Warhammer 40,000: Darktide

Warhammer 40,000: Darktide

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Traveler Nov 6, 2023 @ 7:59pm
Question about WH40k/Darktide
Gameplay mechanics and limitations aside, lorewise, would Psykers be the strongest in squads? Prior to Darktide I didn't know anything about Warhammer, but since being introduced to the universe during the beta last year I've seen a few lore videos and from what I gather, Psykers are pretty dangerous. So I'm wondering out of the 4 playable classes, realistically wouldnt Psykers be the most lethal followed by Ogryns?


Also, why is the Inquisition okay with having so many Psykers onboard when all it takes is for one to lose control and a daemon pops out the warp or something?
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Showing 1-9 of 9 comments
Runic Tunic Nov 6, 2023 @ 8:11pm 
Granted I'm not an expert on all the lore myself, but I'd say probably? I think it kinda varies from psyker to psyker on how powerful they are, but in general they're pretty powerful.

As for why they're letting so many run around, there's usually safe guards in place. Outside of already being watched VERY closely, I believe the collar Psyker's have around their necks in all their outfits may be a dampener or a rigged explosive in case they go rogue or fall to possession. I've read that's a thing. And several outfit descriptions sorta imply something similar, iirc.

There's also blanks, though idk if they're present on the Mourningstar.
Last edited by Runic Tunic; Nov 6, 2023 @ 8:29pm
TaKo Nov 6, 2023 @ 8:21pm 
psykers are categorized into different 'ranks'

our playable psykers would prolly be low-ish on the power scale

but despite that, yeah probably, beyond having a regiment of blanks to contain us a psyker revolt in the mourning star would be nigh impossible to contain considering their numbers, specially if they started getting possesed by daemons

tho realsitically you should consider the actual number of psykers to be way lower than it really is, devs cant quite just limit the number of playable psykers for the sake of lore accuracy
Last edited by TaKo; Nov 6, 2023 @ 8:33pm
Traveler Nov 6, 2023 @ 8:40pm 
Originally posted by Runic Tunic:
Granted I'm not an expert on all the lore myself, but I'd say probably? I think it kinda varies from psyker to psyker on how powerful they are, but in general they're pretty powerful.

As for why they're letting so many run around, there's usually safe guards in place. Outside of already being watched VERY closely, I believe the collar Psyker's have around their necks in all their outfits may be a dampener or a rigged explosive in case they go rogue or fall to possession. I've read that's a thing. And several outfit descriptions sorta imply something similar, iirc.

There's also blanks, though idk if they're present on the Mourningstar.
Having some kind of explosive in place would make alot of sense, but does that go for all Psykers? I figure by time you finish the "campaign" or whatever they call it in Darktide, you're a full fledged member, would they still strap an explosive to a true member and not just a prisoner/meat shield they send out on missions?
Hex Nov 6, 2023 @ 8:48pm 
Sanctioned Psykers are not that rare. They regularly work with the Imperial Guard or Planetary Defense Forces. Those that are strong in both body and psychic ability can be made in to Astartes Librarians.

They all go through heavy training and mental conditioning though before they are considered "Sanctioned Psykers". Psykers have become way more common recently because of the rift opening.

Psykers that get out of line are either put down on the spot or shipped off to Terra to be sacrificed to keep a chair going. When you blow yourself up, lore-wise you would turn into a demon host but that would be kinda unfair for everyone.
Last edited by Hex; Nov 6, 2023 @ 8:50pm
Runic Tunic Nov 6, 2023 @ 8:52pm 
Originally posted by Traveler:
Originally posted by Runic Tunic:
Granted I'm not an expert on all the lore myself, but I'd say probably? I think it kinda varies from psyker to psyker on how powerful they are, but in general they're pretty powerful.

As for why they're letting so many run around, there's usually safe guards in place. Outside of already being watched VERY closely, I believe the collar Psyker's have around their necks in all their outfits may be a dampener or a rigged explosive in case they go rogue or fall to possession. I've read that's a thing. And several outfit descriptions sorta imply something similar, iirc.

There's also blanks, though idk if they're present on the Mourningstar.
Having some kind of explosive in place would make alot of sense, but does that go for all Psykers? I figure by time you finish the "campaign" or whatever they call it in Darktide, you're a full fledged member, would they still strap an explosive to a true member and not just a prisoner/meat shield they send out on missions?
I'm not entirely sure but I'd assume yes. Only the most loyal and disciplined psykers wouldn't have one (and even then). The reason being is regardless of how loyal a psyker is, they are always at an extreme risk of getting corrupted or getting possessed.

They shine like a beacon in the warp, attracting all daemons in the vicinity to them as a potential flesh suit to access the materium. As you saw with our psykers, they're constantly at risk of blowing up. In canon, that's the same, except they don't necessarily blow up. They turn into a daemon host. Or just fall to corruption like everyone else who's exposed to it for too long.
Last edited by Runic Tunic; Nov 6, 2023 @ 8:54pm
Originally posted by Traveler:
Gameplay mechanics and limitations aside, lorewise, would Psykers be the strongest in squads? Prior to Darktide I didn't know anything about Warhammer, but since being introduced to the universe during the beta last year I've seen a few lore videos and from what I gather, Psykers are pretty dangerous. So I'm wondering out of the 4 playable classes, realistically wouldnt Psykers be the most lethal followed by Ogryns?


Also, why is the Inquisition okay with having so many Psykers onboard when all it takes is for one to lose control and a daemon pops out the warp or something?

Depends entirely on the level of Psyker. The simple FACT is an Alpha level psyker could vaporize an entire planet and not only would they not be punished, the Imperium would simply cover up the fact the planet existed, then they would send the Psyker off to the Felinind Planet to train them up how to REALLY explode ♥♥♥♥ and then stick them in a psi titan so they could level entire battlefields forever after that as "proper penance" for an "honest mistake"

The psykers in this game are pretty much beta level aside from Beloved being able to talk to Big E through a literal Warp Scar, aka useful tools until they aren't, unless they prove themselves over and over like Navigators do.
Last edited by Grr. [SG CMD] Majah Lazah; Nov 6, 2023 @ 8:56pm
Typhir Nov 6, 2023 @ 8:56pm 
Psykers are inherently distrusted even when a full member of a warband. This is because they are still prone to becoming possessed by the daemons in the Immaterium.

We are still considered completely expendable in the larger scale of things and while we have earned Rannick's trust and joined the Inquisition as a member instead of a prisoner being sent out on missions with no expectations to live at the end of the current story even fully sanctioned psykers in regiments are still treated with distrust.
Originally posted by Traveler:
Gameplay mechanics and limitations aside, lorewise, would Psykers be the strongest in squads? Prior to Darktide I didn't know anything about Warhammer, but since being introduced to the universe during the beta last year I've seen a few lore videos and from what I gather, Psykers are pretty dangerous. So I'm wondering out of the 4 playable classes, realistically wouldnt Psykers be the most lethal followed by Ogryns?


Also, why is the Inquisition okay with having so many Psykers onboard when all it takes is for one to lose control and a daemon pops out the warp or something?

yes the Psyker is the strongest in the squad, the next form of strength will be between the Zealot and the Ogyrn interms of Both damage Reduction and Ingorence of pain while the Guardsman is the Weakest in terms of Lore. the Ogyrn can be fairly Dangrously if enraged or protective of an object/Person. while the psyker so long as he can matain the wards and focuses he can stay clear of Deamonic the Zealot with believe in the emperor can sheild them can endure a Enourmus amounts of pain.
Zee_ Nov 7, 2023 @ 12:21am 
Psykers can be incredibly powerful but they also have a nasty tendency of exploding and/or opening warp portals when they lose control. As to why there are so many psykers around and nobody is all that worried... faith, and likely a decent amount of blanks in the retinue.

Something nobody has mentioned yet is that in 40k faith can literally move mountains. That's why the Sisters of Battle are so ridiculously powerful, their faith in 'ol Emps gives them crazy faith abilities and uncanny luck. Bullets just don't hit them and other crazy stuff.

Taking the power of faith into account, lorewise the Zealot would be the most powerful character, not because of brute strength or anything, but due to pure sheer dumb luck granted by the ghost of a corpse rotting away on a golden throne. However... the game shows that the zealots we play as aren't exactly the most stable, what with the borderline heretical almost Khornite shouts they toss out from time to time.

So in summary... /shrug
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Date Posted: Nov 6, 2023 @ 7:59pm
Posts: 9