Warhammer 40,000: Darktide

Warhammer 40,000: Darktide

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RunningBot Nov 14, 2023 @ 9:24pm
New Veteran Skill Tree oddness.
So I am still experimenting as most of us are but does anyone else find it odd that there is an ability to "stand still" for longer as a key ability? Most of the game is moving quickly...

Also the swapping weapons ability. Why does the Melee swap to Range make the Range weapon fire faster? That makes little logical sense. Most of our guns either fire very fast, the automatics, or one shot at a time (often based on click). So what is the point of this power/buff?

Just two things I noticed that seemed brain-dead.
- RB
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Showing 1-15 of 38 comments
box Nov 14, 2023 @ 9:43pm 
The middle keystone is bad as well. Imagine if you will the debuff lets you kill things at 1.2 attacks instead of 1.7 attacks it doesn't matter you are still going to need to attack 2 times to kill the thing. Whats worse though is this an effect limited to one target, which is itself useless in a HI setting on higher difficulties.

That's before some people will unfortunately have to enjoy yet again another fire shaded yellow ability making it practically useless to target things whilst trapped/ surrounded by flames.
Brother Bigot Nov 14, 2023 @ 9:44pm 
The whole rework is brain dead. It’s like they made it for a completely different game because it’s sure as hell not suited for darktide

They added garbage, nerfed everything good and didn’t actually address what the community complaints were for with the vet tree mainly it’s insane Length (seriously vet 66 slots compared to the next highest zealot that has 53 bloody 13 more) compared to the other classes and inability to actually make diverse builds with it.

Complete and utter detached from reality fatshark moment, it’s vermintide 2 all over again.
Last edited by Brother Bigot; Nov 14, 2023 @ 9:46pm
Brother Bigot Nov 14, 2023 @ 9:44pm 
Originally posted by box:
The middle keystone is bad as well. Imagine if you will the debuff lets you kill things at 1.2 attacks instead of 1.7 attacks it doesn't matter you are still going to need to attack 2 times to kill the thing. Whats worse though is this an effect limited to one target, which is itself useless in a HI setting on higher difficulties.

That's before some people will unfortunately have to enjoy yet again another fire shaded yellow ability making it practically useless to target things whilst trapped/ surrounded by flames.
Worse than that, the extra damage is only applied for your teammates.
GrayFolxy Nov 14, 2023 @ 9:44pm 
They just tried to shadow nerf it , go look at that https://www.reddit.com/r/DarkTide/comments/17v1okc/vet_stealth_nerfs_and_buffs_written_out/?rdt=62244

Kinda ironic Fatshark doing a fumble *again*
box Nov 14, 2023 @ 9:47pm 
Originally posted by Finger:
Worse than that, the extra damage is only applied for your teammates.

I didn't take it for the damage when I ran it since I wasn't expecting it to do much (even took the regen bonus). What did it in for me was that I absolutely could not see my own tag whereas at least I had a chance with the red tag.
I just became a full support with nade ♥♥♥♥ and smth like improved consumable.

What a reason to take that trash working talents if you can at least be usefull for the team overall.
Judge Lazar Nov 14, 2023 @ 9:53pm 
Originally posted by RunningBot:
So I am still experimenting as most of us are but does anyone else find it odd that there is an ability to "stand still" for longer as a key ability? Most of the game is moving quickly...

Also the swapping weapons ability. Why does the Melee swap to Range make the Range weapon fire faster? That makes little logical sense. Most of our guns either fire very fast, the automatics, or one shot at a time (often based on click). So what is the point of this power/buff?

Just two things I noticed that seemed brain-dead.
- RB


Class was ruined with the introduction of skill trees and the keystones have not improved the situation. They need to start completely over and base the trees on a Scion (even higher ammo capacity weapons and intensity of fire superiority) Commisar (middle tree can stay) and the obligatory Catachan stealth melee tree.

The idea of a "sharpshooter" is not something that exists in the Guard doctrine. Guard are garbage throw away troops who rely on blasting massive amounts of firepower at the enemy to achieve victory. Snipers are Tau ♥♥♥♥♥♥♥♥, not Guard.
RunningBot Nov 14, 2023 @ 10:02pm 
Having played for about 7 hours with it I have noticed a clear drop in DPS and Survivability.
I've swapped around all my weapons to try different things from the Helbore to the Headhunters and even the Boltgun, Plasma Gun, and the Autopistol and Laspistol. Perhaps we aren't building according to FS's teams' ideas of how to play the game.

However, I did have success with the center build going all support (Close Order with Charismatic, Survivalist, Field Improv, Voice with D&H, FTE) with focus target and target down. It did make the team, if I stayed near them and they stayed near me, kind of unkillable.
Brother Bigot Nov 14, 2023 @ 10:04pm 
Originally posted by Judge Lazar:
Originally posted by RunningBot:
So I am still experimenting as most of us are but does anyone else find it odd that there is an ability to "stand still" for longer as a key ability? Most of the game is moving quickly...

Also the swapping weapons ability. Why does the Melee swap to Range make the Range weapon fire faster? That makes little logical sense. Most of our guns either fire very fast, the automatics, or one shot at a time (often based on click). So what is the point of this power/buff?

Just two things I noticed that seemed brain-dead.
- RB


Class was ruined with the introduction of skill trees and the keystones have not improved the situation. They need to start completely over and base the trees on a Scion (even higher ammo capacity weapons and intensity of fire superiority) Commisar (middle tree can stay) and the obligatory Catachan stealth melee tree.

The idea of a "sharpshooter" is not something that exists in the Guard doctrine. Guard are garbage throw away troops who rely on blasting massive amounts of firepower at the enemy to achieve victory. Snipers are Tau ♥♥♥♥♥♥♥♥, not Guard.
Supposed to be Sniper
Literally no scoped weapons
No sniper rifles
Only one weapon type even have a holo sight at best.

I think the peak hilarity is the image above what is supposed to be the single shot weapons sharpshooter side of the tree is a guy with a belt fed lmg.

Fatshark are just amazingly mentally handicapped at points, their decision making is incomprehensible.
Last edited by Brother Bigot; Nov 14, 2023 @ 10:05pm
Kharnzor Nov 14, 2023 @ 10:12pm 
Originally posted by Judge Lazar:
The idea of a "sharpshooter" is not something that exists in the Guard doctrine. Guard are garbage throw away troops who rely on blasting massive amounts of firepower at the enemy to achieve victory. Snipers are Tau ♥♥♥♥♥♥♥♥, not Guard.

There most certainly are sharpshooters/snipers. pls learn the lore.
Calv Nov 14, 2023 @ 10:16pm 
Oh look, more Veteran's outing their inability to land a few headshots in order to keep max stacks whilst moving around normally.

All of the complaining I've seen seems to boil down to: "I want to have maximum ranged damage against everything, whilst having full toughness and maximum melee damage! What do you mean specialisation?"
Brother Bigot Nov 14, 2023 @ 10:18pm 
Originally posted by Calv:
Oh look, more Veteran's outing their inability to land a few headshots in order to keep max stacks whilst moving around normally.

All of the complaining I've seen seems to boil down to: "I want to have maximum ranged damage against everything, whilst having full toughness and maximum melee damage! What do you mean specialisation?"
I want the veteran tree to not be this utterly insane outlier compared to the other trees that’s incredibly arbitrarily stretched out with complete garbage and worthless stat nodes.
Judge Lazar Nov 14, 2023 @ 10:22pm 
Originally posted by KharnZor:
Originally posted by Judge Lazar:
The idea of a "sharpshooter" is not something that exists in the Guard doctrine. Guard are garbage throw away troops who rely on blasting massive amounts of firepower at the enemy to achieve victory. Snipers are Tau ♥♥♥♥♥♥♥♥, not Guard.

There most certainly are sharpshooters/snipers. pls learn the lore.

Yeah they're called Vindicare assassins, ratlings and a small squad of very specific characters from the books lol. IE: not part of standard Guard doctrine.
Calv Nov 14, 2023 @ 10:22pm 
Originally posted by Finger:
Originally posted by Calv:
Oh look, more Veteran's outing their inability to land a few headshots in order to keep max stacks whilst moving around normally.

All of the complaining I've seen seems to boil down to: "I want to have maximum ranged damage against everything, whilst having full toughness and maximum melee damage! What do you mean specialisation?"
I want the veteran tree to not be this utterly insane outlier compared to the other trees that’s incredibly arbitrarily stretched out with complete garbage and worthless stat nodes.

I agree it could be a bit shorter and the pathways are a little restrictive.

Ultimately just forces people to pick a playstyle though instead of everyone running "generic guardsman that's great at everything".
Ironslayer541 Nov 14, 2023 @ 10:24pm 
Originally posted by Finger:
Originally posted by box:
The middle keystone is bad as well. Imagine if you will the debuff lets you kill things at 1.2 attacks instead of 1.7 attacks it doesn't matter you are still going to need to attack 2 times to kill the thing. Whats worse though is this an effect limited to one target, which is itself useless in a HI setting on higher difficulties.

That's before some people will unfortunately have to enjoy yet again another fire shaded yellow ability making it practically useless to target things whilst trapped/ surrounded by flames.
Worse than that, the extra damage is only applied for your teammates.
Just to clarify it here, all the middle keystones do apply to yourself, they just seem to bug out a lot in the psykhanium. Now if those nodes are worth a point or not is the real question.
Last edited by Ironslayer541; Nov 14, 2023 @ 10:25pm
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Date Posted: Nov 14, 2023 @ 9:24pm
Posts: 38