Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
meaning, rager combos cost less stamina to block (relative to damage dealt) compared to all other attacks
this is the devs way of allowing/encouraging you to keep blocking until they finish the combo instead of trying to hit them back
there are only a few ways to interrupt a rager combo; it typically requires an extremely high impact hit such as a grenade explosion, activated-effect hit of a thunderhammer, crusher or powermaul, or an ogryn charge.
the other way is to use a special attack that specifically ignores stagger reduction.
one example of this type of attack would be the ogryn punch special attack on cleavers and the latrine shovel, another would be the activated-effect hits of most chain-weapons.
it about 4 Flurry attacks then a Heavy attack you get about a 2 secound Opppunity before they resume their Flurry, unless it interrupted Ie attacked,Staggered, then it rests to 4 Flurry attacks.
i have no idea what in-the-emperor's-name 'block_goes_brrr' means, though