Warhammer 40,000: Darktide

Warhammer 40,000: Darktide

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FraudTuber Dec 26, 2023 @ 5:41pm
My issue is with the Beacon of Purity aura skill.
This is personally concerning to me, as I casually play Darktide and don't engage much in the harder levels. Nonetheless, I feel that the Beacon of Purity aura skill could benefit from a slight buff. Here are a couple of reasons why, especially considering it's the skill I utilize less as a zealot:

-I don't find it particularly useful unless you're playing on higher difficulties like level 4 and above. It requires strategizing with a team and precise planning to fully utilize the Beacon of Purity aura skill.

-It doesn't seem as useful when dealing with levels 3 and below since there's a medical station around almost every corner, effectively healing corruption in those areas anyway.

What I believe could address this issue and make it more practical is:

-Implement a feature where, when out of combat, corruption gradually diminishes over time. Consequently, this healed corruption would heal a corresponding amount of current wound. This adjustment aims not to make it overpowered or broken since max healing wouldn't be achievable. At least, that's the concept.

Again, I'm not too hung up about this, and there are many other things we could talk about, but I think this change would make the zealot a lot more enjoyable as a healer. This is just my take.

I would love to hear anybody else's thoughts on this. Please let me know what you think!
Originally posted by HoboOfSerenity:
Biggest reason not to take it is point cost to grab it. You're already going to grab until death and in most cases holy revenant. Then most also grab Thy wrath be swift. From that there's 1 point to grab the 15 toughness reduction aura on the left, or 2 points to grab loner. But 4 points to grab beacon of purity.

Simply put, the stuff in the tree above beacon of purity just isn't as good for most builds as the stuff in the other 2. Sure Shield of Contempt is good, but Emperor's bullet is a wasted point most of the time on the way to grab it, since you're not going to grab beacon of purity anyway. But every node on the way to Holy revenant and Thy wrath be swift gives you something useful. Dance of death means you can shoot your revolver when fully suppressed and still hit stuff, or magdump your bolter into the weakspot on a beast of nurgle at 20 meters range.

Beacon of purity is thematicly badass. Especially given that we're fighting nurgle infested enemies. It just doesn't make sense to grab it for most builds because you have to trade something else away for it, and what you're giving up is most likely going to be better. I do have a beacon of purity build, but only ever use it when a team is set up to run with it.
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Showing 1-11 of 11 comments
Least Shaman Dec 26, 2023 @ 6:22pm 
The only buff it needs to be an acutal viable option is that it removes permanent corruption damage from going down. This would make it good otherwise I usually have 0 use for it because me killing things faster is better at keeping the team alive than a mere mediocre aura
Ghoul Hunter Dec 27, 2023 @ 6:28am 
What were the other 2 options? I don't remember them being appealing, so I went for the anti corruption aura. Worked great for Twins hardmode.
Moffin Bovin Dec 27, 2023 @ 7:13am 
Originally posted by Noob Helper:
The only buff it needs to be an acutal viable option is that it removes permanent corruption damage from going down. This would make it good otherwise I usually have 0 use for it because me killing things faster is better at keeping the team alive than a mere mediocre aura

thats infinite wounds. that ain't happening.
No emaN Dec 27, 2023 @ 8:06am 
A few issues with Beacon of Purity is on how anti-synergy is how it's out of the way it is, especially being a point sink. The middle tree tends to be more team orientated with a less of a resource cost for specing into the other sides of the tree. You start out with more ranged damage, infested & unyielding damage, better coherency regen, toughness on ranged kill, and +25% of health recovered from damage taken. Immolation Grenade is made to stop unarmored trash from overwhelming your position while still encouraging players to stand their ground and to secure the most amount of damage from it. The second pool is concerning to get to Beacon of Purity. The Emperor's Bullet being a 5 second buff for expending your ammo and not a consistent bonus. Shield of Contempt is stupid good then it goes back to less stamina sprint cost, reload speed on melee kill, and some impact strength.

While Beacon of Purity heals corruption damage for your current wound its functional utility becomes more diminished the more you invest down the middle tree. The more wounds you have, the more effective hitpool you have if you are able to be revived while not being snuffed by massive nets of corruption. Beyond the limited event of the Karnak twins corruption damage isn't common unless you're being nibbled by chaos spawn or being devoured by a beast of nurgle, surviving an encounter with a daemon host, and letting yourself to get pox bombed and letting yourself take damage from pox hounds & pox walkers. Beacon of Purity gains far more utility if you have more net health than wounds as you have more effective health coming back from wounds. As a Zealot Martyr you're honestly just living wound chunk to wound chunk but that stuff gets corrupted so quickly even if you didn't down as you have less initial health to resist against it. Bleed for the Emperor fits the middle tree so well t hat it doesn't make sense as to why it remains there. But instead it sits at the late early part before Blitz augment for Stunstorm Grenades.

If they changed Beacon of Purity to heal corruption based on dmg taken in total to recovering corrupted wounds, not downed wounds and distinguished between a down wound and a corrupted wound. There honestly wouldn't be much of an issue. Benediction keeps your team more alive & loner lets you roam the map with impunity. If overtoughness fully blocked an attacks, proc'd off of restoring faith at 2.25% of the value paired with Beacon of Purity and Martyr's Purpose. Maybe then the skill line will have a functional utility for zealot sustainment to encourage damage taken as Martyrdom becomes more functionally selective. But hey, that'd be OP to have a singular positive feedback loop. Its not like we have the ability to get 25% of your base health on a 120 second c/d that can be paired with corruption healing and still have the ability to one shot a boss with max toughness DR & dmg DR paired with CDR on backstab&crit that allows us to get ults in a fraction of a moment.
Least Shaman Dec 27, 2023 @ 4:45pm 
Originally posted by Moffin Bovin:
Originally posted by Noob Helper:
The only buff it needs to be an acutal viable option is that it removes permanent corruption damage from going down. This would make it good otherwise I usually have 0 use for it because me killing things faster is better at keeping the team alive than a mere mediocre aura

thats infinite wounds. that ain't happening.
Exactly so it needs a form of minor rework
bacon Dec 27, 2023 @ 5:14pm 
a nice minor enhancement would be if it actually provided corruption resistance, like maybe 25%. more corruption resistance makes it less likely that a burster takes you into the next wound. would also work against grim corruption. balance the percentage accordingly.
Punt O Mancer Dec 27, 2023 @ 9:25pm 
Originally posted by Ghoul Hunter:
What were the other 2 options? I don't remember them being appealing, so I went for the anti corruption aura. Worked great for Twins hardmode.
15% toughness damage reduction(left tree)
you always count as being in 2 coherency (right tree)
Vicid Dec 27, 2023 @ 9:43pm 
What's the point of it? Help you from possibly losing a wound to corruption damage? Let you heal more when a health pack is deployed?

Pretty trash compared to 15% damage resistance
junimai233 Dec 28, 2023 @ 3:32am 
Originally posted by Vicid:
What's the point of it? Help you from possibly losing a wound to corruption damage? Let you heal more when a health pack is deployed?

Pretty trash compared to 15% damage resistance
Yeah, it's a wound insurance basically. It's damn useful if someone is picking up grimoire(s) but that's still pretty niche.
The author of this thread has indicated that this post answers the original topic.
HoboOfSerenity Dec 28, 2023 @ 4:06am 
Biggest reason not to take it is point cost to grab it. You're already going to grab until death and in most cases holy revenant. Then most also grab Thy wrath be swift. From that there's 1 point to grab the 15 toughness reduction aura on the left, or 2 points to grab loner. But 4 points to grab beacon of purity.

Simply put, the stuff in the tree above beacon of purity just isn't as good for most builds as the stuff in the other 2. Sure Shield of Contempt is good, but Emperor's bullet is a wasted point most of the time on the way to grab it, since you're not going to grab beacon of purity anyway. But every node on the way to Holy revenant and Thy wrath be swift gives you something useful. Dance of death means you can shoot your revolver when fully suppressed and still hit stuff, or magdump your bolter into the weakspot on a beast of nurgle at 20 meters range.

Beacon of purity is thematicly badass. Especially given that we're fighting nurgle infested enemies. It just doesn't make sense to grab it for most builds because you have to trade something else away for it, and what you're giving up is most likely going to be better. I do have a beacon of purity build, but only ever use it when a team is set up to run with it.
Last edited by HoboOfSerenity; Dec 28, 2023 @ 4:08am
Nightskies Dec 28, 2023 @ 6:00am 
I found it good when endless dogs and poxbursters chip in their corruption.

Slightly. But it was certainly felt.

To be fair though, the 15% toughness resist isn't a gamechanger and isn't felt. It only its an obvious synergy.
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Date Posted: Dec 26, 2023 @ 5:41pm
Posts: 11