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I feel like people will try super hard to work into a meta that doesn't work for them rather than just picking an off meta comp that works better for the team they are with.
"Your build was as good as you theorycraft about any of the skills you whined about"
It's pretty simple. You damage the twins as much they allow you to, and then you kill any adds in the room. That's it.
Gun Lugger right tree : Gorgonum x 4 tada, you're done in six minutes or so because of rinda's stupid teleportation, you don't even need a taunter or anything. As soon as both twins go down you turn rodin into paste, it will literally take two ults to do this provided you were smart enough to bring the ammo crate. As long your gorgonum are 70+ on all stats blessing don't even matter.
Zealot Chorus with either ChAxe times 4 preferably with x16 bleed or Crucis x4, this one's about as fast and again provided you're killing the adds instead letting them clump up. This one is about the same amount of time as gunlugger and with the hammer the twin's disparate resistances don't even matter, charged attack will take either shield as long as you don't miss, provided you have good stats and thrust.
Psyker with Deimos absolutely trashes Rodin and you carry a brittle trauma for Rinda and the adds. Lazy Gazer with warpfire blessing on deimos and crit on a BAG is an equal threat to both bosses as long as someone else is handling the chaff.
Yell Vets with plasma can basically click to win provided you split up your targets and actually attempt to screen your team and remember that you have grenades.
When the twins go down you need to be able to do about 20K damage as a team in 5 seconds. If you don't have a build that does that you better be able to crowd control an entire room indefinitely.
Nine times out of ten the team fails because they ignore the add spawns or quite simply do not block or get left alone when one of the twins uses them as a chew toy and nine times out of ten this is because of main character syndrome.
Ogryn: Go with Shield, use Taunt, keep up the heavy to knock down maulers/berserkers and stick to the range one, thus the melee one will always come at you and you can hit both at the same time.
Vet: Plasma and Stealth, your goal is to stealth revive if needed and take down specials. People struggle mostly because of constant spawning of specials, you need to take them down as soon as possible to avoid complicating the main fight.
Zealot1: Hammer to stick with boss for damage
Zealot2: Chain axe Bolter and stealth, same as Vet, your goal is to take down specials.
Psyker: Shield and Assail are excellent to keep the team save and clear trash mobs.
But you can do whatever you good at of course, this is just my exp,
So, git gud and don't give up, I guess?
This is it. You can do that in a lot of different ways. It's really just a git gud moment.
I was hard tank zealot, ogryn was damage, two other guys were just good at surviving. We won eventually.
Team composition:
- Stealth zealot with knife + flamethrower (me)
- Another zealot stealth knife + autogun
- Ogryn full dps with heavy stubber
- Ogryn full tank with shield
Key strat points:
- Stealth zealots were resurrecting / triggering mines / taking down elites and ranged enemies with backstab bleed / flamer was cleaning poxwalkers
- Ogryn dps was always focusing on the same boss (range first, then melee one)
- Ogryn tank was luring melee boss
- Everyone focused on elites when there were there. Like no attention to the bosses when there were elites.
Boss focusing strategy:
1) Everyone destroy shield of MELEE boss.
2) Everyone destroy shield of RANGE boss.
3) Everyone damage RANGE boss.
4) Repeat.
And somehow it worked at the 3rd try. It felt easy in the last try, and no one went down.
General tips:
- Establish plan with team beforehand. Communicate. Ping the boss you're focusing. Ping elites. Stay in coherency as much as you can, and regroup when you can. No lone wolf in this arena, this is a team fight or you all die.
- Range boss takes more damage from melee, and melee boss takes more damage from range.
- The range boss has to be killed first. No range boss = no mines anymore.
- From the start, when fighting the bosses, ALWAYS DOWN THE SHIELD OF THE MELEE ONE FIRST. This way you can entirely focus on the range one without losing time to chase the melee one.
- It is primordial to focus on the same boss. If you happen to be near the melee boss when both their shields are out, you don't "take the opportunity" to damage it. You disengage as you can and rush to damage the range boss. Always focus to kill the range boss first.
- Chain weapons can take down shields in one charged hit with the right build (with full inexorable judgement for example)
- Smoke grenades don't work on range boss.
- Twin bosses are much more resistant to stagger in hard mode, they were close to not affected by "chorus of spiritual fortitude" in my attempts.
- Stealth zealot with flamer needs to run very fast to be the first positioned when chasing the light during a gaz event. This way, he can clean the room with flamethrower to make sure everyone makes it to safety.