Warhammer 40,000: Darktide

Warhammer 40,000: Darktide

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HerrDave Dec 4, 2023 @ 10:18am
How do you play Zealot? (10 Questions)
I might have been spoiled by playing the Ogryn first, but I'm struggling bad with my Zealot.
As an Ogryn, I play with a shield and a shotgun that sounds like God slamming a door; tanking ranged enemies into bonking range and saving the little humans by looming over them like a shield-swinging umbrella.
This doesn't seem to translate AT ALL to the Zealot though :(

Here are the 9 problems I'm having when playing the Zealot:
1 - The dash feels like a worse version of the Ogryn's Charge; I deal decent damage to a single guy in a crowd and then his 9 buddies drive me into the ground like a nail.

2 - The Crucifix doesn't help me revive anybody, I'm not sure when a good time to use it is except when we're swarmed/separated in a packed room; but I think an incendiary grenade would be a better option there.

3 - The Stealth Field feels like it's only useful in helping me not get bonked when I'm cornered (shouldn't happen if I stick with my team) and dashing out to revive a fallen teammate safely.

4 - Without the Slab Shield, Gunners of all kinds have again become the bane of my existence; Either chipping away at me from 10 spread out locations at once or shooting me in the face from 1 meter away.
(I do understand that this is a Git Gud situation, I just don't know what Gud looks like with 100 toughness)

5 - Without charging the Indignatus War-club, I cannot stagger anything larger than man-size; this makes me feel especially naked when Ragers and Crushers are bearing down

6 - What is the dagger for if it does no damage?
It takes 3 heavy attacks to the head to kill one of those helmeted/unarmoured yellow guys.
I get that you can move at lightspeed, but beyond lone-wolfing (in a TEAM game) it seems to encourage bad team-play for no reward.

7 - Is the Great-hammer the only weapon that deals substantial damage to Monstrosities?
I've read good things about the Eviscerator, but the combos feel awkward and I only manage to die with my weapon revved in a Crusher's arm.

8 - How do you deal with Carapace enemies with the Kriegmesser/Greatsword?
On T3 my special attack seems to chip maybe 1/10th of their health
(not helpful when there's 6 of them attacking through each other)

9 - I'm level 20 and I've got the Revenant skill, but that seems to kick off at the worst times, such as when there's only 1 guy to hit or I round the corner looking for things to bonk and get deleted in a hail of gunfire.

10 - The Braced Auto-gun makes a pretty noise when I fire it, but that's where the positive qualities end in T3+ :(
Any alternative ranged weapons for Zealots who can't snap-aim?
(I read that Shotguns are awful, which was saddening to hear)

Thanks for reading, I hope your answers can help me and others become reliable Zealots :jawagrin:
Last edited by HerrDave; Dec 4, 2023 @ 10:59am
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Showing 1-15 of 27 comments
Archluden Dec 4, 2023 @ 10:21am 
These are good questions I'm writing this comment to sub to the discussions :D
Polar Test 53 Dec 4, 2023 @ 10:28am 
i play with crux hammer the one that doesn't cleave at all and bonk any hard targets i see and run las pistol in pubs cause never rely on teammates to deal with snipers or gunners or any special for that matter. those are just my prefeered weapons tho and you can really use anything the zealot offers and do well.
i got the perk that you always count as dodging while sprinting helps when running up to gun lines. pretty standard zealot player tbh

by chainsword i think you mean the evisorator? yeah it kinda feels odd at first but itll grow on you and the revnant procing at bad times is just skill based. if one dude is triggering it you gotta work on your awareness of surroundings

ogryn is more of a big crowd control tanky guy thats also better for doing objectives.
while i find zealot is your fast knife to make specific cuts into the enemy

ill also add knife players are a different kind lol. they are either really good or totally useless with very few in between try it see if you like it if not theres plenty of other routes.
Last edited by Polar Test 53; Dec 4, 2023 @ 10:39am
Licher.Rus Dec 4, 2023 @ 10:33am 
1 - Dash (Fury of the Faithful) is superior version of Ogryn's charge: it stuns, it restore toughness, it makes you MUCH stronger for a period.

2 - Press block then revive, why you need a nade for this? To resque someone in the middle of the zerg? Most likely he will fail shortly again

3 - Forget about stealth, there is no use for it in the environement of constant swarms (t5 or auric missions)

4- You are insanely fast. Charge to them and constantly dodge

5 - forget this stupid weapon

6 - Dagger deals TONS of damage - his light attack (sic!) crits do INSANE damage and with proper blessings (like rending from the back) you will cane open ANYTHING in the game

7 - forget it, dagger is you go to weapon

8 - read p.6

9 - What is this? Do you use English languange in the game?

10 - I dont use much ranged weapons at all, but I use fire shotgun lol and I am perfectly fine witth it (it destroys bulwarks!) and if aimed it can pretty precisely shoot distant targets too

Check this guide https://steamcommunity.com/sharedfiles/filedetails/?id=3096117925
As for Zealot it extremely solid build

P.S. you can also use Turtolsky MK IX Heavy sword, but it requires to use heavies more often and wise.
Last edited by Licher.Rus; Dec 4, 2023 @ 10:43am
xDaunt Dec 4, 2023 @ 10:33am 
Zealot takes a little bit of time and experience to fully understand. If you're only level 20, you got some work to do. One thing to keep in mind is that how you play and talent spec are going to be very weapon-dependent. Some weapons just don't work for certain builds. For example, if you want to get the most out of a fury of the faithful, you need to spec hard into crits and fast weapons that can leverage those crits into toughness damage reduction and reduced cooldowns.

If you want to play an aggressive, melee style zealot that charges into the fray fearlessly, try this build:

https://darktide.gameslantern.com/build-editor?id=9ac51f49-8a7d-478c-9081-65f173c5f9b6

You can mulch and crowd control hordes with impunity on auric/maelstrom as long as you avoid trappers and dogs.
76561197988918266 Dec 4, 2023 @ 10:38am 
Use dash ult at end of chainsaw attack.

The dash ult can be spammed. 2 charges and crit refund.

Stack crit, not the other bs "builds" you see trash players use.

Learn to dodge/slide.

BAG has merely okay dps(not great), columnus IAG is top end monster dps gun with ult up that rivals boltgun since boltgun has to reload.
Last edited by 76561197988918266; Dec 4, 2023 @ 10:49am
Originally posted by HerrDave:
1 - The dash feels like a worse version of the Ogryn's Charge; I deal decent damage to a single guy in a crowd and then his 9 buddies drive me into the ground like a nail.

You use it to delete one enemy and then use the attack speed to mop up the rest.

2 - The Crucifix doesn't help me revive anybody, I'm not sure when a good time to use it is except when we're swarmed/separated in a packed room; but I think an incendiary grenade would be a better option there.

Use it before people go down to CC a horde or important enemies.

3 - The Stealth Field feels like it's only useful in helping me not get bonked when I'm cornered (shouldn't happen if I stick with my team) and dashing out to revive a fallen teammate safely.

It's for deleting one target and repositioning.

4 - Without the Slab Shield, Gunners of all kinds have again become the bane of my existence; Either chipping away at me from 10 spread out locations at once or shooting me in the face from 1 meter away.

Shoot at them, dodge, get into cover and then either run into melee or shoot them dead.

5 - Without charging the Indignatus War-club, I cannot stagger anything larger than man-size; this makes me feel especially naked when Ragers and Crushers are bearing down

That specific weapon has insane amounts of baseline stagger but it's meant to either be light attack looped or block/heavy attacks for elites and specials.

6 - What is the dagger for if it does no damage?

It has fast light attacks which are useful for farming critical hits and stacking bleeds.

7 - Is the Great-hammer the only weapon that deals substantial damage to Monstrosities?

Anything with the ability to stack effects or decent weak spot damage is good.

8 - How do you deal with Carapace enemies with the Kriegmesser/Greatsword?

Heavy attacks to the head or body depending on if it's a Crusher or Mauler.

9 - I'm level 20 and I've got the Revenant skill, but that seems to kick off at the worst times, such as when there's only 1 guy to hit or I round the corner looking for things to bonk and get deleted in a hail of gunfire.

It's there to buy time so don't stress about the "value" of each use.

10 - The Braced Auto-gun makes a pretty noise when I fire it, but that's where the positive qualities end in T3+ :( Any alternative ranged weapons for Zealots who can't snap-aim?

Boltgun, Flamer, Heavy Laspistol or some rapid fire Autogun.
Archon Dagoth Dec 4, 2023 @ 10:40am 
1 - The Dash is the low-carb version of the ogryn dash. You don't trample anyone but get a crazy swing speed bonus for it, and most importantly, you can spam it (also known as using it 2 times). It combos well with a heavy sword for trash mob CC.

2 - I'm not a fan either, but I have seen some Zealots spamming it in "OH SH!T" moments or for supporting a revive/suppressing gunners. Kind of like smite Psykers, not the most fun option, but it does some CC well.

3 - This is extremely useful, also: Free objectives, a 'F*ck off' button against ranged mobs, free crits which equal high single-target DPS. I recommend reading the build guide for the stealth Zealot: https://darktide.gameslantern.com/builds/9a7a817d-6ef9-49b6-9e1e-c6f1d03b3fec/zealot-meta-stealth. Stealth Zealot comes in extremely clutch even early at level 20, but the keystones definitely make it shine even brighter.

4 - No need to 'git gud' when you can use stealth :>

5 - You can either do a revolver/hammer/knife build to deal with those. I could go into detail for each of them, but I suggest you try each weapon's special attacks/combos in the meat grinder and see for yourself. Personally, I prefer either the revolver or Blades of Destiny if it's not a carapace enemy.

6 - The knife is okay with no blessings and subpar builds but incredible with blessings and knowledge of combat techniques and positioning. If you use the punch, for instance, your following attack will always be a heavy attack, with a faster attack speed. The bleeding blessings make CC relatively manageable (not as good as Zealot's other options, but serviceable). Always aim for backstabs; you don't always have to use heavy attacks. Uncanny strike (blessing) combos with Blades of Destiny.

7 - You can do damage with the knife (although not as much or easier than the hammer), but you have to fish for those offense stacks and backstabs/weak spot hits. The Eviscerator feels in an awkward place in the current meta, not gonna lie. You can definitely perform well with it, but it has some learning curve and nuances to it.

8 - That's the neat part: you don't. You switch to your revolver/bolter or support your team member that can deal with those. They are not shooting the armoreds because of the one pox walker; they take 4+ hits to kill for some reason. Go help them. If you absolutely need to do this with the heavy sword, use heavy attacks on weak spots while circling around them with dodges.

9 - Don't overextend. If you do anyway, use stealth. I would not recommend using revenant builds because they usually make you look overconfident. But you do you; just know that you don't need to run around with 1hp all the time.

10 - Braced is for trash mob CC. You could also use the flamer, I guess, but then you either need to bring something to deal with the boss/armor or rely on your team for those roles.
Last edited by Archon Dagoth; Dec 4, 2023 @ 11:01am
Combine00 Dec 4, 2023 @ 11:02am 
Originally posted by HerrDave:
I might have been spoiled by playing the Ogryn first, but I'm struggling bad with my Zealot.
As an Ogryn, I play with a shield and a shotgun that sounds like God slamming a door; tanking ranged enemies into bonking range and saving the little humans by looming over them like a shield-swinging umbrella.
This doesn't seem to translate AT ALL to the Zealot though :(

Here are the 9 problems I'm having when playing the Zealot:
1 - The dash feels like a worse version of the Ogryn's Charge; I deal decent damage to a single guy in a crowd and then his 9 buddies drive me into the ground like a nail.

2 - The Crucifix doesn't help me revive anybody, I'm not sure when a good time to use it is except when we're swarmed/separated in a packed room; but I think an incendiary grenade would be a better option there.

3 - The Stealth Field feels like it's only useful in helping me not get bonked when I'm cornered (shouldn't happen if I stick with my team) and dashing out to revive a fallen teammate safely.

4 - Without the Slab Shield, Gunners of all kinds have again become the bane of my existence; Either chipping away at me from 10 spread out locations at once or shooting me in the face from 1 meter away.
(I do understand that this is a Git Gud situation, I just don't know what Gud looks like with 100 toughness)

5 - Without charging the Indignatus War-club, I cannot stagger anything larger than man-size; this makes me feel especially naked when Ragers and Crushers are bearing down

6 - What is the dagger for if it does no damage?
It takes 3 heavy attacks to the head to kill one of those helmeted/unarmoured yellow guys.
I get that you can move at lightspeed, but beyond lone-wolfing (in a TEAM game) it seems to encourage bad team-play for no reward.

7 - Is the Great-hammer the only weapon that deals substantial damage to Monstrosities?
I've read good things about the Chain Greatsword, but the combos feel awkward and I only manage to die with my weapon revved in a Crusher's arm.

8 - How do you deal with Carapace enemies with the Kriegmesser/Greatsword?
On T3 my special attack seems to chip maybe 1/10th of their health
(not helpful when there's 6 of them attacking through each other)

9 - I'm level 20 and I've got the Revenant skill, but that seems to kick off at the worst times, such as when there's only 1 guy to hit or I round the corner looking for things to bonk and get deleted in a hail of gunfire.

10 - The Braced Auto-gun makes a pretty noise when I fire it, but that's where the positive qualities end in T3+ :(
Any alternative ranged weapons for Zealots who can't snap-aim?
(I read that Shotguns are awful, which was saddening to hear)

Thanks for reading, I hope your answers can help me and others become reliable Zealots :jawagrin:

1. dash gives guaranteed crit and 20% attack speed, pairs well with invocation of death, 1.5s cd on crit, above the left keystone. you can get 10 to 15 second reduction off of horde alone.

2. its good support to let the team revive others, and provides space for a 4 full seconds which can be nice when you have mass elite bearing down with other things. gives team time to kill things. ledges bosses well enough too.

3. stealth has guaranteed crit, finesse boost and backstab damage. so its really good for burst damage and getting easy revives and clutches.

4. sliding extends dodge against gunners, suppression is nice to stop them shooting for a while. big thing is to engage them before they start shooting, and if they are shooting then shoot the elites so they dont knock you back or kill you. slightly more complicated but if theres a group of elite gunners, you can damage each one before they shoot and theyll try to reposition further in the map and ignore you, which means if you go ahead to a chokepoint you can kill them, stagger them, etc, doing stuff like push attacks to hold them back

5. hammerblow is pretty nice, use weapon special and push attack to stagger a few, build up hammerblow stacks and then heavies will be pretty strong at staggering pretty much anything.

6. push attack does a lot of damage, so paired with bleed and crit spam it ends up doing a lot.

7. thunder hammer does good damage into monsters, mk 9 heavy sword is ok, dagger is ok. laspistol is really good boss damage though and is my usual go to

8. usually just heavy - weapon special. try to hit the head and theyll stagger

9. ideally if youre low enough that one guy would pop it, you try to let it get popped when you have a small crowd to farm hp off. otherwise if its a guy you never saw then its whatever.

10. laspistol is my go to pick, most autoguns are fine, lasguns are fine too. i dont think you can really go too wrong on ranged weapon

i have this run https://www.youtube.com/watch?v=qlXZ8PJBmEw where i specifically take advantage of damaging enemy elite ranged at the beginning to force them to walk forward and not shoot at the beginning

theres this run https://www.youtube.com/watch?v=Oe4wKatIXnc where i dive a couple ranged enemies at the start to prevent them from shooting by locking them into melee and forcing elites to walk forward
Originally posted by HerrDave:
I might have been spoiled by playing the Ogryn first, but I'm struggling bad with my Zealot.
As an Ogryn, I play with a shield and a shotgun that sounds like God slamming a door; tanking ranged enemies into bonking range and saving the little humans by looming over them like a shield-swinging umbrella.
This doesn't seem to translate AT ALL to the Zealot though :(

The zealot isn't a tank in the traditional sense, although they can be built for extreme survivability. The zealot is a rush down and dps focused melee class, with speed, damage numbers, and utilities that set them apart from the ogryn. For this reason it's harder to play a zealot well, although both classes have quite high skill ceilings.

Here are the 9 problems I'm having when playing the Zealot:
1 - The dash feels like a worse version of the Ogryn's Charge; I deal decent damage to a single guy in a crowd and then his 9 buddies drive me into the ground like a nail.

The zealot dash is better. In addition to the movement you downgrade an enemy's armor level, guarantee a crit, restore half your toughness, and you can reduce the cool down significantly in addition to getting two charges. This allows you have near infinite sustain when mixed with judicious charges and plenty of blocks and dodges, because you can Regen toughness instantly on demand as well as delete single targets with it. The Ogryn's charge only repositions and staggers.

2 - The Crucifix doesn't help me revive anybody, I'm not sure when a good time to use it is except when we're swarmed/separated in a packed room; but I think an incendiary grenade would be a better option there.

The crucifix can assist with a revive, but it is better utilized to replenish the teams toughness and buy them windows to clear enemies and regenerate their own ults. It is more of a spearhead than the vets shout.

3 - The Stealth Field feels like it's only useful in helping me not get bonked when I'm cornered (shouldn't happen if I stick with my team) and dashing out to revive a fallen teammate safely.

Stealth is for smacking huge damage numbers on a single targets and clutch revives. Personally I prefer the charge ult.

4 - Without the Slab Shield, Gunners of all kinds have again become the bane of my existence; Either chipping away at me from 10 spread out locations at once or shooting me in the face from 1 meter away.
(I do understand that this is a Git Gud situation, I just don't know what Gud looks like with 100 toughness)

Gunners have to be moved towards skillfully, but it is possible to close with a pack of them and tie them down in melee. Utilize your ult, mixed with well timed dodges, sprints, and slides, and be sure to work the entire pack with your attacks so that they remain in stagger animations and don't rev up their guns on you.

5 - Without charging the Indignatus War-club, I cannot stagger anything larger than man-size; this makes me feel especially naked when Ragers and Crushers are bearing down

Charges crusher hits stagger enemies to the floor long enough to charge it again and smack twice, practice your timings and work on getting enemies to ball up before you hit.

6 - What is the dagger for if it does no damage?
It takes 3 heavy attacks to the head to kill one of those helmeted/unarmoured yellow guys.
I get that you can move at lightspeed, but beyond lone-wolfing (in a TEAM game) it seems to encourage bad team-play for no reward.

The knife has some of the highest sustained dps in the game and can open crushers like a tin can. Mine can kill damnation crushers in about a second of sustained hits and this is not hyperbole. However the knife is very dependent on weak spot hits and good blessings.

7 - Is the Great-hammer the only weapon that deals substantial damage to Monstrosities?
I've read good things about the Eviscerator, but the combos feel awkward and I only manage to die with my weapon revved in a Crusher's arm.

Almost all melee options can do big damage numbers, including to monstrosity, but you may have to learn different ways with different weapons. I would start by hitting V to inspect a weapon and looking at the kind of damage its attack chains can put out.

8 - How do you deal with Carapace enemies with the Kriegmesser/Greatsword?
On T3 my special attack seems to chip maybe 1/10th of their health
(not helpful when there's 6 of them attacking through each other)

You need to pack a weapon that can hit hard on carapace, or use your charge ult to downgrade it to flak. Personally all of my load outs have one weapon at least that can delete crushers, usually the revolver or knife.

9 - I'm level 20 and I've got the Revenant skill, but that seems to kick off at the worst times, such as when there's only 1 guy to hit or I round the corner looking for things to bonk and get deleted in a hail of gunfire.

No clue what to tell you about this one.

10 - The Braced Auto-gun makes a pretty noise when I fire it, but that's where the positive qualities end in T3+ :(
Any alternative ranged weapons for Zealots who can't snap-aim?
(I read that Shotguns are awful, which was saddening to hear)

Braced autos and shotguns are fine, but you may need to look for blessings that help with cleave or stack brittleness. You can fake this with the charge ult, which also applies armor brittleness to range attacks.
Slymoon Dec 4, 2023 @ 11:41am 
First and foremost (I play between all 4 classes) changing classes is changing a mindset.
More so between the Ogryn and anything else.
IMO the closest similarity is between the Ogryn and a hammer/ crusher zeal as far as rhythm of combat goes.

1. Like the ogryn it can put you in a very bad spot if you overstep. Single target deletion primarily, secondary is the attack speed increase (to get out of the mess you just dashed into) and tough regen in a pinch.

2. Used to get breathing room for your team mostly. They have to take advantage of the stun and clean up.

3. Stealth depends on your build. Use as an offensive ability most of the time, with a high crit build you can chain 3-5 of these maximizing the 5 seconds of 20% dam red. per use. Without a crit build, it is still offensive however used more for the alpha damage. Rev. and Rescue is a nice bonus if you take the Master-crafted for more time.

4. Active dodge, like mad. Active slide (0 ranged damage when in slide) Zealot, even a hammer zealot is a movement machine. Less movement = more death.

5. Works similar to the Power Maul. If you want to destroy crushers / hammer. If you want to nuke ragers/ claw sword. If you want to CC / Crusher. (ranged weapons can also fill your weak spot)

6. Not at all: dagger is THE dodge and move machine. High crit build and depend on bleed. (This is the build that lets you chain Stealth). Also with dagger, except for single target deletion from stealth. (initial use) you have to attack everything and get bleed spread. (except for alpha strike/ stealth ) you can't focus on one target. Dodge... dodge and dodge more. Backstab from stealth alpha use - allows you to flank a nasty target or line of attackers.

7. Hammer, yup. massive damage potential. Crit/ bleed dodge builds work also... but take lots of time and dancing. Evis. love it, but it is a death trap if you rev and animation stick to a hard target while surrounded.

8. No advice on that one. Other than - 3+ crushers are not a face to face action. Again, even with a hammer - dodge and dodge some more. You have to make attack opportunities by moving and dodging. You can't tank this.

9. Pre-skill trees it was fantastic. I am not a fan of that one now. I prefer Restoring Faith.

10. Firearms are a big debate discussion.
Hard targets / bolter and revolver (limited on both options due to ammo/ reload time etc)
Crowds / flamer / autoguns
Specials / revolver / shotgun / most rifles. (but with revolver and shotgun - very selective usage - you are not a vet)


Biggest takeaway I would suggest is: change your mindset when you play zealot.
Take a shot of coffee, get your twitch moving and jump in.
Last edited by Slymoon; Dec 4, 2023 @ 11:44am
Originally posted by Slymoon:
Also with dagger, except for single target deletion from stealth. (initial use) you have to attack everything and get bleed spread. (except for alpha strike/ stealth ) you can't focus on one target.

Don't agree at all, it can put out single target numbers to rival the hammer over time.
Slymoon Dec 4, 2023 @ 11:59am 
Originally posted by insufferable-child:
Originally posted by Slymoon:
Also with dagger, except for single target deletion from stealth. (initial use) you have to attack everything and get bleed spread. (except for alpha strike/ stealth ) you can't focus on one target.

Don't agree at all, it can put out single target numbers to rival the hammer over time.

It depends on the nature of the combat and what target(s) are involved.
1 single target perfect setup from each.
(Fury of the Faithful /dash with powered hammer) - devastating - prolonged dps not so much imo
(Shroudshield / stealth backstab with all its perks) - nasty - prolonged dps much better.

But the dagger will not delete a boss or even half a T5 boss in one perfect shot, unlike the hammer.

The comment about focusing on one target is in relation to most combats where there is not a single target or you do not have the luxury of dancing around the plague ogryn / fleshbag.
Licher.Rus Dec 4, 2023 @ 12:10pm 
Originally posted by Slymoon:
Originally posted by insufferable-child:

Don't agree at all, it can put out single target numbers to rival the hammer over time.

It depends on the nature of the combat and what target(s) are involved.
1 single target perfect setup from each.
(Fury of the Faithful /dash with powered hammer) - devastating - prolonged dps not so much imo
(Shroudshield / stealth backstab with all its perks) - nasty - prolonged dps much better.

But the dagger will not delete a boss or even half a T5 boss in one perfect shot, unlike the hammer.

The comment about focusing on one target is in relation to most combats where there is not a single target or you do not have the luxury of dancing around the plague ogryn / fleshbag.
one shot not
but today I destroyed boss with just dagger: made more than 27k damage on him (chaos spawn), while other team mates made 4, 6 and 9k
519B. Dec 4, 2023 @ 12:11pm 
gunners should be a non issue, you say charge skill is useless? here's a perfect use for it.

also crouch slide/walk towards them works wonders yet i rarely see anyone use crouch
HerrDave Dec 4, 2023 @ 2:27pm 
Originally posted by 519B.:
also crouch slide/walk towards them works wonders yet i rarely see anyone use crouch

I've been trying to get the hang of this; I might have to use the always slide button in Options.

I keep eating gunfire while sliding or crouching in place looking pretty xD
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Date Posted: Dec 4, 2023 @ 10:18am
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