Warhammer 40,000: Darktide

Warhammer 40,000: Darktide

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Can you extend the hitbox of your melee weapons by moving the camera?
I'm not sure how they work in DT, wondering if you can move an active hitbox by moving the camera while you're swinging a weapon to effective extend its coverage. Or do hitboxes just linger where they activated regardless of camera movement.

Edit: wrong word
Last edited by Wakipai Pero #PLAYGG; Nov 4, 2023 @ 7:46pm
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MegaDave Nov 4, 2023 @ 7:43pm 
Whether it's the case or not, it's probably done instinctively by most players. I know I certainly like to feel like my melee weapon has a larger sweep by doing so.
DLCI Nov 4, 2023 @ 7:53pm 
short answer yes

long answer: melee swings work by drawing an invisible mesh along the path of the swing. depending on your timing, you can easily extend the swing arc substantially. the only drawback is that if you move your camera TOO fast, it will draw the mesh with gaps in between, and won't effectively cover the whole area.

this guide from vermintide 2 contains several videos that use developer-console settings to demonstrate this concept in action better than anything I've seen elsewhere and better than I could explain it

https://steamcommunity.com/sharedfiles/filedetails/?id=2436880241

https://youtu.be/NFzIcGFeyyg

this video in particular demonstrates what happens when you move your view/aim during the middle the attack animation

notice the wireframe rendering of the path of the swing whose timing matches the animation itself

(and in particular, watch what happens when he adjusts his aim during the swing)

it works exactly the same way in darktide, although they recently changed the hit-detection to be more flexible, so it favors head hitbox impacts more
Last edited by DLCI; Nov 4, 2023 @ 7:58pm
Awesome, so I haven't been instinctive swinging my camera around like madman for nothing
DLCI Nov 4, 2023 @ 8:04pm 
you are still limited by cleaving restrictions and hit-mass limitations

but if you are trying to fight 5 enemies who have you surrounded from different sides, and your weapon is capable of cleaving through all 5 enemies, there is nothing in the game that stops you from adjusting your swing mid-animation to ensure that you impact all 5

in fact, this is part of the why the melee combat in -tide style games has such a high skill ceiling.

it is not mere mindless clicking, it requires considerable aim and finesse to get the most out of your weapon's swings, and offers considerable rewards for perfecting this technique
Last edited by DLCI; Nov 4, 2023 @ 9:03pm
For sure, I've been doing it for stuff like, let's say I'm at the horizontal heavy of my evis moveset, but there's only one mook right in front of me that I gotta get rid of, I'll swing the camera mid-swing to some other mooks to the left. Only I wasn't sure if it was hitbox manipulation or the inherent cleave arc that particular move.
Last edited by Wakipai Pero #PLAYGG; Nov 4, 2023 @ 8:12pm
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Date Posted: Nov 4, 2023 @ 7:40pm
Posts: 5