Warhammer 40,000: Darktide

Warhammer 40,000: Darktide

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Prince Ian Nov 1, 2023 @ 9:14am
3
Should a revolver be as strong as a .50 cal Sniper?
As strong as a .50 cal sniper but with a faster rate of fire, reload and no recoil. This is currently what the veteran is using on the highest difficulty to melt specials in literally 1 shot. Is there anything else in the game damage wise that comes close to this. I'm really curious.
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Showing 16-30 of 52 comments
Yes, it's an accurate weapon with less shots so the use cases are different the same way that a Helbore or Plasma Gun has more damage than the Boltgun.
Arani Nov 1, 2023 @ 9:56am 
Originally posted by Junior:
I don't get vets there pick the revolver over the the other options we have
It comes of as bit of a noob tool to me...
Ironically, it's the opposite of a noob tool.

To make good use of a Revolver you need high gear rolls with very specific blessings and perks. You also have to be fast, accurate, know the different enemy breakpoints for head/chest hits, how to prioritize well and to conserve your ammo. In short, for a Revolver to be truly good, you need to be able to routinely slide/dodge/melee around the field making the correct split-second decisions and accurate headshots. Plus with its low ammo pool and slow reload it's a horrible tool for tons of ranged or big clusters in general, so you need to compensate for those with tons of positioning, prioritization and melee. It's one of the least noob-friendly weapons there are.

Also you have to realize that tons of us experienced gamers grew bored of the meta ages ago. There are lots of builds that aren't meta, but are still popular because in skilled hands they're good enough while being different and fun at the same time.
Last edited by Arani; Nov 1, 2023 @ 9:58am
Junior Nov 1, 2023 @ 9:57am 
Originally posted by Runic Tunic:
Originally posted by Junior:
I don't get vets there pick the revolver over the the other options we have
It comes of as bit of a noob tool to me...
Depends on the build and person. It's very common for Zealot right now. I wouldn't say it's a noob tool. It's just very good right now lol

So for we went from talking about vet to zealot so that comes of as sidetracked


Originally posted by Mr.Cipher:
Originally posted by Junior:
I don't get vets there pick the revolver over the the other options we have
It comes of as bit of a noob tool to me...

It has high damage and high mobility, fairly fast aim time too. If you like playing a faster Meele build and want a reliable side arm to take specific threats out, it is a great tool.
If I play full Ranged, I rather use something else, but thats more preference on my end.

Sure I honestly just lean more towards the lasepistol and to be fair the vets I seen use it may just not be that good or the RNG god was not on there side...

but no need for the jester awards gens...
Runic Tunic Nov 1, 2023 @ 10:00am 
Originally posted by Junior:
Originally posted by Runic Tunic:
Depends on the build and person. It's very common for Zealot right now. I wouldn't say it's a noob tool. It's just very good right now lol

So for we went from talking about vet to zealot so that comes of as sidetracked
Not really? It still can be viable for a vet. You specifically said it seems like a noob tool. I clarified it isn't and depends on the person and build.

I just threw in zealot because though it's viable for vet as well, it's the most popular with zealot.
Trip Nov 1, 2023 @ 10:21am 
Yes, yes it should.

I've been a long time advocate of the revolver even before people realized what you can do with it.

It's great to be able to swap to it on a moments notice to drop a troublesome special before swapping back to melee all in the span of a single push.

I use it on my sharpshooter build paired with a chain sword and on my squad leader build with a combat knife.
REITERPALLASCH Nov 1, 2023 @ 10:24am 
Originally posted by Prince Ian:
As strong as a .50 cal sniper but with a faster rate of fire, reload and no recoil. This is currently what the veteran is using on the highest difficulty to melt specials in literally 1 shot. Is there anything else in the game damage wise that comes close to this. I'm really curious.
stop trying to nerf veterans
Kao Nov 1, 2023 @ 10:31am 
Originally posted by ☭Dictatorship™:
As long as it looks decent


Also 45. acp is more powerful than 50. Caliber change my mind

Either we agree on the definition of power and this is not a subjective matter, or we don’t agree on the definition of power and such a debate is void.
bertpigeon Nov 1, 2023 @ 10:35am 
Originally posted by Prince Ian:
As strong as a .50 cal sniper but with a faster rate of fire, reload and no recoil. This is currently what the veteran is using on the highest difficulty to melt specials in literally 1 shot. Is there anything else in the game damage wise that comes close to this. I'm really curious.

Yes.
This is a game so when you shoot the weapons you want to feel a particular type of satisfaction.

So for example the reason the machineguns don't do much damage per bullet and cause stunlock is so you can feel the visceral thrill of holding down the fire button and hosing enemies. This is just standard in games.

Conversely the huge 5 shot handcannon should annihilate in one shot cos you only have five shots and its just a visceral thrill to one tap enemies in the head with it.

Even "realistic" games like Insurgency understand this to a degree.

If you want realistic weapons or want to feel how they feel to play find an old copy of the original Rainbow Six. One tap pretty much kills everything in one shot. It get boring really fast.

If you make pistols realistic vs zombified monsters they will likely only kill on headshots and take multiple. Not very exciting and actually more in line with a survival horror game. Same with machineguns. Make them more devastating and suddenly hordes are simply not a challenge anymore.

I hope this helps Op.
Personally I've been enjoying the quick swap of the revolver, both on vet and zealot. Dealing with trash mobs is easy, what I need is to be able too snap shot elites mixed into the horde, not too mention snipers. One dodge back, swap to gun, pop the tosser, back to melee, all under 1.5 second.
Reggie Nov 1, 2023 @ 10:46am 
Originally posted by Murwing:
Or are you talking lorewise? then .50 cal doesn't make sense.

It does when you're trying to fight metaphysical horrors and spawns of them. Zombies and mutants are far more pain tolerant and resistant to small caliber rounds with standard propellant. This is Warhammer, everything is cranked up to 11.
Adhock Nov 1, 2023 @ 10:49am 
By the Man-peror of Mankind it's the 42nd Millennium post Age of Technology.

We should have 1.00 grade ammo in our handguns. .50 is just popcap ammo that doesn't do anything. We have the Manufactorums.

WHAT IS WRONG WITH YOU IN THINKING .50 IS TOO MUCH? HAVE YOU CONSUMED TOO MUCH HERSEY?
Murwing Nov 1, 2023 @ 10:53am 
Originally posted by BugWolf:
Originally posted by Murwing:
Or are you talking lorewise? then .50 cal doesn't make sense.

It does when you're trying to fight metaphysical horrors and spawns of them. Zombies and mutants are far more pain tolerant and resistant to small caliber rounds with standard propellant. This is Warhammer, everything is cranked up to 11.
Bolter is .75 calibre (minimum) exploding shell thing... what use is standard .50 cal in lore?
Last edited by Murwing; Nov 1, 2023 @ 10:55am
Originally posted by REITERPALLASCH:
stop trying to nerf veterans

Veteran, like every other class at the moment, deserves to be toned down but the Revolver isn't much of an issue.

Originally posted by Murwing:
Bolter is .75 calibre (minimum) exploding shell thing... what use is standard .50 cal in lore?

I think that Heavy Stubbers hover around that dimension.
Dio Nov 1, 2023 @ 11:53am 
It's a lot better as a sidearm for a melee character than as a dedicated ranged weapon on Damnation and beyond. The headhunter autogun is a lot more versatile and just as good at popping heads, with some drawbacks like not piercing as much and being a bit slower to switch to (but a must faster reload and a lot more ammo). Sure you might need to double tap, but it still has 4x as many bullets per reload and 4x as much ammo, so double tapping isnt a problem.
Katokevin Nov 1, 2023 @ 12:08pm 
Originally posted by Junior:
I don't get vets there pick the revolver over the the other options we have
It comes of as bit of a noob tool to me...
https://steamcommunity.com/sharedfiles/filedetails/?id=3051699545

It's the crits that make it deadly, especially on vet. Running a crit focused revolver build and taking 1.2 seconds to aim gives me a 70% crit chance. Aim for heads (Revolver is very generous with headshots), and you essentially spend your entire run hitting those crit weak spot numbers that drop just about anything in 1-3 shots. The issue is getting a well rolled revolver and I'm still trying for a slightly better one. It's a fun to run every so often, but not all the time.
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Date Posted: Nov 1, 2023 @ 9:14am
Posts: 52