Warhammer 40,000: Darktide

Warhammer 40,000: Darktide

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Bobochen Dec 11, 2023 @ 11:32am
whats the definite advantage of choosing force sword?
new to psyker any ideas appreciated :D
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Showing 1-14 of 14 comments
Qau'lthir Dec 11, 2023 @ 11:37am 
The Deflector perk gives you the option to block bullets directly from the front whilst blocking with the Force Sword. They also come in variations which offer different special attacks, one is good for cleaving while the other deletes single targets. Their moveset is also quite good, the push while blocking can stagger a lot of enemies and the follow-up push can knock down distant targets. Plus, they deal decent damage.

A lot of people swear by the Duelling Sword but I'll always use the Force Sword. I didn't pick a Psyker to use a mundane weapon and that, alongside the fact that I really like using Force Swords, is why I personally use them.

Bonus points if you get a lot of block efficiency whilst using Deflector. You can literally walk up to a gun line and then start cutting them to pieces thanks to that.
Arani Dec 11, 2023 @ 12:27pm 
Here's a list: c:
  • The Deflector blessing lets you block bullets and boosts blocking efficiency. It pairs extremely well with the Kinetic Deflection talent (use peril instead of stamina for blocking). Note that this doesn't only mean you can block more, it means you can sprint and spam push as much as you like without worrying about compromising your defense. Note also that being able to block ranged doesn't mean you should, blocking in general is a waste if you could be doing damage instead. But having the option lets you play extremely aggressively and survive situations others could not.
  • Force Swords have 5 dodges, highest you can get with melee weapons. They also have fantastically long dodges too.
  • All Force Swords have an abnormally wide and powerful push. Since with Kinetic Deflection you can always spam it at minimum stamina, it makes for one of the best melee CC tools in the game for protecting teammates or just making room for yourself. You also quell passively while pushing, so it's a good backup tool when your staff just took you to 100% peril.
  • Force Sword push attack can knock down anything except for muties, ideal for making room when ragers, oggies etc. get too close. That knockback is the same oggies do with their charge ult so the enemies will remain prone for quite a while.
  • Force Swords have access to some of the best blessings in the game, so you can easily customize them to fit your build and playstyle. Such as Uncanny Strike, Bloodthirsty, Slaughterer, Shred, Exorcist, etc.
  • There are two Force Swords of note to consider:
  • Deimos
    • Precision sword, ideal for single target headshots but not ideal against hordes
    • For hordes just spam light
    • Your max dmg precision combo for specials & elites is light > heavy, repeat. You can also combo into that from push > heavy. The 2:nd heavy is an extremely high damage precision attack which can even 1-shot muties with headshots on T5.
    • The weapon special charges it up so for the next 5s or so hitting something will do an effect smilar to chain weapon shredders, where you stick to the target while it takes damage. All other Force Swords require consistent use of weapon specials, but with Deimos you almost never want to use it because its 2:nd heavy is almost as strong without the overhead of activating it or leaving you open to attacks during it. It can be handy for 1v1 fights against things like ragers but if there are more enemies around a push attack is always the safer option.
  • Illisi
    • A cleaving sword, ideal for multiple targets
    • Your typical combo for hordes and most other things is heavy > light, repeat
    • For more dmg, you can just do heavy > heavy, repeat instead but you lose out on speed and cleaving headshots due to the 2:nd heavy being diagonal
    • Illisi special is unique for Force Swords, as it doesn't stick. Instead it just buffs your next attack with massive damage and extra cleave. So typically you want to lead your attacks especially against big hordes, specials or elites with special > heavy > and then repeat your usual combo from there. It's especially great for cleaving headshots. Sometimes you might just want to take down one weak special or flak trash fast, so there you can do things like tap special while you're sliding in, tap light once, and that'll be the end of that.
The main thing about Force Swords is that you don't really give up anything using them, you just gain a lot of extra options instead. Illisi is by far one of the best cleaving melee weapons in the game and with its blessings can be built for a number of things. Deimos on the other hand is extremely similar to the popular Duelling Sword IV. The Duelling Sword offers extra mobility with the forward momentum of the heavy attack, has easier combos and makes for more consistent stabs, but the Deimos 2:nd heavy - when you get used to setting it up - is stronger than a Duelling Sword's heavy stab, while also having the rest of those Force Sword perks too.
Last edited by Arani; Dec 11, 2023 @ 12:31pm
PhellAsleep Dec 11, 2023 @ 1:08pm 
2
The down side is when you're not using the Force sword or switch to another character, you look like an idiot when you die while trying to block bullets with your melee weapon.
thufirhawat333 Dec 11, 2023 @ 2:14pm 
It looks cool. You are a psyker. It's in your job description.
Forblaze Dec 11, 2023 @ 2:20pm 
What else would you pick? A non-magical dueling sword? Like some kind of muggle?
vodan Dec 11, 2023 @ 2:49pm 
1
Originally posted by Arani:
  • All Force Swords have an abnormally wide and powerful push. Since with Kinetic Deflection you can always spam it at minimum stamina, it makes for one of the best melee CC tools in the game for protecting teammates or just making room for yourself. You also quell passively while pushing, so it's a good backup tool when your staff just took you to 100% peril.
  • Force Sword push attack can knock down anything except for muties, ideal for making room when ragers, oggies etc. get too close. That knockback is the same oggies do with their charge ult so the enemies will remain prone for quite a while.
In addition to this part i can say that push attack have a range of 9 meters, so you will never die to flamers in horde. Since i am blind as hell, and my first character was zealot that can push things only when he hug them as two other classes,(so i wasn't even thinking about such possibility) i haven't known about this thing for a loooooooooooong time and hereticks got a lot of flying from hugs instead of getting them from 9-meters range.
Last edited by vodan; Dec 11, 2023 @ 2:56pm
Arani Dec 12, 2023 @ 3:19am 
Originally posted by vodan:
Originally posted by Arani:
...
In addition to this part i can say that push attack have a range of 9 meters, so you will never die to flamers in horde. Since i am blind as hell, and my first character was zealot that can push things only when he hug them as two other classes,(so i wasn't even thinking about such possibility) i haven't known about this thing for a loooooooooooong time and hereticks got a lot of flying from hugs instead of getting them from 9-meters range.
Omg! Unbelievable! I've mained psykers since release and thought I knew almost everything there was to know about them, yet I never had any idea. Was it always like this?

I just tested it out on psykhanium and in mission and this is absolutely insane. You can literally spam that thing from far beyond safe distance toppling oggies, ragers, flamers etc. from far outside usual range. Thank you for mentioning this!
it game preference, of what you want to do, the Forcesword is good for more of a Tanking Build or Dodging build and the Duel sword is okay but is slightly more into the DPS Role.
Originally posted by Arani:
Originally posted by vodan:
In addition to this part i can say that push attack have a range of 9 meters, so you will never die to flamers in horde. Since i am blind as hell, and my first character was zealot that can push things only when he hug them as two other classes,(so i wasn't even thinking about such possibility) i haven't known about this thing for a loooooooooooong time and hereticks got a lot of flying from hugs instead of getting them from 9-meters range.
Omg! Unbelievable! I've mained psykers since release and thought I knew almost everything there was to know about them, yet I never had any idea. Was it always like this?

I just tested it out on psykhanium and in mission and this is absolutely insane. You can literally spam that thing from far beyond safe distance toppling oggies, ragers, flamers etc. from far outside usual range. Thank you for mentioning this!

Oh, that explains sooooo much.

I had no idea too,
but I keep pushing on reflex and now I know why I never get hit as a Psyker.
Silverquick Dec 12, 2023 @ 3:40am 
I still use the Obscuras Force Sword.

Primarily because this is the Force Sword that one shots heavies on Charged Hits. And Cuts through the Boss Mob Shields in the Assassination missions. In that way it works very similar to the Eviscerator. So when I pair that with a Staff like the Voidstrike on a Shield Mage, Void handles Hordes, while anything armored that gets through gets one shotted by a Charged Attack. This one one shots Mutants too.

Think of Obscuras Force Sword as your heavy melee weapon.
Sifer2 Dec 12, 2023 @ 3:47am 
Well for one thing I feel like it has one of the best movesets, and damage of any melee weapon in the game. It's funny the "Wizard" character is that deadly in melee. I miss that sword on other characters. Like mentioned you can uniquely quell peril or block ranged attacks if you have the blessing. To be honest i'm not sure why some people prefer the dueling sword or knife over this thing when it's so good.
Nabbo.Letale Dec 12, 2023 @ 4:36am 
Originally posted by vodan:
..... You can literally spam that thing from far beyond safe distance toppling oggies, ragers, flamers etc. from far outside usual range. Thank you for mentioning this!
Shhhhhhhhh !!! ....or nerfing incoming ina few :steammocking:
Last edited by Nabbo.Letale; Dec 12, 2023 @ 4:37am
Midnight Dec 12, 2023 @ 5:20am 
Force swords have the safest horde clear. Because the push (or snap as I call it) has large AoE. So if you weave it between attacks you can pretty much never get hit by trash mobs.

Illisi special is a warp attack with a massive cleave. Swing it into a horde and you will instantly top your toughness with warp attack regen combined with regular melee regen. If you're juiced up with warp charges or other buffs you will onetap elite patrols with it.

It's nice being able to block bullets.

There's other fun builds like the fire sword that just sets everything on fire as you attack.

Dueling swords are great but I just can't give up the versatility and synergy of a force sword.

Also, if you pick most of the toughness nodes and get 2x toughness, 1x HP curios you can reach 175 toughness 200hp which is very respectable even in melee. And as I mentioned Psyker's toughness regen is really good.
Last edited by Midnight; Dec 12, 2023 @ 5:21am
Qua2ar Dec 12, 2023 @ 5:29am 
Ever since they removed the inf doges, there is none, it's just a worse dueling sword.
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Date Posted: Dec 11, 2023 @ 11:32am
Posts: 14