Warhammer 40,000: Darktide

Warhammer 40,000: Darktide

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Any other animation cancels for the eviscerator heavy attack?
So I've been doing anim cancels for my heavy swing for hoard clearing, since the first heavy attack is a wide arc that kills everything. Currently im using weapon swap, but this has the problem of if I ♥♥♥♥ it up in the heat of the moment, i pull my gun out and ill end up dying before i can swap and get back into my combo, especially if I dont immediately notice and then just start firing a shot and swapping my weapon.

There's block combo but its far too slow, it takes too long to hold block to pull it up and then too long to let go and start swinging again. is there anything else I can try?
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Showing 1-10 of 10 comments
Monarch Nov 13, 2023 @ 5:41am 
You can always set up a macro on a mouse thumb button to auto switch and switch back. Some weapons reset their combos on sprinting... not sure if the chainsword does but worth a try?
Padds Nov 13, 2023 @ 5:59am 
been a while but iirc

push > light > Heavy >light > light

is all horizontal sweeps, you can go back to the push after the heavy or let it go to the light attacks
Bomoo Nov 13, 2023 @ 6:24am 
Originally posted by x Princess Leliana x:
the first heavy attack is a wide arc that kills everything

Maybe on sedition or something. On heresy and damnation eviscerator feels like a wet noodle.
Originally posted by Monarch:
You can always set up a macro on a mouse thumb button to auto switch and switch back. Some weapons reset their combos on sprinting... not sure if the chainsword does but worth a try?
Ive got a macro, thats where im having the issue, sometimes ill clip an enemy weird and then it doesnt swap back from the gun and im stuck just swapping from and to my gun. I wanna make that happen less.

Originally posted by Bomoo:
Originally posted by x Princess Leliana x:
the first heavy attack is a wide arc that kills everything

Maybe on sedition or something. On heresy and damnation eviscerator feels like a wet noodle.
I play on 4 and im happy with that level :)

Originally posted by Padds:
been a while but iirc

push > light > Heavy >light > light

is all horizontal sweeps, you can go back to the push after the heavy or let it go to the light attacks
Ill look into it, id say i worry about the damage of the light but the evis does stonks anyway.
Toltage Nov 13, 2023 @ 2:16pm 
Originally posted by Bomoo:
Originally posted by x Princess Leliana x:
the first heavy attack is a wide arc that kills everything

Maybe on sedition or something. On heresy and damnation eviscerator feels like a wet noodle.
I've had no issues using Eviscerator on Damnation using Rampage, Shred, and Blazing Piety. Sounds like you just don't know how to use it.

Originally posted by x Princess Leliana x:
Originally posted by Padds:
been a while but iirc

push > light > Heavy >light > light

is all horizontal sweeps, you can go back to the push after the heavy or let it go to the light attacks
Ill look into it, id say i worry about the damage of the light but the evis does stonks anyway.
Padds basically has it, I'd recommend running Desperation as a talent if you're going to be offensive with it for the extra 20% damage when you spend all stamina from pushes/sprinting. The push attack helps a lot in hordes to quickly cut away smaller enemies. From a push attack you can do heavy -> light and alternate between those two for a continuous side-sweeping combo, which doesn't take that long at all to keep swinging.

Alternatively as you probably know, you can start by revving up your weapon and do a heavy which should cleave through all smaller enemies, then do light -> heavy and keep alternating. This alternate combo can help if you aren't quite ready to push attack again.
Originally posted by Toltage:
Originally posted by Bomoo:

Maybe on sedition or something. On heresy and damnation eviscerator feels like a wet noodle.
I've had no issues using Eviscerator on Damnation using Rampage, Shred, and Blazing Piety. Sounds like you just don't know how to use it.

Originally posted by x Princess Leliana x:

Ill look into it, id say i worry about the damage of the light but the evis does stonks anyway.
Padds basically has it, I'd recommend running Desperation as a talent if you're going to be offensive with it for the extra 20% damage when you spend all stamina from pushes/sprinting. The push attack helps a lot in hordes to quickly cut away smaller enemies. From a push attack you can do heavy -> light and alternate between those two for a continuous side-sweeping combo, which doesn't take that long at all to keep swinging.

Alternatively as you probably know, you can start by revving up your weapon and do a heavy which should cleave through all smaller enemies, then do light -> heavy and keep alternating. This alternate combo can help if you aren't quite ready to push attack again.
Im currently doing rev heavy swing weapon swap rev heavy swing etc. Ive got it down crazy fast so that i only have about a half second of downtime total between attacks. I just want it to be more consistent
Arani Nov 13, 2023 @ 3:26pm 
Originally posted by x Princess Leliana x:
So I've been doing anim cancels for my heavy swing for hoard clearing, since the first heavy attack is a wide arc that kills everything. Currently im using weapon swap, but this has the problem of if I ♥♥♥♥ it up in the heat of the moment, i pull my gun out and ill end up dying before i can swap and get back into my combo, especially if I dont immediately notice and then just start firing a shot and swapping my weapon.

There's block combo but its far too slow, it takes too long to hold block to pull it up and then too long to let go and start swinging again. is there anything else I can try?
This seems like a weird thing to do. I mean it would make sense if you were using something like say, the oggy shield where the first heavy does around 125% more dmg than the second, with superior stagger and a great headshot cleaving moveset too. But for Evi?

Evi's moveset has always been heavy + push-attack + repeat for fast clearing, and heavy + light + repeat to restore that stamina. The latter combo is something you use for those small seconds of slower momentum where you don't need the speed and stagger of the push + attack, or you can just dodge backwards and create that moment yourself. Now I don't remember the damage difference between those and just spamming the first heavy, but I do remember that since the Evi has quite a bit CC / stagger too, being able to combine swings from both directions helps a ton with clearing since you make sure the mobs are centered around your cleave. If you only spammed the first heavy you'll be swatting enemies to your left while new ones take their place in the center, ultimately spreading them around instead.

But if you insist on using a macro, this may be obvious but are you using the Swap Weapon or Wield Primary/Secondary Weapon binds? I've used an AHK script since Jan myself after getting tired of not being able to trust the game to swap when ordered to. The way that works is that I use a separate binding for each weapon, blitz and deployable, and when pressed they basically spam the key 10x in 0.5 seconds. After making that script I haven't had a single issue with weapon swapping ever.

So with your macro, I would make sure that it doesn't use swapping at all, but rather specifically equips the ranged weapon (preferably a few times with a small 20-50ms interval between each attempt), and then specifically equips the melee weapon with a similar loop.
Originally posted by Arani:
Originally posted by x Princess Leliana x:
So I've been doing anim cancels for my heavy swing for hoard clearing, since the first heavy attack is a wide arc that kills everything. Currently im using weapon swap, but this has the problem of if I ♥♥♥♥ it up in the heat of the moment, i pull my gun out and ill end up dying before i can swap and get back into my combo, especially if I dont immediately notice and then just start firing a shot and swapping my weapon.

There's block combo but its far too slow, it takes too long to hold block to pull it up and then too long to let go and start swinging again. is there anything else I can try?
This seems like a weird thing to do. I mean it would make sense if you were using something like say, the oggy shield where the first heavy does around 125% more dmg than the second, with superior stagger and a great headshot cleaving moveset too. But for Evi?

Evi's moveset has always been heavy + push-attack + repeat for fast clearing, and heavy + light + repeat to restore that stamina. The latter combo is something you use for those small seconds of slower momentum where you don't need the speed and stagger of the push + attack, or you can just dodge backwards and create that moment yourself. Now I don't remember the damage difference between those and just spamming the first heavy, but I do remember that since the Evi has quite a bit CC / stagger too, being able to combine swings from both directions helps a ton with clearing since you make sure the mobs are centered around your cleave. If you only spammed the first heavy you'll be swatting enemies to your left while new ones take their place in the center, ultimately spreading them around instead.

But if you insist on using a macro, this may be obvious but are you using the Swap Weapon or Wield Primary/Secondary Weapon binds? I've used an AHK script since Jan myself after getting tired of not being able to trust the game to swap when ordered to. The way that works is that I use a separate binding for each weapon, blitz and deployable, and when pressed they basically spam the key 10x in 0.5 seconds. After making that script I haven't had a single issue with weapon swapping ever.

So with your macro, I would make sure that it doesn't use swapping at all, but rather specifically equips the ranged weapon (preferably a few times with a small 20-50ms interval between each attempt), and then specifically equips the melee weapon with a similar loop.
I can try rebinding it like that, but I don't see what the difference is on paper?
Arani Nov 13, 2023 @ 4:06pm 
Originally posted by x Princess Leliana x:
Originally posted by Arani:
...
I can try rebinding it like that, but I don't see what the difference is on paper?
Well since the issue is that the server doesn't always register your swap command, it's kinda like assuming there's packet loss in the connection. So if all you send is "swap" + wait 20ms + "swap" and either one of those swaps gets lost, what happens is you now have your ranged weapon equipped. Or if both get lost, then you're still using your melee but the animation cancel never went through since it's as if nothing ever happened.

But if instead you send "switch to ranged" + wait 20ms + repeat x3, and then "switch to melee" + wait 20ms + repeat x3, then even if 1-2 of those commands gets lost and ignored in a row, it will still do exactly what it's supposed to. The cost ofc is that the delay is longer, but I'm sure you can find a suitable delay that still works. The good thing about Darktide is that if you try to equip the weapon you already have, the command basically just gets ignored. So there's no harm in spamming whatever weapon you already have equipped.

To give an example, this is my melee weapon bind in AHK which addresses a very similar problem to yours:
+4::
4:: ;Melee/"primary" - 4|7
While (A_ThisHotkey = 4) And (A_Index <= 10)
{
Send {Blind}7
Sleep 50
}
Return
So I bound melee to "7" in the game. But really I use "4" for it. And when I press the button 4, it literally just spams that "7" once every 50ms for 10x in a row. That's a massive half a second of spamming and probably complete overkill. But since there's no harm in it I don't really care. The most important thing to me is that when I press melee, I can trust with 100% certainty that I will now have melee equipped.

I remember well how absolutely infuriating the game used to be before I made this script. I've always played on T5+ in the hardest missions I can get, so even a single instance of switching to melee to block or hit and then finding myself either still firing a staff and blowing myself up from peril, or trying to block a rager with a frigging staff or a pistol and dying to it is one too many. I wanted to make absolutely sure that those things would never happen again. And this script accomplished exactly that, overkill or not. xD
Last edited by Arani; Nov 13, 2023 @ 4:19pm
Originally posted by Arani:
Originally posted by x Princess Leliana x:
I can try rebinding it like that, but I don't see what the difference is on paper?
Well since the issue is that the server doesn't always register your swap command, it's kinda like assuming there's packet loss in the connection. So if all you send is "swap" + wait 20ms + "swap" and either one of those swaps gets lost, what happens is you now have your ranged weapon equipped. Or if both get lost, then you're still using your melee but the animation cancel never went through since it's as if nothing ever happened.

But if instead you send "switch to ranged" + wait 20ms + repeat x3, and then "switch to melee" + wait 20ms + repeat x3, then even if 1-2 of those commands gets lost and ignored in a row, it will still do exactly what it's supposed to. The cost ofc is that the delay is longer, but I'm sure you can find a suitable delay that still works. The good thing about Darktide is that if you try to equip the weapon you already have, the command basically just gets ignored. So there's no harm in spamming whatever weapon you already have equipped.

To give an example, this is my melee weapon bind in AHK which addresses a very similar problem to yours:
+4::
4:: ;Melee/"primary" - 4|7
While (A_ThisHotkey = 4) And (A_Index <= 10)
{
Send {Blind}7
Sleep 50
}
Return
So I bound melee to "7" in the game. But really I use "4" for it. And when I press the button 4, it literally just spams that "7" once every 50ms for 10x in a row. That's a massive half a second of spamming and probably complete overkill. But since there's no harm in it I don't really care. The most important thing to me is that when I press melee, I can trust with 100% certainty that I will now have melee equipped.

I remember well how absolutely infuriating the game used to be before I made this script. I've always played on T5+ in the hardest missions I can get, so even a single instance of switching to melee to block or hit and then finding myself either still firing a staff and blowing myself up from peril, or trying to block a rager with a frigging staff or a pistol and dying to it is one too many. I wanted to make absolutely sure that those things would never happen again. And this script accomplished exactly that, overkill or not. xD
Thank you. I will definitely attempt this. The write up is really useful
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Date Posted: Nov 13, 2023 @ 5:12am
Posts: 10