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Could be bugged since Psyker is kinda bugged all over. Or could be the team is just killing them too quickly for it to proc most of the time since it's only like 10% to begin with (I think)
That isnt possible where im at, ideally before patch and i could stack 6 charges, build peril to 100, Scream a crowd and get a least half my stacks back in seconds, all my stacks if im isolated and have a big enough mobs. Im really not getting a single stack.
Psychic Vampire is the clear winner right now unless 10% is changed to 25%+.
As The_Gay_Agenda said above, enemies have to die by soul burn to trigger a stack. Applying soul burn and subsequent damage from it won't. And again, I believe only ~1/10 enemies will give a stack *if* they die from the fire and nothing else.
I'd test it at the Psykanium, see if it's triggering there. If it isn't then it likely is a bug.
I've also noticed that Venting Shriek doesn't seem to go through walls in the way it used to. That's a big downgrade, but I've still found it handy for creating some breathing room and softening up enemies who might be beyond the Purgatus Staff's reach.
In Fire Reborn benefits tremendously from that. With the enemy numbers in T5+ being what they are, as long as you fire it into hordes that aren't just being nade bombarded by your team, you'll basically always get 4-6 stacks back. It's still a bad talent imo but not because it doesn't work as advertised.
In Fire Reborn is bad because:
- It's really far down in Warp Siphon which is a shadow of its former self, making it crazy expensive and basically demanding you sacrifice several better talents to get it
- It's super conditional regardless of whether you're using Purge or Venting Shriek
- With Purge most of the kills will come from either the staff's direct damage or your team, and none of those can proc the talent
- With Venting Shriek, it relies on you using that ult exclusively against big hordes. Forcing you to either 1) sit on it, thus removing tons of the utility that ability has outside of big hordes - which synergizes poorly with Warp Siphon itself because faster ult CD is the point now. Or 2) if you DO decide to burn it for utility or venting, you'll now be stuck with Purge as your only way to get those Warp Charge stacks back. Purge on its own being the worst staff for getting those elite picks for either Psykinetic's Aura or Warp Siphon itself, you can basically kiss those charges goodbye until your next ult.
- Because Psychic Vampire procs from ALL kills in coherency, it not only includes all forms of damage from all 4 players basically making it a 4*4% chance to proc as opposed to this conditional 10%... it also includes all those big elites, the ranged or random trash your team is focusing at long range, and everything else that you definitely won't be putting any Soulblazes on.
- etc.
All in all Psychic Vampire is just flat out better. Unless they change In Fire Reborn and significantly increase the percentage, or make it include all enemies that happened to have your Soulblaze on them no matter what killed them, there's just no point imo.Btw, since this is about Purge / Soulblaze builds and Warp Siphon (which is a bad pick outside of just a 1 talent and whatever leftovers remain, imo), I'd recommend you try something like this build instead:
https://darktide.gameslantern.com/build-editor?id=9a8b3b6e-4b23-40de-82e1-444c92d29f05
I made this recently and have been having an absolute blast with it. Get a Purge staff with high stats and a good quell speed. Because crits apply 2 Soulblaze stacks (remember, Soulblaze dmg increases near exponentially per each stack), and because Purge is extremely peril efficient and easy to use in small doses, it pairs very well with Scrier's Gaze.
The ult has 2 main uses: 1) Against mixed hordes, specials+ or just big groups in general, you'll use it with Purge and melt pretty much anything and everything so fast you just really have to see it to believe it, thanks to the 45-60% crit chance. The huge crit% also gives you crazy survivability via the talents that depend on them. 2) Outside of Purge, your Dueling Sword will now 1-shot muties, 2-3 shot crushers, and you'll have a massive speed & toughness buff that lets you outrun or reposition pretty much no matter what is going on. Since you'll get used to quelling in mid-Scrier's pretty quickly, you can extend that time quite a bit switching between the sword and the staff as needed.
Meanwhile you'll be constantly stacked on EP BB's, letting you deal with priority targets at any range without having to worry about the peril cost even if Scrier's Gaze just put you at 100%. Overall thanks to both the insanely fast Soulblaze stacking, speed, and defensive bonuses along with those BB's and the sword, I honestly feel like this is the best purge build I've ever played. It's way stronger than my old purge builds have ever been, while having none of their weaknesses like elites, lack of speed, or ranged specials+.
Psychic vampire meanwhile requires that whoever is killing something is in coherency, which people only take as a suggestion.
I can confirm the talent is working as intended, perhaps you are simply getting unlucky.
I have no clue if it requires them to die from a stack or not, but I had zero problems staying at 6 warp charges using a fire staff.
To be honest though, that particular talent is underwhelming since the fire staff itself is somewhat underwhelming. Don't get me wrong, it's amazing in close quarters but also entirely useless against ranged targets. There's a reason you rarely see someone using the flame build.