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Your Loner will definitely benefit from that too for the same reasons.
loner counts as a permanent coherency of 2, which only gives you 2.5 toughness per second. not 2.5% toughness, literally 2.5 toughness per second. a 25% increase to this = 3.125 toughness per second, which is less than having an additional teammate.
toughness regen curios drastically improve the effectiveness of all forms of coherence based regen for the reasons stated above, they cut the 'cooldown delay' after falling out of coherency or taking damage in half and they nearly double the total rate of recovery
coherency regen feats, on the other hand, don't work like the toughness regen curios; they add to the rate of regeneration but do not change the delay before it starts to regen again. and again, they apply the multiplier to the base value, which does a lot more at full coherence. they can be very effective if you stack enough multipliers (such as on an ogryn with very high damage resistance), and they work much better if you ensure you have the full 90% bonus from curio perks
unlike most other forms of replenishment that benefit from trying to stack as much toughness as possible, the strategy that best maximizes coherence-based-toughness-recovery is to focus on toughness damage reduction + health, because
#1. the recovery rate is a fixed value, not a percentage
#2. the amount of health damage you take from bleedthrough below 90% remaining toughness is percentage based, which means with lower total toughness values you recover a higher % of the total pool per second
ogryn can potentially reach 15.5 toughness per second from coherency with the middle path aura, full stacks of feel-no-pain, the toughest! keystone feat, and curios (max 16 per second if playing with a psyker that has the +10% team regen bonus feat)
with a toughness pool of ~110 this is effectively recovering 14% of your total toughness per second, and in terms of a buffer vs. bleedthrough, is actually better than % based recovery you get from most other forms of replenishment; albeit with the drawback that it stops for ~1.6 seconds every time you get hit
that said, keep in mind that +15 toughness nodes add more 'effective toughness' than +5% toughness damage reduction until you reach ~275 toughness (which used to be possible on veteran but is now impossible for every class, though ogryn can come close with a max of 266 if they take every toughness node and use 3 +17%/+%5 toughness curios)
Assuming I’m using Loner, is it worth it to use FiF? And is it worth it to use 90% tough regen speed? Or one and not the other?
The responses are much appreciated BTW, normally I can figure out this stuff by raw hours of experience, but this one keeps eluding me.
loner is MUCH better with curios because you will never fall out of coherence, therefore you only stop recovering when you get hit.
the 25% feat is generally ONLY worth it if you are using 90% from curios AND loner, otherwise the opposite feat that adds +20% damage vs. infested/unyielding is superior since zealot typically has far more efficient ways to recover toughness.
If you favor weapons that kill on heavies you have the top left path for 7.5% on heavy kill and it comes with enemies within/without for 2.5% per second while near 3 enemies.
Top right has the 50% more toughness per melee kill talent if you want even more options.