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What we do have for replayability is mostly tied to game mechanic. AI director can throw different stuff at you, the modifiers, the different difficulties.
They are technically single missions though, similar to VT2. Once you've secured the smelter area, when you replay that mission you are doing the same thing again. It isn't a similar mission in a different smelter area within the Hive.
The progression of the story is slow at the moment and often told via the vox broadcasts they release outside the game.
All we really know presently is "Big bad enemy leader (Wolfer) doing big bad stuff. Recently discovered that the Carnival area is one of their strongholds and being run by a pair of lieutenants known as the Twins. And they're a bit miffed that we stole their drugs."
I would expect that over time, the missions that we currently have will be removed/changed to reflect how the story progresses.
So, in a year or so, we might still be running through the smelter, but it'll be for different reasons/objectives.
This right here. This is the way. There are probably more smelters in a hive city then there are people in America. You could run the Smelter mission only for the rest of your life and still arguably be working on a completely 'unique' smelter in lore.
For my money, I prefer Darktide's generic mission setups as that lets me feel like I'm a tiny ant in this huge city doing these tasks.
the story is everything around you. the main characters are morrow, zola, misozi, melk, hallowette, and hadron, with rannick and brahms as supporting characters.
you are a reject, and your job is to do the ♥♥♥♥ work the main characters need doing to save the city of Atoma. you are on the mourningstar which has been sent to cleanse nurge's heresy from Tertium.
the mission board is a randomized selection of threats in the hive city of Tertium, which are always changing (within the 8 zones and 15 maps available). as a reject within the 40k universe, it's your job to do the dirty work.
don't think of the game as a linear RPG, it's just a hack n slask game. all you do is hack n slash heretics. the rest is just fluff and noise and setting.
all darktide is is a modern 1-4 player coop game like Gauntlet. it doesn't need more story. "atoma compromized. cleanse heresy." and it's missing the 1-player mode.
Now you've proven that you can shut up and do as you're told, you get to spend the foreseeable future shutting up and doing as you're told, while some stuff is happening in a hive city on a planet.