Warhammer 40,000: Darktide

Warhammer 40,000: Darktide

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Soulblaze
So I made a Blaze force sword have the blessing that applies 4 stacks of soulblaze on crit hit. However I noticed that it doesn't seem to work on any bosses. Does soulblaze normally not effect bosses? If so seems kinda meh tbh but im not really sure anymore.
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Showing 1-9 of 9 comments
Krim Nov 5, 2023 @ 7:00pm 
Bosses are affected, they just don't display burn graphics.
Bosses have a lot of health. A crit soulblaze will do something like 34 damage each time it procs. It'll end up doing something like a heavy melee swing total extra damage each time you apply it.
Hex Nov 5, 2023 @ 8:07pm 
Soulblaze is, and has always been, completely worthless. It won't kill even basic enemies that die in 1 swing.
LinkZeppeloyd Nov 5, 2023 @ 8:20pm 
Originally posted by Bilbo Flagons:
So I made a Blaze force sword have the blessing that applies 4 stacks of soulblaze on crit hit. However I noticed that it doesn't seem to work on any bosses. Does soulblaze normally not effect bosses? If so seems kinda meh tbh but im not really sure anymore.

It does affect monsters, but the animation often is virtually invisible. Chaos Spawn and Slug it’s virtually invisible.

The most confusing thing is that every once in a while you will see it on monsters just like trash- full blue flames animation. But usually only on Plague Ogryn.
40oz to Freedom Nov 5, 2023 @ 10:46pm 
Originally posted by Hex:
Soulblaze is, and has always been, completely worthless. It won't kill even basic enemies that die in 1 swing.

Don't know what you're smoking but Soulblaze is awesome, it can even crit which means that those psyker feats that apply an effect on crit like toughness gain will go off dozens of times when you purgatus a horde
Calv Nov 5, 2023 @ 11:08pm 
Originally posted by 40oz to Freedom:
Originally posted by Hex:
Soulblaze is, and has always been, completely worthless. It won't kill even basic enemies that die in 1 swing.

Don't know what you're smoking but Soulblaze is awesome, it can even crit which means that those psyker feats that apply an effect on crit like toughness gain will go off dozens of times when you purgatus a horde

Yeah.

Soulblaze is amazing with my gun psyker.
Lots of free toughness, additional chances to proc BB, and constant chip damage to everything nearby with zero effort.
DotNL Nov 5, 2023 @ 11:16pm 
Originally posted by Hex:
Soulblaze is, and has always been, completely worthless. It won't kill even basic enemies that die in 1 swing.
How clueless can u possibly be XD Soulblaze stacks to 31 with perilous combustion and venting shriek. I just pop 3/4 elites in a stack leaving the rest with 12, which makes EVERYTHING short of a crusher and monster die and pop 3 more soulblaze on surrounding enemies XD cascade of death.
Last edited by DotNL; Nov 5, 2023 @ 11:17pm
Arani Nov 6, 2023 @ 4:21am 
Originally posted by Hex:
Soulblaze is, and has always been, completely worthless. It won't kill even basic enemies that die in 1 swing.
Just so completely wrong. :c

Originally posted by Bilbo Flagons:
So I made a Blaze force sword have the blessing that applies 4 stacks of soulblaze on crit hit. However I noticed that it doesn't seem to work on any bosses. Does soulblaze normally not effect bosses? If so seems kinda meh tbh but im not really sure anymore.
As others said, it works but it's hard to see for no effects. Soulblaze as a whole is also extremely poorly understood since the information on it isn't exposed anywhere. Learning about it is hard with so few and limited guides, and so much bad information going around. So like many things Darktide, the best way to learn is through meticulous testing. That's just a whole ton of effort so ofc. no-one reasonable expects everyone to do that.

How Soulblaze Works

This will be long, so apologies in advance. But I *very much* recommend reading this to anyone who truly wants to understand Soulblaze (SB). Also feel free to correct me if needed. Some of this stuff is based on what I learned before patch #13 (though so far it seems to work the same as ever).
  • SB is useless against carapace/crushers
  • While SB dmg varies based on armor type, it has a logarithmic dmg curve. Each new stack multiplies the dmg before it, but this multiplication tones down as you approach high stacks:
    • Up to 4 stacks, SB adds +100% dmg per stack
    • Between 5-6 stacks, each adds about +50%
    • After 6 stacks it starts slowly tapering down from 50%, to around ~15-20% iirc at 15 stacks
    • I want to be clear here, this is what it means if a 1-stack SB did 10 dmg:
      SB Stacks
      Dmg
      1
      10
      2
      20
      3
      40
      4
      80
      5
      120
      6
      180
  • This is why up to 4 stacks it tickles the horde, at 6 it kills them, and above 6 it starts to melt specials+, all on its own
  • It benefits from blessings like Power and talents like Warp Rider. You should *always* get Warp Rider no matter what your build, since it's cheap and increases all of your dmg by 10-20%.
  • Venting Shriek & Creeping Flames applies the max 6-stack SB at 80% peril or more. A 6-stack SB with Warp Rider will kill *all* horde, flak and ranged, including snipers in its area while significantly softening most specials on Damnation. Venting Shriek has an oval shape and goes through the map, with its stagger remaining reasonably strong along your crosshair to its max range of 35m. Knowing this, you can use it to: Kill snipers you can't reach or see, wipe entire rooms full of horde through walls or floors, interrupt specials at surprisingly long range, save a teammate from a dog you can't see or reach otherwise, etc. or do many of those at once by aligning its area properly (like sliding just left of the horde to hit that sniper at the far right side, catching them all at the same time).
  • Each SB DoT lasts for 10 seconds and then deprecates by ~1 stack per tick. But even a single new SB stack refreshes those 10 seconds. So you can for example get bosses to 15 stacks and then do anything else for those 10 seconds. This lets you move around, handle hordes or specials, use your melee etc. as long as you keep reapplying it.
  • Critical hits with Purge apply 2 SB stacks!
  • Since Purge is *the* SB weapon, you should also know some things about the staff itself:
    • Purge is based primarily on SB, not its raw damage. Its dmg is also very low to begin with, so it benefits little from high stats. This means that by far the most important stats for Purge are Burn (SB application speed and stack cap) and Radius (range & width). Warp Resistance and Quell speed are useful, but not as vital as with other staves.
    • Its peril cost is low and predictable, and it's easy to quell between attacks. All in all it's by far the least demanding staff stat-wise. So even a trash 330 base score Purge with good stat distribution can be virtually as strong as a perfect 380 roll item, unlike any of the other staves. It also has a small pool of blessings and only 1 important perk (crit) and blessing (Warp Nexus).
    • All of the above means that it's very easy, fast and cheap to craft a high-end Purge compared to any of the other staves.
    • The Purge primary fire is extremely underrated for two reasons: 1) Soulblaze's low initial damage, and 2) people don't understand the value of stacking stagger. Most people either never use it, or only spam it 1-2 times in panic to little effect. But you can spam that primary while staring down 30 of most specials and elites with any number of horde in there unable to do anything but twitch. And ~5-10 seconds later they'll all die from the stacked SB.
    • Like all staves, Purge can be charged while sliding. Slides, dodges, and dodge+slides are essential tools for being able to stay on offense while staying mobile and defending yourself against ranged and melee all at the same time. They're also great for just repositioning to better align those bursts to the biggest number of enemies at once.
    • Because of how Soulblaze works, Purge should *always* have at least the +crit perk and Warp Nexus (5-20% crit scaling on peril) blessing
    • It's obvious ofc but Purge pairs very well with BB, especially with Empowered Psionics, since that's the best tool for addressing crushers and ranged
  • Soulblaze seems to have no max stack limit of its own. While Venting Shriek caps at 6 stacks and Purge at 15, things like Perilous Combustion can still keep adding stacks on top of that.
And that's the basic idea. But all of the stuff above means a bunch of things that may not be obvious. For instance, many Soulblaze talents seem bad if you look at them alone. But that's because they depend on the mechanics above, particularly that near-exponential damage increase from each stack of Soulblaze before reaching breakpoint levels.

Perilous Combustion was just nerfed from 4 -> 3 stacks, and many wondered why since it already seemed so weak. But if you kill 2+ specials close to each other, that 6-stack is enough to kill the horde around them. If you use Venting Shriek for the 6-stack SB and then kill even a single special on top, any specials around that will now have 9 SB stacks and die from just that. Things like Trauma, Void, Assail and some guns often kill several specials+ at once, each stacking more SB. So especially on T5+ where specials+ often come bunched up together, this can easily lead to a domino effect where if you kill 2+ specials in a short time, the collateral dmg with SB will now kill the other specials, each of them stacking and refreshing even more SB until literally everything including elites will melt and die just from the DoT. And all you had to do was score a few kills. This effect doubles for Purge, which on its own is slow to kill specials+ since stacking that SB to critical levels takes time. But a Purge paired with Perilous Combustion will basically guarantee that domino effect every time even if there's only a few around spread here and there.

Wildfire likewise is often misunderstood since it only applies max 4 stacks of SB which basically does nothing on its own. But it's not the 4 stacks themselves, it's how you only need 2 more to reach breakpoint levels of SB. With Wildfire, the very first kill you get from focusing down a group starts a cascade effect where you can now reach horde breakpoints 3x faster, and special+ 2-3x faster. It's a raw, insane dps increase for your Purge against any large or refreshing groups of enemies. Wildfire and Perilous Combustion ofc also synergize with each other and Purge.

Finally I'd like to share a build I made recently. :)
https://darktide.gameslantern.com/build-editor?id=9a8b3b6e-4b23-40de-82e1-444c92d29f05

As a Trauma main, I've never really liked Purge. I just always felt it was too slow, too simple and limited in its options while leaving too many weaknesses between ranged, elites etc. Ever since the patch #13 overhaul I really wanted to give it another chance but wasn't sure how, especially with Warp Siphon and BB both being nerfed form what they were. I also hadn't been able to make any effective use of Scrier's Gaze at all. I mean sure you can make it work with a Laspistol, Void w/ Transfer Peril, Duelling Sword IV etc... but I always felt like Vent or shield would just be the better option. This build definitely changed all that.

There's a whole bunch of absolutely fantastic talent, ult CD, SB, dmg and defensive interactions taking place here but the idea is simple: Normally you just play it like any Purge. But that ult will let you either burn down any groups of anything but crushers in record time setting up those domino effects everywhere, or switch to your Dueling Sword to 1-shot muties or 2-3 shot crushers, all while giving various massive speed & defense & other buffs. And since the ult has such a low CD, its main buffs last for 10s after it wears off, and Psykinetic's Aura will be proccing constantly, the ult has a ridiculously high uptime. And ofc. you'll constantly be stacked on three Empowered BB's, which not only address the Purge's remaining weaknesses but also conveniently cost no peril so you don't have to worry about Scrier's. But I do recommend you get a Purge with a good Quell Speed & Warp Resistance, since being able to quell between waves and slides to extend the ult comes very handy.
Last edited by Arani; Nov 6, 2023 @ 4:47am
Formous Nov 6, 2023 @ 4:44am 
Originally posted by Hex:
Soulblaze is, and has always been, completely worthless. It won't kill even basic enemies that die in 1 swing.
Lol wut? It's easily one of the best horde slayers. You are supposed to also spread procs around, and use Wildfire. It's easily one of the best mechanics.
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Date Posted: Nov 5, 2023 @ 6:58pm
Posts: 9