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If we were playing as people named Ciaphas Cain and Jurgen (plus a couple of Valhallans maybe, or a certain Inquisitor Vail), then maybe it would be okay 'lorewise', as the plot armour of that lot is...pretty high. :P
1 on 1, the average human wouldn't be a match for Aeldari aspect warrior (or the Drukhari equivalent).
The 'balance' (e.g., incl. how many we can kill in a mission) kinda reminded me of Fire Warrior, at times (a rather silly game where a lone Fire Warrior takes on countless guardsmen and Chaos forces, incl. Chaos space marines; I think he even killed a titan in the book. It had cool cinematics, tho', and, for the longest time, probably some of the more lore-accurate depiction of 40k's weapons, like the Bolter).
I do wish they add playable Eldar in the future. And squats/kin/whatever. Kerillian and Bardin in spaaaace. Throw in a playable T'au and/or Kroot, too. The can hand wave the lore by saying 'Radical Ordo Xenos Inquisitor' or 'needs must'. :P
First off, Eldar speed is literally unachievable by humans. Humans in the fiction routinely describe Eldar movements as "too fast to see".
This is just general melee combat. Our rejects really aren't super-humanly impressive. Even compared to amongst other humans.
By "Eldar standards" we are still literal children. Hell, by their standards Marines are neonates.
The Captain we fight is NOWHERE near the standard of a Marine. He's an unaugmented Human in Carapace. What a joke
At rank 30, we are the equivalent of: our tabletop equivalent. That's it. We're the generic unnamed characters. Better than a rank and file, but literally numerous enough to be insignificant.
A Marine would literally one-shot any of us. Ogryn included.
It's important to realize the power-scale of 40k is very different to Fantasy. 40k has a way higher ceiling, and humans are near the bottom
https://steamcommunity.com/app/1361210/discussions/0/3878220223853708888/?ctp=11
Eh, I don't think so. We're definitely more powerful than...a lot of tabletop units. I've tried using Inquisitorial retinues (back in 4th Ed., particularly the time when a lot of the codices were still 3rd Ed. lol), and they're nowhere near as powerful (or lasts as long) as the Darktide 'rejects'.
That carapace armoured dude? Considering how tough he is (also has an energy shield, if memory serves), and how many we killed just to get to him...he might as well be a space marine...in terminator armour (energy shield = invul. save, if that's still a thing in current edition).
Esp. considering the weapons we're using (e.g., power weapons and bolters (even if they're supposedly of a smaller calibre than SM bolters)).
Considering the number, and kinds, of enemies we mow down, even at the highest difficulty...I think we're a cut above the usual 'meat for the meat grinder'.
Unless protected by plot armour, I don't think 4 guardsmen can readily take down a Chaos Spawn (unless maybe they're a heavy weapons team, and the Chaos Spawn is a few turns away, I guess)
Bunch of gatekeeping nerds.
these noobs saying we dont stand a chance are just noobs. space marines are killed by humans all the time.
The Simple Answer is.
SLOW.
We dont Compare to them at all.
Yes alot of Good Players will be moving Quickly and Dodge etc.
But this isnt the Teleporting Like Super Speed Stuff and Exotic Movements of the Eldari.
Its Experience and Battle Sense Dodging of Players who know the Enemies Movements.
Players can Dodge here because they have Memorized the Patterns over time.
Also. While Players do Dodge. They also do have the Fortitude to take Hits if Necessary etc.
Especially our Toughness mostly Represents our Ability to use our Armor, Trained Body and Personal Skills to to Parry, Deflect or otherwise throw off Hits Scored on us which would otherwise cause Significant Damage to our Bodies.
Beyond that we also do have the mental Fortitude to Continue Fighting despite taking Injuries etc.
The Eldari dont have this.
If You remain Lore Accurate.
The Power of all 4 of our Characters comes from Holy Relics and Ancient/Legendary Equipment. As well as the Fact that we Represent Extremely Strong Willed Individuals that can Resist Chaos Corruption.
In Addition each Class of course also has their own Powers.
The Psyker is the easiest to Explain because he is a Psyker. He by Default can be Categorized to be at least an Eta level Psyker which means he can easily Burst a Brain or Tear Flesh from Skin or Shoot Fire etc.
The Zealot likely has Latent Psionic Power of Believe and also is Decked with Holy Relics.
I mean one of his Skills Literally Allows him to Pull a Power Imbued Artifact which Pushes back Nurgles Followers.
The Veterans Power is down to Battle Experience and Personal Skill.
And the Ogryn is a Strong and (for an Ogryn) very Intelligent Specimen. Which means he is by Default Strong enough to Beat a Space Marine in Melee Combat and due to being able to Wield a Heavy Weapon is easily Comparable to a Heavy Weapon Team which is how normal Humans usually deal with Space Marines.
People can Pull on it alot.
But Lorewise. Having Exceptionally Strong Humans is not that Special.
They happen in the Lore all the time in 40k
Yes its a One out of a Billion Situation. But we are in a Hive City with Tens of Billions of People.
So nothing Special is happening here 40k Lore Wise.
In almost every Siege of Hive Cities in the History of 40k. There have been Exceptional Human Defenders which Performed Vastly outside what Normal Humans are usually Capable off ;)
A Space Marine will win easily win against anything short of an Aspect warrior, who is better in his respective field, but inferior in the others. I`d say about 50-50, if neither is the main character of the story.
We have the emperor on our side, do not faulter and praise be him.
He is our shield and our weapon, with him at our side nothing is impossible.
Do not suffer the heretics to win.
But honestly that is how i view this.
My vet is combat trainned, her skills are honed due to constant combat and the emperor has an eye on her.
PLOT ARMOR!