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Deimos Force Sword for push and dodge. Telekinetic Dome for Toughness in tough fights (but scrier's gaze with peril reduction blessing might rock), Brain Rupture with kinetic flayer for instant gibbing of elites in a horde and soul blaue on Elite kill. Warp charges for damage boost (destiny if i go with a headhunter autogun).
Otherwise all crit nodes.
You used to have infinte dodges with force sword but theyre gone now
Rapier does high single target target but crap horde so really a chainsword is a possibility.
I am comfortable where mine is with melee. They ain't Zealots or Ogryns but better than Vets in melee.
Vets have brittleness, attack speed and a plethora of other talents that assist and enhance
Psykers have scriers gaze and damage increase... nothing else
Running assail for some horde clear/gunner killing and scrier's gaze for the big headshot damage during tougher fights. Popping scrier's gaze also turns your horde clear with the obscurus way up if you need to blend hordes like you've got an illisi.
Been trying the new heavier las pistol too and its pretty good, but has a harder time stacking the burn from infernus. Its been more ammo efficient for clearing specials and elites though so I might keep it equipped.
For blitz take brain burst for the 10% chance - Any high rate of fire weapon can take advantage of this.
For aura take either seers presence (for one with the warp) or prescience (for anticipation).
With scriers gaze take warpspeed and precognition.
It's rare you'll get disrupt destiny up to 30 charges so take lingering influence.
Wildfire, and perilous combustion, can boost your overall damage a fair bit, and warp rider is also worth grabbing.
Those are the important bits of the gun-psyker build I use - Melee feels great!
And Vet has Brittleness and a meaningless bleed... yeah?
I'll take an anti Ranged-anything dome that restores toughness during its duration over a shout any day of the week and 6 warp charges are an 24% damage boost. And with Disrupt destiny you can go to +30% damage the same as Vet.
Who needs an attackspeed buff when you have Dueling Swords and Force Swords fast attacks? Sure you need to aim...
Most of the Vets boosts are ranged focused. To say the Vet, who lacks damage reduction on dodge, is better in melee is ridiculous. Psyker even has a Power Sword, albeit without power cycler, in the Ilisis Force Sword.
I'll take the highest crit chance of any class over a pointless brittleness talent, you don't even need because your charged force swords damage carapace, an day too.
Indeed, you're either picking staff or gun. But melee is a necessity by default.
As for those melee weapons of choice:
Duelling Sword Mk4 - best single target damage available (not so good vs hordes), heavy weakspot attacks will kill even Crusher + good mobility
Deimos Force Sword - very close to dueling sword, but not so mobile
Illisi Force Sword - best option if you need to remove hordes, okayish against elites and armor
Chain Sword or Combat Axe - works well on any class
Imo your best options are Illisi or Duelling Sword IV. Normally Deimos is better than DSIV but in the case of dedicated melee Deimos is too bad for hordes. I don't know why so many people seem to automatically equate Scrier's & Disrupt Destiny with DSIV alone, considering Illisi does perfect, massive headshot cleaves. With all those crit & weakspot bonuses it turns you into an absolute monster against hordes and makes the strikes so strong you can take down even elites with just a few hits. And since it has that special to add on top of that, you can add its crazy cleaving damage on top of that for where it counts.
The biggest problem with it is that it has such a low stagger, so groups of ragers or other elites can be a huge issue. And if you get Scrier's, you can't always rely on using that fantastic push attack either. But those Force Sword blessings can make for some really seriously fun builds. Like Slaughterer's +40% power on top of all the talent buffs is just crazy strong. Exorcist if used well (it's finnicky) can keep you going and stacking that Scrier's up for a very long time. Bloodthirsty guaranteeing a crit after each special is all kinds of fantastic, since not only is it a great for forcing crit talent procs on will, but given how strong that special heavy is it basically builds momentum that lets you keep going with special > crit > special doing tons of insane damage while always proccing your talents. And ofc, you can just do a special > special, where the second one is now a guaranteed crit on top of its usual crazy damage and cleave.
The DSIV is definitely a great option here too. But for primary melee I think you basically have to get Rampage and Uncanny Strike to handle both hordes and armor well. Thanks to its special stab, it's a lot safer for handling ragers too.
precognition and uncanny seems to work well - for ragers I prefer to pull out my gun
+1
For my Psyker, melee is an absolute last resort for when I'm getting swarmed by hordes, or the big bads have somehow broken into melee range and there's either no time or no area for me to backaway.
The skill-floor is high to even start doing it properly, and the skill-ceiling is practically infinite, so you are carrying teams when you reach that level.