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As for why they're letting so many run around, there's usually safe guards in place. Outside of already being watched VERY closely, I believe the collar Psyker's have around their necks in all their outfits may be a dampener or a rigged explosive in case they go rogue or fall to possession. I've read that's a thing. And several outfit descriptions sorta imply something similar, iirc.
There's also blanks, though idk if they're present on the Mourningstar.
our playable psykers would prolly be low-ish on the power scale
but despite that, yeah probably, beyond having a regiment of blanks to contain us a psyker revolt in the mourning star would be nigh impossible to contain considering their numbers, specially if they started getting possesed by daemons
tho realsitically you should consider the actual number of psykers to be way lower than it really is, devs cant quite just limit the number of playable psykers for the sake of lore accuracy
They all go through heavy training and mental conditioning though before they are considered "Sanctioned Psykers". Psykers have become way more common recently because of the rift opening.
Psykers that get out of line are either put down on the spot or shipped off to Terra to be sacrificed to keep a chair going. When you blow yourself up, lore-wise you would turn into a demon host but that would be kinda unfair for everyone.
They shine like a beacon in the warp, attracting all daemons in the vicinity to them as a potential flesh suit to access the materium. As you saw with our psykers, they're constantly at risk of blowing up. In canon, that's the same, except they don't necessarily blow up. They turn into a daemon host. Or just fall to corruption like everyone else who's exposed to it for too long.
Depends entirely on the level of Psyker. The simple FACT is an Alpha level psyker could vaporize an entire planet and not only would they not be punished, the Imperium would simply cover up the fact the planet existed, then they would send the Psyker off to the Felinind Planet to train them up how to REALLY explode ♥♥♥♥ and then stick them in a psi titan so they could level entire battlefields forever after that as "proper penance" for an "honest mistake"
The psykers in this game are pretty much beta level aside from Beloved being able to talk to Big E through a literal Warp Scar, aka useful tools until they aren't, unless they prove themselves over and over like Navigators do.
We are still considered completely expendable in the larger scale of things and while we have earned Rannick's trust and joined the Inquisition as a member instead of a prisoner being sent out on missions with no expectations to live at the end of the current story even fully sanctioned psykers in regiments are still treated with distrust.
yes the Psyker is the strongest in the squad, the next form of strength will be between the Zealot and the Ogyrn interms of Both damage Reduction and Ingorence of pain while the Guardsman is the Weakest in terms of Lore. the Ogyrn can be fairly Dangrously if enraged or protective of an object/Person. while the psyker so long as he can matain the wards and focuses he can stay clear of Deamonic the Zealot with believe in the emperor can sheild them can endure a Enourmus amounts of pain.
Something nobody has mentioned yet is that in 40k faith can literally move mountains. That's why the Sisters of Battle are so ridiculously powerful, their faith in 'ol Emps gives them crazy faith abilities and uncanny luck. Bullets just don't hit them and other crazy stuff.
Taking the power of faith into account, lorewise the Zealot would be the most powerful character, not because of brute strength or anything, but due to pure sheer dumb luck granted by the ghost of a corpse rotting away on a golden throne. However... the game shows that the zealots we play as aren't exactly the most stable, what with the borderline heretical almost Khornite shouts they toss out from time to time.
So in summary... /shrug