Warhammer 40,000: Darktide

Warhammer 40,000: Darktide

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Beiträge 1629 von 29
Ursprünglich geschrieben von Ishan451:
Ursprünglich geschrieben von Hexagoros:
What "are" our characters? Well, we're not "really" anything.

Imperial Agents.

That's vague and meaningless, and in the context of the Inquisition, it could be literally anything.

That's kind of like saying we're "armed imperial citizens."
Yeah, you add a marine, you might as well just have solo mode up and running, well with the exception of demon hosts.

How about we do something else, entirely? We could add a different faction, since they seem to nerf everything under the sun, thinking this is a pvp game. Why not just add Eldar, Orks, chaos, or gene stealer cult. Then they can justify nerfing everything.
Ursprünglich geschrieben von Hexagoros:
That's vague and meaningless, and in the context of the Inquisition, it could be literally anything.

That's kind of like saying we're "armed imperial citizens."

Except Imperial Agents are defined.

https://wh40k.lexicanum.com/wiki/Acolyte

We are playing "exceptional individuals" in the service of the Imperium/Inquisition. You can call them armed imperial citizens if you like. But we are the bottom rung of the Inquisition. Once you reach level 30, you are a fully fledged member of the Inquisition. You do not have the rank (yet) to wield a Rosetta, but you are playing a Agent of the Inquisition. Plucked from all walks of life for their exceptional abilities.

We are, rank wise, somewhere between Alcolyte and Proven Alcolyte.
Zuletzt bearbeitet von Ishan451; 9. Jan. 2024 um 10:05
Wish granted, but it was the armored column of tanks, also called Salamanders.
Ursprünglich geschrieben von Ishan451:
Ursprünglich geschrieben von Hexagoros:
That's vague and meaningless, and in the context of the Inquisition, it could be literally anything.

That's kind of like saying we're "armed imperial citizens."

Except Imperial Agents are defined.

https://wh40k.lexicanum.com/wiki/Acolyte

We are playing "exceptional individuals" in the service of the Imperium/Inquisition. You can call them armed imperial citizens if you like. But we are the bottom rung of the Inquisition. Once you reach level 30, you are a fully fledged member of the Inquisition. You do not have the rank (yet) to wield a Rosetta, but you are playing a Agent of the Inquisition. Plucked from all walks of life for their exceptional abilities.

We are, rank wise, somewhere between Alcolyte and Proven Alcolyte.

That is such a stretch.

An "acolyte" is anything the inquisitor needs the acolyte to be.

Also, the game never explicitly says we are acolytes. The game calls us "part of the warband."

We are given precisely 1 cut scene that associates us with the Inquisition, the cut scene at level 15 or 25, where Rannick says "welcome to the warband."

That's all we're given. Everything beyond that is headlore.

That's hardly the stuff people think of when they think of Warhammer 40k. There's nothing there for people to sink their teeth into lore wise. There is nothing interesting going on.
Zuletzt bearbeitet von Hexagoros; 9. Jan. 2024 um 10:50
Ursprünglich geschrieben von Hexagoros:
Ursprünglich geschrieben von Ishan451:

Except Imperial Agents are defined.

https://wh40k.lexicanum.com/wiki/Acolyte

We are playing "exceptional individuals" in the service of the Imperium/Inquisition. You can call them armed imperial citizens if you like. But we are the bottom rung of the Inquisition. Once you reach level 30, you are a fully fledged member of the Inquisition. You do not have the rank (yet) to wield a Rosetta, but you are playing a Agent of the Inquisition. Plucked from all walks of life for their exceptional abilities.

We are, rank wise, somewhere between Alcolyte and Proven Alcolyte.

That is such a stretch.

An "acolyte" is anything the inquisitor needs the acolyte to be.

Also, the game never explicitly says we are acolytes. The game calls us "part of the warband."

We are given precisely 1 cut scene that associates us with the Inquisition, the cut scene at level 15 or 25, where Rannick says "welcome to the warband."

That's all we're given. Everything beyond that is headlore.

That's hardly the stuff people think of when they think of Warhammer 40k. There's nothing there for people to sink their teeth into lore wise. There is nothing interesting going on.

at best you could say your a rejected Karskin/Stormtrooper/Scion. as that is an Option in the background, but it doesn't really explain anything on how we are strong the problem is if we were being serrriosu and it was vs several hundread people rather then a 1k+ enemies then it would become incredible boring. from a game play prespective it has disreguarded the lore, on the other hand it stuck to the lore by the inqustion using rejects for mission i think the issue is they have decided nurgle cultist is the best way. rather then an imperial traitor or a Xenos faction. which one could use penal legionaries as deniable by claiming they are Rouge if questioned. which would have been a good call back to Last Chances. with a Sence if a mission failed of a Inqustional agent showing the enemy our rouge status. but since we aren't we just got to deal with what we are given which is a half ass attempt at following the lore and half us attempt at game-play (it a give and take approach). Spacemarines as a KIllteam or Sobs would not really make this game better in any way as you then got people complaining about Missing Chapters, Ordos, Weapons, and Talents/Skill (which ever way they would go). also a depending on a Chapter even a New recruit has spend anywhere between several decades earning their armour towards of a Century earning them (Ravenguard and Raptor's as an example). while you have far more escortic Chapters that people will add in how do you balance a SM Libarian VS his Brother given the fact that they are quite considerable Stronger, look at Deathwatch books by steaven Parker, or ezikil from the Dark angels. both are insane. while i am a Guard and SM player i think it time for us to have a guard (like) game. which this could be if you look at it from the right angle. with all the unit's drawn from the guard Codex currently. it works for me, as soon as you add in something like a SOBs or SM or GK you tilt the power scales siginficantly in lore wise, not in gameplay Power armour general makes a Person twice to thrice as strong and about twice as tough due to the armour ontop of Sister Conditioning and Faith. while as SM isn't human in the slightest. if you are going to add them then add in the equvilant in enemies like CSM, or Dark Mechanicus and the like.
Ursprünglich geschrieben von Hexagoros:
Ursprünglich geschrieben von Ishan451:

Except Imperial Agents are defined.

https://wh40k.lexicanum.com/wiki/Acolyte

We are playing "exceptional individuals" in the service of the Imperium/Inquisition. You can call them armed imperial citizens if you like. But we are the bottom rung of the Inquisition. Once you reach level 30, you are a fully fledged member of the Inquisition. You do not have the rank (yet) to wield a Rosetta, but you are playing a Agent of the Inquisition. Plucked from all walks of life for their exceptional abilities.

We are, rank wise, somewhere between Alcolyte and Proven Alcolyte.

That is such a stretch.

An "acolyte" is anything the inquisitor needs the acolyte to be.

Also, the game never explicitly says we are acolytes. The game calls us "part of the warband."

We are given precisely 1 cut scene that associates us with the Inquisition, the cut scene at level 15 or 25, where Rannick says "welcome to the warband."

That's all we're given. Everything beyond that is headlore.

That's hardly the stuff people think of when they think of Warhammer 40k. There's nothing there for people to sink their teeth into lore wise. There is nothing interesting going on.
Actually, the game does call us Acolytes several times. Rannick specifically does in the cutscene you mentioned. It's literally the first thing he says.

https://www.youtube.com/watch?v=PcKPZqq39d4

According to Ishan451's link, Acolytes can be anything from soldiers, psykers, data specialists, and so on. They are "exceptional in their devotion and skills and are often discovered during the Inquisition's activities." That is literally the story of our characters; Criminals used as cannon fodder by the inquisition who are so skilled/devoted that Rannick makes us official members.

Regardless if it isn't much to chew on, as you say, it's pretty much all but confirmed this is following pre-established lore and not really a stretch. It seems quite deliberate on FS's end when it comes to the overarching narrative and it may even be the case we go up in rank at some point, though that really depends on what FS/GM have in mind.
Zuletzt bearbeitet von Runic Tunic; 9. Jan. 2024 um 13:19
Add Marine Malevolent
Add Mandrakes, Scourges and Wyches as enemies. Also add a Squat as a playable char. Also add a WAAAAGH! invasion.
Ursprünglich geschrieben von Runic Tunic:
Ursprünglich geschrieben von Hexagoros:

That is such a stretch.

An "acolyte" is anything the inquisitor needs the acolyte to be.

Also, the game never explicitly says we are acolytes. The game calls us "part of the warband."

We are given precisely 1 cut scene that associates us with the Inquisition, the cut scene at level 15 or 25, where Rannick says "welcome to the warband."

That's all we're given. Everything beyond that is headlore.

That's hardly the stuff people think of when they think of Warhammer 40k. There's nothing there for people to sink their teeth into lore wise. There is nothing interesting going on.
Actually, the game does call us Acolytes several times. Rannick specifically does in the cutscene you mentioned. It's literally the first thing he says.

https://www.youtube.com/watch?v=PcKPZqq39d4

According to Ishan451's link, Acolytes can be anything from soldiers, psykers, data specialists, and so on. They are "exceptional in their devotion and skills and are often discovered during the Inquisition's activities." That is literally the story of our characters; Criminals used as cannon fodder by the inquisition who are so skilled/devoted that Rannick makes us official members.

Regardless if it isn't much to chew on, as you say, it's pretty much all but confirmed this is following pre-established lore and not really a stretch. It seems quite deliberate on FS's end when it comes to the overarching narrative and it may even be the case we go up in rank at some point, though that really depends on what FS/GM have in mind.

The fact that you're posting a clip that says "Surprise! You're not the traitor!" as a defense of this game's narrative really works to convey everything that's wrong with this game's narrative.

Yes, by the end of the game - surprise, surprise - the player character is "not" the traitor.

And yes, "welcome to the warband."

40k has some of the most dense, well-established lore imaginable, and that's what FS managed to come up with.

At the end of the day, it really doesn't matter if we were called acolytes or not, the fact is this game has taken the most boring approach Warhammer 40k lore possible.
Zuletzt bearbeitet von Hexagoros; 9. Jan. 2024 um 14:01
Ursprünglich geschrieben von Hexagoros:
Ursprünglich geschrieben von Runic Tunic:
Actually, the game does call us Acolytes several times. Rannick specifically does in the cutscene you mentioned. It's literally the first thing he says.

https://www.youtube.com/watch?v=PcKPZqq39d4

According to Ishan451's link, Acolytes can be anything from soldiers, psykers, data specialists, and so on. They are "exceptional in their devotion and skills and are often discovered during the Inquisition's activities." That is literally the story of our characters; Criminals used as cannon fodder by the inquisition who are so skilled/devoted that Rannick makes us official members.

Regardless if it isn't much to chew on, as you say, it's pretty much all but confirmed this is following pre-established lore and not really a stretch. It seems quite deliberate on FS's end when it comes to the overarching narrative and it may even be the case we go up in rank at some point, though that really depends on what FS/GM have in mind.

The fact that you're posting a clip that says "Surprise! You're not the traitor!" as a defense of this game's narrative really works to convey everything that's wrong with this game's narrative.

Yes, by the end of the game - surprise, surprise - the player character is "not" the traitor.

And yes, "welcome to the warband."

40k has some of the most dense, well-established lore imaginable, and that's what FS managed to come up with.

At the end of the day, it really doesn't matter if we were called acolytes or not, the fact is this game has taken the most boring approach Warhammer 40k lore possible.
Where did I defend the narrative? And how does the dumb traitor arc have anything to do with the topic of whether we are indeed Acolytes? Way to move the goalpost man.

You said we were never called Acolytes, but we have been. You said it was a stretch, but it indeed is an established thing in WH40K outside of Darktide, and our characters fit the description to a T. So...pretty sure that shows the Acolyte title is a deliberate and established thing in WH40K.

No one said the writing was amazing or the traitor arc was well done. I didn't anyway. I think it's poorly done as well. But that has nothing to do with anything I said or what you claimed about the Acolyte title we're given.
Zuletzt bearbeitet von Runic Tunic; 9. Jan. 2024 um 14:59
i still think a plague marine boss is entirely realistic seeing as it would be a mobility based fight. Plague Marines aren't overly speedy and we're already killing beasts of nurgle and other foul warp creations
i appreciate that slamanders player not wasting out time with justification. they know it's a hail mary, they just say "please add my bois" and shut up. that's a good fan.

also absolutely not.
Nah, we need:

Nurglings
Poxbringers
Plaguebearers of Nurgle
Great Unclean One
Flesh Hounds
Pink Horrors of Tzeentch
Daemons of Khorne Bloodletters
Flamers of Tzeentch
Blue Horrors of Tzeentch
Fiends
The Changeling
Daemonettes of Slaanesh.

Then for a DLC
Orks
Tyranids - which includes Genestealer cults
Drukhari
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Beiträge 1629 von 29
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Geschrieben am: 9. Jan. 2024 um 1:13
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