Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
thats infinite wounds. that ain't happening.
While Beacon of Purity heals corruption damage for your current wound its functional utility becomes more diminished the more you invest down the middle tree. The more wounds you have, the more effective hitpool you have if you are able to be revived while not being snuffed by massive nets of corruption. Beyond the limited event of the Karnak twins corruption damage isn't common unless you're being nibbled by chaos spawn or being devoured by a beast of nurgle, surviving an encounter with a daemon host, and letting yourself to get pox bombed and letting yourself take damage from pox hounds & pox walkers. Beacon of Purity gains far more utility if you have more net health than wounds as you have more effective health coming back from wounds. As a Zealot Martyr you're honestly just living wound chunk to wound chunk but that stuff gets corrupted so quickly even if you didn't down as you have less initial health to resist against it. Bleed for the Emperor fits the middle tree so well t hat it doesn't make sense as to why it remains there. But instead it sits at the late early part before Blitz augment for Stunstorm Grenades.
If they changed Beacon of Purity to heal corruption based on dmg taken in total to recovering corrupted wounds, not downed wounds and distinguished between a down wound and a corrupted wound. There honestly wouldn't be much of an issue. Benediction keeps your team more alive & loner lets you roam the map with impunity. If overtoughness fully blocked an attacks, proc'd off of restoring faith at 2.25% of the value paired with Beacon of Purity and Martyr's Purpose. Maybe then the skill line will have a functional utility for zealot sustainment to encourage damage taken as Martyrdom becomes more functionally selective. But hey, that'd be OP to have a singular positive feedback loop. Its not like we have the ability to get 25% of your base health on a 120 second c/d that can be paired with corruption healing and still have the ability to one shot a boss with max toughness DR & dmg DR paired with CDR on backstab&crit that allows us to get ults in a fraction of a moment.
you always count as being in 2 coherency (right tree)
Pretty trash compared to 15% damage resistance
Simply put, the stuff in the tree above beacon of purity just isn't as good for most builds as the stuff in the other 2. Sure Shield of Contempt is good, but Emperor's bullet is a wasted point most of the time on the way to grab it, since you're not going to grab beacon of purity anyway. But every node on the way to Holy revenant and Thy wrath be swift gives you something useful. Dance of death means you can shoot your revolver when fully suppressed and still hit stuff, or magdump your bolter into the weakspot on a beast of nurgle at 20 meters range.
Beacon of purity is thematicly badass. Especially given that we're fighting nurgle infested enemies. It just doesn't make sense to grab it for most builds because you have to trade something else away for it, and what you're giving up is most likely going to be better. I do have a beacon of purity build, but only ever use it when a team is set up to run with it.
Slightly. But it was certainly felt.
To be fair though, the 15% toughness resist isn't a gamechanger and isn't felt. It only its an obvious synergy.