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Again, how? Why? What is the appeal?
Honestly though, the main appeal will be the huge alpha strike capability and freedom of movement to pick off specials\elites
Well, they select the skill on the skill tree, then activate it with the key in game.
It's a good way to survive, avoid enemies, save downed team mates, avoid gunner lines, Crit/backstab monstrosities for massive damage.
See and in Vermintide 2 I would agree with you... But Darktide has so many Specials and Elites that the other options (Veteran's Volley Fire, especially) seem like they're just way better at it.
Thanks Sherlock.
Oh I'm no detective silly.
But doesn't this just suddenly dump aggro on your allies? And wouldn't using the shouts to keep your allies alive in the first place be more beneficial for the team?
Repositioning, safe revives and nuking out bosses, crushers and bulwarks.
It allows you to backstab the congalines of crushers and maulers that sometimes spawn. Also great for taking out large groups of gunners and reapers.
The Zealot is a speedy class so you can be at the front with the team and when needed stealth and sprint over to deal with any perceived threats. You're basically going back and forth all the time, guarding the team.
If there's an Ogryn around, they'll easily handle the front while you get behind the enemies for some stabby stabby fun.
No comment on Vet as I haven't played it enough.
https://steamcommunity.com/app/1361210/discussions/0/3949154954322931111/#c3949154954323431502
Yeah, but it's no different than VT2 Shade.
You use stealth to drop crushers\bulwarks and massive damage on monstrosities.
Helps close distance to gunners.
And use it in emergencies for revive etc
Yes but it's not automatically bad depending on the situation.
The choice boils down to if you want to take a gamble on preventing a bad situation or recovering from a disaster so it depends on the team.