Warhammer 40,000: Darktide

Warhammer 40,000: Darktide

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Bad points of the map
After the developers broke the grenadier and boomer with damage.

Problems began in the residential sector, when the team needed to fight an endless horde and scan.

Now I noticed that good teams can’t cope and play poorly when they need to collect 5 pieces of cartridges and take them to the ship. The enemies don't end there. I don’t remember this before. The best teams, who were doing well throughout the game, are forced to endlessly kill enemies over and over again at the end of the game. I don't often meet good teams, they perform well the whole game and then it's a mess at the end...

I believe that the players are not to blame here, as in the case of damage caused by igniting grenades, which are no longer there.

The last 2 new maps do not have a similar problem, except for 3 bosses at the same time.

I had to change my favorite Columnus machine gun for a Cantrael shotgun... this game is too stifling...

Went to relax in Dead Island
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Showing 1-2 of 2 comments
nakoda Jan 2, 2024 @ 8:29am 
There have always been endless waves at the end of the consignment yard Raid mission.
DancesWithDoggos Jan 2, 2024 @ 11:49am 
That and Hab Dreyko are my least favorite missions. Though at least Hab Dreyko's final sequence where you make a run for the Extraction ship is a fun little adrenalin rush even if the whole Auspex scanning is a complete slog...
Carrying stuff from point A to point B while hordes swarm you, bombers throw grenades at you and flamers flame you is not very fun. Actually had one run where a teammate was overwhelmed by several Maulers and died in that mission --- on low intensity.
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Showing 1-2 of 2 comments
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Date Posted: Jan 2, 2024 @ 8:01am
Posts: 2