Warhammer 40,000: Darktide

Warhammer 40,000: Darktide

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Sersa Nov 25, 2023 @ 4:25am
"Recover ammo on special kill" veteran coherency perk
Is it me or its just too strong? I mean, you can have a group of 2 zealots 2 ogryn and everyone is going to be super low on ammo, you change any of those for 1 veteran with that talent (the others aren't that good so why wouldn't you use it lol) and suddenly everyone is 100% ammo all the time. I like the talent's idea but it feels wrong that 1 class completely trivializes ammo for the whole team. It makes it even worse because in vermintide there is always a sienna, a marcus and the other but here the matchmaking is random, you can end with no psychers (or one that uses a fire weapon for some reason) and no veterans and suddenly ammo is scarce af.
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Showing 1-15 of 130 comments
Loki Autism Nov 25, 2023 @ 4:31am 
The veteran still needs to get the kill plus be in coherency to others, it's okay.
AThousandD Nov 25, 2023 @ 4:33am 
A good zealot with a thunder hammer trivialises monstrosities.

A good psyker or Ogryn trivialise hordes.

Etc., etc.

So yeah, that's what the veteran with that particular aura does - although trivialise may be too strong a word, depending on how people actually go about their ammo consumption.
luZk Nov 25, 2023 @ 4:34am 
Ammo is very limited on damnation because of the massive amount enemies, 1 veteran with this perk wont make ammo not a problem. It's litterally not rare for me to run out of ammo mid match if I am playing with randoms that dont share ammo with team.
Originally posted by Loki Autism:
The veteran still needs to get the kill plus be in coherency to others, it's okay.
Coherency yes, they don't need to be the one making the kill. As lone vet I have had multiple times of being topped up when simply getting the assists.
Emilia Tempest Nov 25, 2023 @ 5:13am 
Originally posted by Loki Autism:
The veteran still needs to get the kill plus be in coherency to others, it's okay.
As long as someone in coherency of that very Veteran does a Special/Elite kill everyone that is in coherency of that Veteran gets ammo

So you can gain ammo by simply staying around your teammates if you got that aura
Mulqueeny Nov 25, 2023 @ 5:16am 
No it's not "Too strong"
Ethical Lune Nov 25, 2023 @ 5:18am 
Yeah it's too strong, would be better if they did away with ammo regen nonsense and instead just gave everyone some more ammo.
wheresmattynow Nov 25, 2023 @ 5:19am 
This is balanced out by veteran being totally terrible at everything else.
junimai233 Nov 25, 2023 @ 5:19am 
I mean if you use something like a shotgun or braced autogun it won't offsets your ammo consumption.
Tahl Nov 25, 2023 @ 5:28am 
The perk restores between 1 round to maybe 10-ish depending on the weapon and only when in range of the killer.
Its literally garbage if you arent carefully 1 tapping nothing but specials. Which is a valid but very specific way to play an otherwise horde based shooter. Or just nubtubbing with Ogryn. That actually almost makes it worth it.

Frankly, in a game that tries to shift more to ranged weapons over previous titles, the whole ammo system itself is vestigial. Forcing some teams to fight over scraps while others coast on psyker peril. Equipping some enemy types to counter range better or using a DRG-Flare system for mags would have been wiser. But thats neither here nor there at this point.
Sersa Nov 25, 2023 @ 5:30am 
Originally posted by junimai233:
I mean if you use something like a shotgun or braced autogun it won't offsets your ammo consumption.
I use braced and my friend is an ogryn with shotgun so idk, but playing maelstrom with that talent made the ammo drops and crates not needed at all.
junimai233 Nov 25, 2023 @ 5:37am 
Originally posted by Sersa:
Originally posted by junimai233:
I mean if you use something like a shotgun or braced autogun it won't offsets your ammo consumption.
I use braced and my friend is an ogryn with shotgun so idk, but playing maelstrom with that talent made the ammo drops and crates not needed at all.
I think it goes without saying if somebody does the killing with melee you can go surplus with it.

Also IIRC this aura is already nerfed a bit since now it tracks the partial ammo rather than rounding it up.
Steinar Nov 25, 2023 @ 5:37am 
We know Scavenger warps the ammo management completely. It alone can restore a whole mission worth of ammo, if not twice that. Broken for sure.

Question is, if Scavenger were to change, would the ammo in a mission be sufficient and make people enjoy the game? Imo, no. Right now, Scavenger = have fun when it's around, or be constantly worried about ammo when it's not around.

I also like the gameplay loop of "killing elites/specialists = now you can shoot your gun more". Searching for ammo in a mission is slow and boring, and it's even more boring pinging it and making sure someone who needs it the most notices it and eventually comes over. Imo Scavenger should change, but so should ammo management as a whole.
Sersa Nov 25, 2023 @ 5:42am 
Originally posted by Steinar:
We know Scavenger warps the ammo management completely. It alone can restore a whole mission worth of ammo, if not twice that. Broken for sure.

Question is, if Scavenger were to change, would the ammo in a mission be sufficient and make people enjoy the game? Imo, no. Right now, Scavenger = have fun when it's around, or be constantly worried about ammo when it's not around.

I also like the gameplay loop of "killing elites/specialists = now you can shoot your gun more". Searching for ammo in a mission is slow and boring, and it's even more boring pinging it and making sure someone who needs it the most notices it and eventually comes over. Imo Scavenger should change, but so should ammo management as a whole.
If they do a whole change, i would wait to see what they do but i think ammo management is important. Im ok if diff 3 have tons of heals and ammo but max difficulty shouldn't just mean there are a lot of enemies and they hit hard. And there IS enough ammo without Scaveger, but you need to play a lot better, share, etc. I would be fine if scavenger would still do the same, but maybe at a lower rate. I think ammo should't be black or white, you have no ammo without vet or you have unlimited with one.
Selunevis Nov 25, 2023 @ 5:46am 
Given how little ammo is avariable for a game that should have resource kits to be carried to missions (AKA backpack´s), that skill is a must have. Specially since now the 25% extra ammo is not a free perk (like pre 2.0) and sits on the lower tree.
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Date Posted: Nov 25, 2023 @ 4:25am
Posts: 130