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*all of this is depends entirely on FS server timing which you have ♥♥♥♥♥♥♥♥♥ control over.
Some strats -
1) Many, many melee weapons have a secondary action that has an incredibly high amount of stagger. Axe secondaries come to mind, but a ton of weapons have them. With these and some timing you can stun the crusher out of the overhead swing.
2) Learn the timing. It is more forgiving than you think, wait until it is actually coming down and dodge in any direction. The actual hit doesn't occur until the hammer basically touches the ground, not your character.
3) Many, many, many builds now revolve around armor damage. Onslaught/rending for veteran, ogryn bleed stacks, zealot backstabs, psyker - well psyker normally ignores armor anyway - but find something like this that will help you.
If nothing else, you can play krak grenade veteran and the patrols with those.
time a side dodge and you're in the clear :) they do have a faster swipe attack but if the hammer isnt raised just be ready to dodge a swipe back
as to actually killing them, its a matter of the right tool for the job. check your weapon stats, many of them only do 5% damage to carapace and wont get you a kill before you get dead.
every class has tools to deal with every problem, some better than others. Veteran can stick them with a Krak genade, ogryn can onetap them with the new shovel special attack, zealot has tons of armor shredding options etc. Lets say you're running a knife on stealth zealot, that means you wont mulch hordes as well so its a good time to bring the flamer along.
complimentary > supplementary, no point doubling down on horde mulching/special popping when you can cover your own weaknesses through good melee/ranged/grenade combos
oh look at that a genuine new player that want to learn
warms my heart
1 = dont move unles you are in a corner or you just pull the the attack on someone, dodge sideways
2 = time it, practice
3 = you cant block overheads, dodge the light attacks to the right
4 = if you have a penetrating weapon go for the head ( i mean you always should ) with heavies, preferably a vertical attack, block cancel depending on attack pattern
if you dont have, im assuming your ranged is, try to use that, there is literally no reason to go into melee
5 = tag, always tag, everything, but dont spam
6 = wait for your team but dont pull them around the corner, if they dont have time to respond to you ( preferably they are doing something of value ) and you are not on vc that just a disaster waiting to happen
dont pull forward either, always backwards, not to aggro ambients or proc triggers
If not posslibe because of the surroundings, when he does quick sweep from left to right just doge back. If he's holding the stone hammer above his head listen carefully for it's screams and time the doge to the pure left or right, but keep in mind that while it's charnging the attack it will aim at your location so pre doge or gaing around will likey get you smacked. Be aware that the range of it's weapon is quite significant, so rather doge left or right rather than back when it does the strike down attack + also ther's a twist, that if it is out of range it can hold the attack and run at you.
Huge + are weapons that can stun big enemies like Zaelot's Heavy Eviscerator with it's reved attack or charged Psyker's Obscurus sword as for melee or Bolter gun Veteran/Zaelot or Heavy Stubber for mighty Ogryns (weakspots - head shots has significantly greater chance to stagger)
Hope i managed to describe my tought process well enough to be helpfull ;)
Try to practise in easier difficulties as from heresy and up failure to doge the Crusher's overhead smack is fatal and listen and memorize it's sounds. It will give you the exact clues what is about to happen.
Aim true, strike deep
The Emperor Protects
Ogryns can push them to stagger, in fact a few ogryn melees can easily and effortlessly go toe to toe with crushers.
Psyker has a few weapons, Axe, Force Swords, Duelling Swords, that handle those relatively fine. Duelling sword even has the special poke with insane stagger on headshots. Also, Deimos Blaze Force has absurdly high stagger on its second heavy attack on a headshot - capable of knocking crushers on their arse.
For Vet and Zealot, again, it's just the Axes as generic, chainswords CAN kill them (takes a bit of effort.). Though, Zealot can use the Indignatus Crusher to stagger lock 'em, Hammer does ok damage on power up. THe new heavy eviscerator can straight up two shot with heavy attack sawwing (but it is risky.)
Knives can probably work, but I don't like meleeing armoured enemies with a knife.
If you happen to play Psyker; funnily enough the Trauma staff is capable of knocking Crushers down. It is absolutely *invaluable* for buying time.
Dodge to the side so you can hit him in the head easily.
If your melee weapon is ♥♥♥♥ vs crusher heads (e.g. heavy sword) then consider taking a firearm that can handle it.
edit:
Forgot to add. Bind jump to left alt. So you don't look like a panicking monkey while you are learning to dodge.
My first anti-crusher choices are:
1. Veteran krak grenade. If they're clumped up, as I see them lately, sometimes you can get a couple at a time.
2. Psyker brain burst--on Heresy hit them twice. Yeah, you have to have some distance.
3. Unloading on them with a bolter--Vet and Zealot
4. Delays as mentioned: Agrippina Mk VII shotgun slug to the head will stagger, Trauma staff too, zealot crusher.