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https://steamcommunity.com/sharedfiles/filedetails/?id=3142971850
The builds for Gun Psyker are buffs to dodging and mobility as much as Weakspot, Crit and Base DMG, whilst all the Blitz options have modifiers that make them work, even if they don't seem to fit on-paper.
The keystone Disrupt Destiny is also a Sanctioned Wallhack, and considering most of the time people go down to lone trash enemies they didn't see coming more than anything else, it's a prime guard against that as long as you're looking around constantly.
There are still some problems, but currently the most effective Psyker builds currently revolve around using guns with duelling swords, it's just that the skill-floor for it is higher than the skill-ceiling for most alternatives.
Gunmen psykers in lore don't normally have anything special, though. It's their power that lets them do supernatural things with the gun, rather than using the gun to channel powers, such as a psyker highly skilled in divination being able to predict their enemies and using that information to lead shots seconds in advance, and gain target priority of who will try to shoot first.
Then you're kind of missing the point of Gun Psyker. Gun Psyker is cool because you get a gun in addition to your powers.
That means you can rock a Lasgun and still have armor penetration with Brain Burst. That means you can rock a sub machine gun and still be able to snipe at long distance with Brain Burst or Assail.
That means you can drop shields and shoot heretics from behind them. That means that you can block ranged shots with a force sword and then return fire with a las pistol.
That means you can use assail for relatively infinite ammo and then pop an armored target with a Revolver when it gets closer.
The point isn't that the guns are supposed to be "unique" the point is that when you are using a gun in addition to your powers you are unlocking a kind of flexibility that the Veteran or Zealot doesn't have.
Also to answer your question, no. As far as I know, there's no specialized guns that Psykers use that the Astra Militarum would not have access to.
Just cuz you're bad doesn't mean you need to assume everyone else is.
No, they don't need them... and the Psyker in this game is exceptionally powerful. Psyker usually only have 1 Psy Power. Extreme Good Psykers might have 2... rarely 3.
There are special bolter rounds though which psykers can use, essentially getting charged up by psy, which some Inquisitors take advantage of. Maybe if we ever get the bolt pistol it could be a single special shot like the shotgun's specials.
Astartes are a different matter, Grey Knights especially having access to various psy powered shooty bits and psy charged ammo.
Emperyan Empowerment, warp rider, True Aim, Disrupt Destiny and Scriers Gaze all directly buff guns.
Mettle replenishes toughness for crits, and many guns will crit more times a minute than any staff
This is a lie. Nevermind 24% lazy gazer CC before destiny stacking even starts