Warhammer 40,000: Darktide

Warhammer 40,000: Darktide

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Mike_an_Cake Nov 21, 2023 @ 1:39pm
Zealot Health vs Toughness
which one is better and why, i personally like have 200 Toughness helps me to save my teamates and is not easy to break by gunners (yes i have 60%Res against gunners)
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Showing 1-15 of 24 comments
Snobby Hobo Nov 21, 2023 @ 1:42pm 
Can't be answered in a vacuum. Really depends on your build.

Generally speaking I opt for more toughness on anything outside Ogryn. Crit oriented builds can also leverage the additional toughness quite well.
nakoda Nov 21, 2023 @ 1:43pm 
Ultimately it's whatever works for you if you're winning your matches and feel like a contribution to your team.

Generally, you want to buff whichever pool is your largest to take advantage of the % based increases.
SaLaĐiN Nov 21, 2023 @ 1:43pm 
It really depends on the build.
i use faiths fortitude for +2 wounds so i use 2 health curios + 1 toughness curio, all of them with +5% toughness and health
third perk i picked revive speed since its my preference for a total of 30%

if i recall in my head, i have about 162 tougness and 322 health?

in my case since i don't intend to go on melee against ranged units when its not advantageous to do so, i use a lazpistol i have to oneshot to the head both scab and dreg shooters so long i'm 15m close to them with blessing ghost (immune to ranged attacks on weakspot HIT) to help out against other incoming shots

Hip-firing with lazpistol is so damn accurate and good, much better than aiming fire when this close

EDIT: 163 Toughness
318 Health
2 of my curios are missing perks 1 +5% hp and the other +5% toughness, still building them
Last edited by Recruit "THE NASCAR DRIVER"; Nov 21, 2023 @ 2:26pm
mynx Nov 21, 2023 @ 2:46pm 
Depends on your build. But most of the time (for every class) it's health > thoughness.

I go almost always for 2 health curious and 1 for thoughness.
2 health 1 toughness
Netaris Nov 21, 2023 @ 2:55pm 
Originally posted by mynx:
Depends on your build. But most of the time (for every class) it's health > thoughness.

Why ? Isn't toughness better because it regenerate easier than health, even if you have less of it ?
bacon Nov 21, 2023 @ 2:56pm 
triple toughness with some 5% health perks mixed in. with the 10% health in skill tree, that gives me about 200 shields and 240 health.
Originally posted by Ad Victoriam !:
Originally posted by mynx:
Depends on your build. But most of the time (for every class) it's health > thoughness.

Why ? Isn't toughness better because it regenerate easier than health, even if you have less of it ?

i mean, we can make the same ol endless argument of

"Shield is better because it regenerates!"
"No, health is better precisely because you can't get it back so easily and does not regenerate like shield does!"

At the end its up to preference really
but Toughness in darktide does not work like most shields in other games, it acts as dmg reduction, so you will always after taking 1 hit that drops your toughness below 100%, every subsequent hit will just have reduced damage to your health instead of outright blocking it

theres a reason every talent and perk in the game recovers a % of toughness instead of a flat amount (except voice of command with flat 50 toughness), otherwise having the lowest toughness but high recovery (be on hit or kill or other passive means) of it would be non-negotiable to always having 100% damage reduction

however, shooty enemies as you already noticed do not do Health damage until your toughness is completely broken
Last edited by Recruit "THE NASCAR DRIVER"; Nov 21, 2023 @ 3:12pm
EpicNoMore Nov 21, 2023 @ 3:30pm 
Anything over 125% toughness is enough for me. With toughness damage reduction I'd rather take the health since the charge ability gives me 50% toughness back and can use it twice. When a gunner opens up too I just charge him down or whip out my shotgun/revolver to stun him.
It's not all just stack health and damage with the zealot. You got to have a little bit of stun or utility ability to work at your full capacity. Shotgun is a really good choice because it holds 8-12 shells and stuns nearly every enemy with 1 shot for a few seconds. Revolver is less forgiving but will have the higher chance of outright killing them, plus you can snipe with it.
EpicNoMore Nov 21, 2023 @ 3:35pm 
Originally posted by Mike_an_Cake:
which one is better and why, i personally like have 200 Toughness helps me to save my teamates and is not easy to break by gunners (yes i have 60%Res against gunners)

I stand by my previous post but wanted to bring up a hypothetical. Sure 200 toughness is good but what if you're confronted with several bombers and flamers since the game lately likes spamming those? That 200 toughness is immediately 0 and your dealing with losing less health than you would have otherwise.
Not trying to be hostile, just curious on your outlook because lately in almost every game they've been spamming those ♥♥♥♥♥♥♥ enemies and it's been a major pain in my ass lol
bacon Nov 21, 2023 @ 3:37pm 
Originally posted by EpicNoMore:
Originally posted by Mike_an_Cake:
which one is better and why, i personally like have 200 Toughness helps me to save my teamates and is not easy to break by gunners (yes i have 60%Res against gunners)

I stand by my previous post but wanted to bring up a hypothetical. Sure 200 toughness is good but what if you're confronted with several bombers and flamers since the game lately likes spamming those? That 200 toughness is immediately 0 and your dealing with losing less health than you would have otherwise.
Not trying to be hostile, just curious on your outlook because lately in almost every game they've been spamming those ♥♥♥♥♥♥♥ enemies and it's been a major pain in my ass lol

higher max toughness makes it easier to recover toughness. all sources of toughness recovery in the game are percentage based. if you are losing shields frequently, no amount of health will save you.
Germaine's Bra Nov 21, 2023 @ 3:49pm 
I use the wounds build. Otherwise I would only use Toughness.
Originally posted by bacon:

higher max toughness makes it easier to recover toughness. all sources of toughness recovery in the game are percentage based. if you are losing shields frequently, no amount of health will save you.

uh no?. you just gain more toughness per hit but in numbers,♥♥♥♥, explaining this is hard, a dude with 100 toughness and another with 200 will regain toughness from 0% to 100% at the same rate, just the dude with more toughness will have higher damage reduction in case he gets hit a SECOND time during recovery

besides, more toughness against melee enemies is just "increasing" your damage reduction after you took the first hit that drops it below 100%
Last edited by Recruit "THE NASCAR DRIVER"; Nov 21, 2023 @ 4:07pm
Ishan451 Nov 21, 2023 @ 4:07pm 
Originally posted by Mike_an_Cake:
which one is better and why

Depends on your Zealot build. If you go for Martyr with the wounds then you want more health. Unholy Revenant also restores up to 25% of your max health, which means you want to have more health than toughness. As your goal is to have as low as possible health for empty wounds and the benefits this conveys and as high as possible max health to regain as much as you possibly can.

If you have another build that relies on Toughness damage resistance.. then you, of course, want toughness. More Toughness means more tanked damage.
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Date Posted: Nov 21, 2023 @ 1:39pm
Posts: 24