Warhammer 40,000: Darktide

Warhammer 40,000: Darktide

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The 5th Class
Just want to put this out there, I think a great idea for the fifth class could be a penalised Skitarii (mechanicus).

The voice line options are boundless, they could have private coded conversations with Hadron that prompt the other characters to get annoyed at not understanding, not to mention the flavour allows for them to have a overly-pragmatic personality with other group related voice interactions.

They could have abilities like:
  • A third mechanical arm that is the basis for their class abilities (such as a channelled laser beam that does ramping damage the longer it's on a enemy)
  • The ability to operate the passcode mechanic at a faster pace (maybe one line is removed?)
  • A companion skull servitor that does various things (offensive or defensive)
  • etc.

These are just a few ideas, but I think there's a lot of room for class flavour and thematically would fit really well into the world, what are your thoughts?
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Showing 1-15 of 19 comments
Ishan451 Nov 10, 2023 @ 11:59pm 
Apparently there aren't going to be more Classes. They want to focus on more "trees" instead.
Repentance† Nov 11, 2023 @ 12:11am 
How to make this work lore wise? I'm referring to 40k lore not the limited story for Darktide.
Give Veteran a pullout Ultimate choice of a Hotshot vollygun or a Single barrel heavy stubber
megamisto Nov 11, 2023 @ 1:41am 
i have thought of this topic some, and will present what i have considered.

if a skitarii, techpriest, technician or heretek were caught and penalized they would probably just be eliminated, recycled, perhaps servitor'd, not sent to prison ship. a playable servitor tech character could present good unique armament/gadget options, although it would probably lack personality in voice lines, be difficult to integrate interactions with the current voicelines, etc. furthermore, all the cutscenes would have to be changed or removed for a servitor character because no characters would be speaking to a servitor like a person, or placing it under suspicion of treachery, or etc.

the characters speak of ratling snipers, but a lot of the scenarios thus far in the game are fairly closed-in, not long range, their sniping prowess would not be used to top potential, and they would struggle in melee (imagine having to jump constantly to try to hit the head weakspots, for example, and how would a little guy like that shove a mob of enemies back? theyre not tough and strong like dwarves) maybe this could have been remedied with the stealth and backstab mechanics, but zealot and vet are already doing that.

squat mercenaries are not unheard of in the imperium but they are very rare, even rarer than psykers, it would be very strange for them to be captured in large numbers on the prison barge at the start of the story

deathworlders such as catachans are just extra muscley humans, not much different than what the zealot and vet already offer.

other abhuman types loyal to the imperium are sometimes described, usually some kind of beastmen, but they are also too rare and probably not have much unique skills, so not much call for them.
ihatevnecks Nov 11, 2023 @ 1:48am 
My thoughts are that we're not getting a new archetype ever, and that we aren't getting new classes because the 2.0 skill system replaced that idea... at least not until a few more years go by, and they decide to sell a unique DLC class for each archetype that doesn't use the existing skill tree.
Last edited by ihatevnecks; Nov 11, 2023 @ 1:48am
TerryD Nov 11, 2023 @ 2:59am 
Originally posted by Ishan451:
Apparently there aren't going to be more Classes. They want to focus on more "trees" instead.

Did we get confirmation from Fatshark on this? The "Trees" eliminated the possibility of sub classes for each of the existing something akin to V2. I'd have to imagine the opposite is true that we will only get new classes moving forward that will likely be Paid DLC.
Ishan451 Nov 11, 2023 @ 3:12am 
Originally posted by High Priest Terry D:
Did we get confirmation from Fatshark on this?
Dunno. Its been carted around here and reddit with no pushback and i don't care enough anymore to hunt down their abysmally dysfunctional communications.
Snobby Hobo Nov 11, 2023 @ 3:49am 
Originally posted by ihatevnecks:
My thoughts are that we're not getting a new archetype ever, and that we aren't getting new classes because the 2.0 skill system replaced that idea... at least not until a few more years go by, and they decide to sell a unique DLC class for each archetype that doesn't use the existing skill tree.

I don't think we will be getting any new classes either. The game seems to be designed ground up to work from these templates, including all the dialogue and all promotional art.

Considering how little distinct each class acts in terms of functionality (the "everyone does everything" mentality) I don't think it's a great loss either.
ihatevnecks Nov 11, 2023 @ 3:49am 
Originally posted by High Priest Terry D:
Did we get confirmation from Fatshark on this? The "Trees" eliminated the possibility of sub classes for each of the existing something akin to V2. I'd have to imagine the opposite is true that we will only get new classes moving forward that will likely be Paid DLC.

Yes. when they first announced Skills 2.0 they said it was replacing the previously announced additional classes they were going to release every quarter. They've never once said we were getting more archetypes, so there was never reason to expect that beyond the 5 character slots.

Archetype = Veteran/Ogryn/Zealot/Psyker
Class = Sharpshooter/Skullbreaker/Preacher/Psykinetic
Last edited by ihatevnecks; Nov 11, 2023 @ 3:50am
EnStorEn Nov 11, 2023 @ 4:17am 
Skiitari are broken down into parts if they are found to have committed acts of heresy (since dark mechanicus is a very taboo subject). Ratlings could simply have a unique bonus that makes groin areas act as heads :steamhappy:
Last edited by EnStorEn; Nov 11, 2023 @ 4:18am
Bovril Brigadier Nov 11, 2023 @ 4:22am 
People have mentioned things like ratling snipers cause of ingame dialogue but if that was true then we're probably more likely to see an Enforcer cause they keep getting referenced left right and centre, which might not be far off if they were to introduce a class considering Vermintide 2 lets you spawn minions now and who wouldn't want to spawn bestest goodest boy?
EnStorEn Nov 11, 2023 @ 4:24am 
Originally posted by Strayed:
People have mentioned things like ratling snipers cause of ingame dialogue but if that was true then we're probably more likely to see an Enforcer cause they keep getting referenced left right and centre, which might not be far off if they were to introduce a class considering Vermintide 2 lets you spawn minions now and who wouldn't want to spawn bestest goodest boy?
Might very well be why Sienna's update took such a long time; they were testing the system in Darktide as well. Same reason why basically all psycher abilities in Darktide are just graphically changed spells from Vermintide.
Ishan451 Nov 11, 2023 @ 4:49am 
Originally posted by Strayed:
People have mentioned things like ratling snipers cause of ingame dialogue but if that was true then we're probably more likely to see an Enforcer cause they keep getting referenced left right and centre, which might not be far off if they were to introduce a class considering Vermintide 2 lets you spawn minions now and who wouldn't want to spawn bestest goodest boy?

One of the Psyker Personalities is an Enforcer as their background.

And the issue with Ratlings is that they are cripplingly cowardly. So cowardly in fact that the only use the Imperium has found for them is as Snipers and Scouts, far away from the enemy.

Having Ratling operatives makes no sense in the context of the game. They'd be to frightened to move, and if they move then in the opposite direction than the fighting.

Really don't get why people want Hobbits so bad.
Last edited by Ishan451; Nov 11, 2023 @ 4:51am
TerryD Nov 11, 2023 @ 4:59am 
Originally posted by ihatevnecks:
Originally posted by High Priest Terry D:
Did we get confirmation from Fatshark on this? The "Trees" eliminated the possibility of sub classes for each of the existing something akin to V2. I'd have to imagine the opposite is true that we will only get new classes moving forward that will likely be Paid DLC.

Yes. when they first announced Skills 2.0 they said it was replacing the previously announced additional classes they were going to release every quarter. They've never once said we were getting more archetypes, so there was never reason to expect that beyond the 5 character slots.

Archetype = Veteran/Ogryn/Zealot/Psyker
Class = Sharpshooter/Skullbreaker/Preacher/Psykinetic

I think people are getting their heads wrapped around the wheel with language class vs archetype. I dont see them not releasing at least one more "Archetype" but as you mentioned skills 2.0 killed classes or "subclasses"
TerryD Nov 11, 2023 @ 5:03am 
Originally posted by Ishan451:
Originally posted by Strayed:
People have mentioned things like ratling snipers cause of ingame dialogue but if that was true then we're probably more likely to see an Enforcer cause they keep getting referenced left right and centre, which might not be far off if they were to introduce a class considering Vermintide 2 lets you spawn minions now and who wouldn't want to spawn bestest goodest boy?

One of the Psyker Personalities is an Enforcer as their background.

And the issue with Ratlings is that they are cripplingly cowardly. So cowardly in fact that the only use the Imperium has found for them is as Snipers and Scouts, far away from the enemy.

Having Ratling operatives makes no sense in the context of the game. They'd be to frightened to move, and if they move then in the opposite direction than the fighting.

Really don't get why people want Hobbits so bad.

This, and they would be horrifically awful to play since every enemy and friendly player will act like an Ogryn in blocking shots. They would have to be given unique weapons with insane cleave values similar to the plasma gun or the enemy sniper and or would need some jank climbing mechanic that would allow them to perch for shots. Unfortunately they would not fit in the game.

Some Mechanicus Archetype could work well. The necromancer from v2 laid the groundwork for a class that can use servitors.
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Date Posted: Nov 10, 2023 @ 11:46pm
Posts: 19