Warhammer 40,000: Darktide

Warhammer 40,000: Darktide

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best gun for zealot
looking to play with a new gun for zealot on damnation kinda bored of the typical weapons like bolter, flamer, revolver etc. Any suggestions.
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1-15 / 66 のコメントを表示
Mark 7 shotgun, the slugs are nice.
Forblaze 2023年11月22日 12時55分 
the agriculture braced autogun is by far my favorite zealot gun. It's perfect for when you need *just* a bit of extra range or need to deal damage while backpedaling. You can tap fire snipers with it in a pinch as well.
Forblaze の投稿を引用:
the agriculture braced autogun is by far my favorite zealot gun. It's perfect for when you need *just* a bit of extra range or need to deal damage while backpedaling. You can tap fire snipers with it in a pinch as well.
I second this.
Columnus mk5 infantry is good, revolver is good, agripinaa mk8 braced is also good enough.
Forblaze の投稿を引用:
the agriculture braced autogun is by far my favorite zealot gun. It's perfect for when you need *just* a bit of extra range or need to deal damage while backpedaling. You can tap fire snipers with it in a pinch as well.
Is this braced autogun for shooting plants or farming? Dangerous xenos agriculture? (Sorry, I just couldn't help myself lol)
最近の変更はcoldgardenが行いました; 2023年11月22日 14時38分
Forblaze 2023年11月22日 14時51分 
coldgarden の投稿を引用:
Is this braced autogun for shooting plants or farming? Dangerous xenos agriculture? (Sorry, I just couldn't help myself lol)

It's for harvesting the daily heretic yields.
Arani 2023年11月22日 15時41分 
darthspliffius の投稿を引用:
looking to play with a new gun for zealot on damnation kinda bored of the typical weapons like bolter, flamer, revolver etc. Any suggestions.
Agripinaa shottie is pog. Normally it's very similar to a Revolver. But the special slugs do way more damage than a Revolver does (outside of crit Handcannon). With good base stats & perks you can 1-shot ragers with headshots with no blessings to speak of. The shotty has way more ammo and with good blessings does surprisingly well as a close range spammable gun too, so it's quite versatile.

Another regular favorite is the Agripinaa Braced Autogun (or BAG). That gun has a curious thing where you want to fire without bracing it, because the first few shots without bracing always hit that crosshair near dead center. So you can actually use it to snipe things with short bursts, even if it can take a second or two. But where it really shines is close to mid range anti anything outside of crushers. Hordes, ragers, whatever, it deals insane damage and stagger. The important thing to note is that this gun is *way* stronger than it looks on paper if you just examine the details.

Finally there's the Columnus Infantry Autogun. It's not accurate to long ranges and has crazy recoil, but with the right blessings it just tears right through everything. Kinda like a stronger, more single target version of the pre Pinning Fire nerf Shredder. Like the Shredder used to, this weapon works for all classes. It's a monster on a vet, zelly, and exactly what gunpsykers dream of.
Flamer is an extremely unusual weapon in Auric. It's actually quite bad.

I keep repeating the same thing: but anything that doesn't clearly overlap with what you would want to melee could be made to work on Zealot. This means something that can reliably deal with specialists and elites. Of course this only applies playing with pugs; playing with an actual team flips everything around.

With pugs the biggest mistake you can make is to think you can get away with options like the Flamer or Braced Autogun variants. Both are weak at what the Zealot inherently doesn't excel at. You will do *fine* if the team does fine, but when the team falters you will fold fast.

The Agripinaa (slug) shotgun is decent, but still suffers the camera bugs. The Kantrael XII is still a good weapon, but unreliable against armor. The Laspistol is quite similar to the Kantrael but focuses more on mobility. Headhunters can be made to work as well.
autopistol or revolver. simple as.
Netaris 2023年11月22日 15時51分 
I simply take the bolter, because I need ranged weapons only when there is a boss or something afar to destroy quickly. Most of the time I don't even need it anyway, its main use is when I have to deal with uncooperative / incompetent mates.
endrsgm 2023年11月22日 15時54分 
im a big fan of the boltgun.
i have +25% unwielding, +25% flak, T3 shattering impact, and T4 pinning fire.
it does good damage, has good stagger, and there arent a whole lot of problems that using a magazine of ammo wont fix.
Boltgun. It melts bosses
Pitviper 2023年11月22日 16時33分 
The Kantrael Shotgun is actually pretty powerful. If you run the blessings Full Bore and No Respite, it makes it a very powerful two shot weapon. Aiming down sights DOES make the spread a lot tighter, giving it a lot more reach than you might expect. The flame shot secondary shines when you find out it has crazy stagger power and goes very, very far. It'll also set bulwarks on fire even if you hit their shield and while the fire DoT doesn't kill fast, two or maybe three shots on a bulwark even on damnation difficulty will deal a significant amount of damage to him (best seen in the Meatgrinder).

That said, if you prefer a stronger boss killing gun, the Bolter will do that. I don't even bother to aim down sights on that thing anymore, the hip fire spread is completely controllable for short bursts or even full auto on closer targets. Shattering Impact and Cavalcade work well with it, especially when you need to mag dump a target.
Agripinaa shotgun and Column autogun are both nice, but one tier above that are guns you can hotswap for a quick kill in the middle of a swarm, so Revolver and Shredder

Which one depends on your melee weapon, if you have armor pen on your melee then Shredder, if you don't then Revolver
Bolter or Revolver.
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投稿日: 2023年11月22日 12時48分
投稿数: 66