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Generally speaking I opt for more toughness on anything outside Ogryn. Crit oriented builds can also leverage the additional toughness quite well.
Generally, you want to buff whichever pool is your largest to take advantage of the % based increases.
third perk i picked revive speed since its my preference for a total of 30%
if i recall in my head, i have about 162 tougness and 322 health?
in my case since i don't intend to go on melee against ranged units when its not advantageous to do so, i use a lazpistol i have to oneshot to the head both scab and dreg shooters so long i'm 15m close to them with blessing ghost (immune to ranged attacks on weakspot HIT) to help out against other incoming shots
Hip-firing with lazpistol is so damn accurate and good, much better than aiming fire when this close
EDIT: 163 Toughness
318 Health
2 of my curios are missing perks 1 +5% hp and the other +5% toughness, still building them
I go almost always for 2 health curious and 1 for thoughness.
Why ? Isn't toughness better because it regenerate easier than health, even if you have less of it ?
i mean, we can make the same ol endless argument of
"Shield is better because it regenerates!"
"No, health is better precisely because you can't get it back so easily and does not regenerate like shield does!"
At the end its up to preference really
but Toughness in darktide does not work like most shields in other games, it acts as dmg reduction, so you will always after taking 1 hit that drops your toughness below 100%, every subsequent hit will just have reduced damage to your health instead of outright blocking it
theres a reason every talent and perk in the game recovers a % of toughness instead of a flat amount (except voice of command with flat 50 toughness), otherwise having the lowest toughness but high recovery (be on hit or kill or other passive means) of it would be non-negotiable to always having 100% damage reduction
however, shooty enemies as you already noticed do not do Health damage until your toughness is completely broken
It's not all just stack health and damage with the zealot. You got to have a little bit of stun or utility ability to work at your full capacity. Shotgun is a really good choice because it holds 8-12 shells and stuns nearly every enemy with 1 shot for a few seconds. Revolver is less forgiving but will have the higher chance of outright killing them, plus you can snipe with it.
I stand by my previous post but wanted to bring up a hypothetical. Sure 200 toughness is good but what if you're confronted with several bombers and flamers since the game lately likes spamming those? That 200 toughness is immediately 0 and your dealing with losing less health than you would have otherwise.
Not trying to be hostile, just curious on your outlook because lately in almost every game they've been spamming those ♥♥♥♥♥♥♥ enemies and it's been a major pain in my ass lol
higher max toughness makes it easier to recover toughness. all sources of toughness recovery in the game are percentage based. if you are losing shields frequently, no amount of health will save you.
uh no?. you just gain more toughness per hit but in numbers,♥♥♥♥, explaining this is hard, a dude with 100 toughness and another with 200 will regain toughness from 0% to 100% at the same rate, just the dude with more toughness will have higher damage reduction in case he gets hit a SECOND time during recovery
besides, more toughness against melee enemies is just "increasing" your damage reduction after you took the first hit that drops it below 100%
Depends on your Zealot build. If you go for Martyr with the wounds then you want more health. Unholy Revenant also restores up to 25% of your max health, which means you want to have more health than toughness. As your goal is to have as low as possible health for empty wounds and the benefits this conveys and as high as possible max health to regain as much as you possibly can.
If you have another build that relies on Toughness damage resistance.. then you, of course, want toughness. More Toughness means more tanked damage.