Warhammer 40,000: Darktide

Warhammer 40,000: Darktide

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Psycha Dec 16, 2023 @ 10:38am
Psyker movement speed
PLEASE give more base movement speed. If you use anything other than a knife you feel like you're walking in cement. My shift key is dug into the base of the keyboard over this crap.

We can't keep up with even ogryns.
Originally posted by ItsMaam:
Originally posted by PsychaChi:
Originally posted by EpicNoMore:
Used to think that the slowness of the psyker was fair due to they are supposed to be the "glass cannon" class, but now they aren't big damage dealers. They are just the masters of mass CC but not for killing. Didn't like it but accepted it. Then yeah, the twins happened and now you cant do damage worth anything to them and when you have to run across the room to avoid the smoke you move like a snail and your character is weaker than other classes so its just a fail.

They need to add base movement speed increase n toughness increase nodes in the skill tree.

Like others have mentioned you are forced as a Psyker to run specific weapons or do specific tricks/macros to move with the class efficiently when others just hold W...

I moved back to Vet for now until something changes for Psykers.

Precisely, you have hit the nail on the head.

I have to micro manage stamina, peril and dodge counters to do what the other 3 classes do more efficiently.

If the psyker is a glass cannon then up his damage.

As it stands

Horde clearing is done the same or better on other classes
Monstrosities - psykers are pointless as they do nothing to them which i think is odd
Crushers/bulwarks - BB is alright on them but apart from that the other 3 can do better
Elites - same as the rest tbf

So the glass cannon argument isnt there. The investment they require is just not worth the outcome at the moment. Hopefully (but im not holding out) fatshark will tweak them

Eiterh up their damage or change the talents as given that Scriers is for gunpsykers, psykers only really have dome or vent
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Showing 1-15 of 59 comments
DeathSpectrum Dec 16, 2023 @ 10:41am 
if you're using a duelling sword you can do a light attack and then slide whiles sprinting, get the timing down you can go really fast, but like you said your shift key is fooked so not sure if it will help you much.
Nabbo.Letale Dec 16, 2023 @ 10:44am 
Originally posted by PsychaChi:
PLEASE give more base movement speed. If you use anything other than a knife you feel like you're walking in cement. My shift key is dug into the base of the keyboard over this crap.
We can't keep up with even ogryns.
Pretty snail yes and ultrra stuttering during "walking" ....quitted
Rocketman Dec 16, 2023 @ 10:57am 
Real question is, why do you feel the need to sprint everywhere? Unless youre intentionally trying to speedrun, theres really no need for you to be holding in shift all the time. Movement speed doesn't matter in a game that requires the team to stay and work together
Candidead Dec 16, 2023 @ 11:02am 
Never had a problem until the twins boss fight. Trying to run around the room with mobs all over me was awful compared to every other class.
Abomination713 Dec 16, 2023 @ 11:03am 
Everyone is the same speed. The only thing that changes it is the amount of stamina you have based on the weapon and the Mobility stat found on some gear.
Sovereign Rage Dec 16, 2023 @ 12:22pm 
Can agree, Psyker feels slow and position with it feels bad compared to every other Class.

I understand the purpose is "Glass Cannon", but the Movement penalties on most of the Psyker specific stuff just feels not fun.

Makes Psyker w/ Gun feel more like an option because of it - despite common protest.
Arani Dec 16, 2023 @ 12:38pm 
Originally posted by PsychaChi:
PLEASE give more base movement speed. If you use anything other than a knife you feel like you're walking in cement. My shift key is dug into the base of the keyboard over this crap.

We can't keep up with even ogryns.
You can slide at sprinting speeds while charging blitzes or staves. Force Swords and Duelling Swords get 5 long distance dodges. Kinetic Deflection means we don't need to compromise between sprinting for stamina and blocking attacks. Force Sword's massive push width lets us easily herd hordes and navigate through them with no risk.

I find psykers to be one of the most mobile of all the classes. c: Naturally a sprint oriented zelly does even better when it comes to efficiency and speed with nothing around, especially with Fury of the Faithful, but all in all psykers are easily able to keep up provided you use your tools and tricks well.
Last edited by Arani; Dec 16, 2023 @ 12:39pm
Maddzi Dec 16, 2023 @ 1:01pm 
Originally posted by Abomination713:
Everyone is the same speed. The only thing that changes it is the amount of stamina you have based on the weapon and the Mobility stat found on some gear.
Wrong, what you hold in your hands matter. Different weapons have different base speed modifiers, and the final result is even more modified because stats the weapon has.
Arani Dec 16, 2023 @ 1:16pm 
Originally posted by Maddzi:
Originally posted by Abomination713:
Everyone is the same speed. The only thing that changes it is the amount of stamina you have based on the weapon and the Mobility stat found on some gear.
Wrong, what you hold in your hands matter. Different weapons have different base speed modifiers, and the final result is even more modified because stats the weapon has.
Yes that's what they said. The gear also controls not just speed but also stamina consumption on sprinting.
Psycha Dec 16, 2023 @ 1:32pm 
Originally posted by Rocketman:
Real question is, why do you feel the need to sprint everywhere? Unless youre intentionally trying to speedrun, theres really no need for you to be holding in shift all the time. Movement speed doesn't matter in a game that requires the team to stay and work together

Dont even bring speedrunning into this. Im just asking for a bit of QoL to not feel like a turtle with dread weights on my ankles. Vet and Ogryn feel and are alot faster than base Psyker. Also investing in the 5% movement speed node all the way at the bottom right is a waste because there is hardly a difference.

But the main point here is the base values.
Psycha Dec 16, 2023 @ 1:35pm 
Originally posted by Maddzi:
Originally posted by Abomination713:
Everyone is the same speed. The only thing that changes it is the amount of stamina you have based on the weapon and the Mobility stat found on some gear.
Wrong, what you hold in your hands matter. Different weapons have different base speed modifiers, and the final result is even more modified because stats the weapon has.

I have 80% mobility on the 2 weapons I use. Stamina/stam regen isnt an argument here as I state it's because of base values Psyker is so slow.

I can run 2 +3 stam curios and still feel sluggish, because guess what.. Stam runs out all the time. I'm not speed running but just using my kit, blocks etc. Psyker blocks eat stam to hell due to deflector usage.

I can run the best movement kits I can weapon wise with knife and movement speed node but I am arguing we shouldn't have to do that to keep up with other classes.

Most of the time I'm BEHIND the time and get got because they are running speed nodes or just are faster than a Psyker generally can be. It's not their fault. Fatshark needs to balance this so teamplay is easier for Psykers.
Psycha Dec 16, 2023 @ 1:37pm 
Originally posted by Angry Man:
Can agree, Psyker feels slow and position with it feels bad compared to every other Class.

I understand the purpose is "Glass Cannon", but the Movement penalties on most of the Psyker specific stuff just feels not fun.

Makes Psyker w/ Gun feel more like an option because of it - despite common protest.

Ye the glass cannon argument is void when a Plasma gun vet can sit behind the team and nuke waves of crushers or shooters.

Psykers really can't do anything like that except for damage from brain burst on bosses which is beat by most other kits now a days.
Donut Steel Dec 16, 2023 @ 1:50pm 
Originally posted by PsychaChi:
Originally posted by Angry Man:
Can agree, Psyker feels slow and position with it feels bad compared to every other Class.

I understand the purpose is "Glass Cannon", but the Movement penalties on most of the Psyker specific stuff just feels not fun.

Makes Psyker w/ Gun feel more like an option because of it - despite common protest.

Ye the glass cannon argument is void when a Plasma gun vet can sit behind the team and nuke waves of crushers or shooters.

Psykers really can't do anything like that except for damage from brain burst on bosses which is beat by most other kits now a days.

These are all valid points, but not on the topic of Psyker's mobility.

Currently the single best builds in the game revolve around Psyker's ability to attack whilst moving and dodging. For Force weapon users this can be finicky because you have to charge your staff or sword whilst sliding: the swords have the benefit of 5 effective dodges, but the staves don't. None have the comparable dodge distance of Duelling Swords, but Force Swords do have the same i-frames, which can be buffed in the talent tree.

Psyker can't be a 'glass cannon' in Darktide, even if Fatshark want to pretend otherwise. There is the problem of cooperation and reliance on team-mates needed to be able to stay alive, whilst also focusing on attack and not needing to move or defend yourself. The answer so far has been to reduce reliance on team-mates, and that means building towards being invincible over doing damage.

The only way to be invincible is to be untouchable: dodge, duck, dive, and dodge. If you can dodge a wrench, you can stay alive indefinitely in Darktide. Just remember to let others take care of Poxbursters: you can't trust anyone to not shoot it if you decide to be the hero that tries shoving it backwards.
Last edited by Donut Steel; Dec 16, 2023 @ 1:51pm
Maddzi Dec 16, 2023 @ 2:33pm 
Originally posted by Arani:
Originally posted by Maddzi:
Wrong, what you hold in your hands matter. Different weapons have different base speed modifiers, and the final result is even more modified because stats the weapon has.
Yes that's what they said. The gear also controls not just speed but also stamina consumption on sprinting.
Ah I've probably read it wrong.
Last edited by Maddzi; Dec 16, 2023 @ 2:34pm
Psycha Dec 16, 2023 @ 2:39pm 
Originally posted by Lex Looper:
Originally posted by PsychaChi:

Ye the glass cannon argument is void when a Plasma gun vet can sit behind the team and nuke waves of crushers or shooters.

Psykers really can't do anything like that except for damage from brain burst on bosses which is beat by most other kits now a days.

These are all valid points, but not on the topic of Psyker's mobility.

Currently the single best builds in the game revolve around Psyker's ability to attack whilst moving and dodging. For Force weapon users this can be finicky because you have to charge your staff or sword whilst sliding: the swords have the benefit of 5 effective dodges, but the staves don't. None have the comparable dodge distance of Duelling Swords, but Force Swords do have the same i-frames, which can be buffed in the talent tree.

Psyker can't be a 'glass cannon' in Darktide, even if Fatshark want to pretend otherwise. There is the problem of cooperation and reliance on team-mates needed to be able to stay alive, whilst also focusing on attack and not needing to move or defend yourself. The answer so far has been to reduce reliance on team-mates, and that means building towards being invincible over doing damage.

The only way to be invincible is to be untouchable: dodge, duck, dive, and dodge. If you can dodge a wrench, you can stay alive indefinitely in Darktide. Just remember to let others take care of Poxbursters: you can't trust anyone to not shoot it if you decide to be the hero that tries shoving it backwards.

The problem is.. Other classes can do what a duck diving Psyker can just by holding sprint and W with a decent mobility weapon.

The base values don't add up when at the start of the round with friends that have the same mobility 80% on their weapon as me and somehow everyone except me is ahead. We tested this with blank talent trees as well to be sure. I was a few feet behind and felt so slugish compared to them.

Is it too much to ask for a bit more base movement speed? Or would the auric knife clowns ruin that too by abusing it?
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Date Posted: Dec 16, 2023 @ 10:38am
Posts: 59