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If you have 90/100 toughness, the next melee hit you receive deals 10% damage. The amount doesn't actually matter. If you have 180/200 toughness, you still take 10% damage.
The advantage to toughness curios is that, on average, your toughness will be higher when you receive those hits, since the incoming damage remains the same, resulting in a higher amount of damage reduction.
see, it does make sense some level of melee gets past toughness, like you and the other guy said, but theres gotta be more at play because i know ive taken health damage at 100% toughness when according to that it should be blocking all damage on at least 1 hit.
I suppose so but it was the blue bar, not the gold.
guess it could've been perfect timing with the color transition and i just didn't notice but that would be... very specific.
in the recent case that im thinking of? no. was very much at 100% toughness. possible it is what the other guy said and i had just gotten off extra toughness, but i dont remember for sure.
https://www.reddit.com/r/DarkTide/comments/17ytif5/all_enemy_attacks_damage_values_healthtoughness/
You can read through this if you want to get a full understanding of it.
well certainly is useful in general, so thanks.
I notice it a lot because I tend to run vet more nowadays and we're the very definition of a glass cannon. Which can be fun as well. It's pretty awesome when you equip a catachan sword and float through 20 mobs without getting touched. Feel like a master swordsman.