gun psyker fairytales about "i carried my team through every auric missions". Your "flexibility that the Veteran or Zealot doesn't have" is to lay on the ground or sit in the rescue zone for the whole match.

This is a lie. Nevermind 24% lazy gazer CC before destiny stacking even starts
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Date Posted: Jan 26, 2024 @ 12:35pm
Posts: 20