Warhammer 40,000: Darktide

Warhammer 40,000: Darktide

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"In Fire Reborn" talent for Psyker bugged
I typically play Soul Blaze Psyker and Im about 4 hours into the new Psyker builds and I have never once seen a Warp Charge from Soul burning enemies. Is this a bug with the build? Never had an issue pre latest patch.
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Showing 1-9 of 9 comments
Runic Tunic Oct 9, 2023 @ 6:18pm 
Not sure. I was tempted to try that talent but noticed allies tend to kill them before the fire does, so figured the other one was more useful.

Could be bugged since Psyker is kinda bugged all over. Or could be the team is just killing them too quickly for it to proc most of the time since it's only like 10% to begin with (I think)
Last edited by Runic Tunic; Oct 9, 2023 @ 6:19pm
Originally posted by Runic Tunic:
Not sure. I was tempted to try that talent but noticed allies tend to kill them before the fire does, so figured the other one was more useful.

Could be bugged since Psyker is kinda bugged all over. Or could be the team is just killing them too quickly for it to proc most of the time since it's only like 10% to begin with (I think)

That isnt possible where im at, ideally before patch and i could stack 6 charges, build peril to 100, Scream a crowd and get a least half my stacks back in seconds, all my stacks if im isolated and have a big enough mobs. Im really not getting a single stack.
The_Gay_Agenda (Banned) Oct 9, 2023 @ 7:46pm 
In Fire Reborn requires the enemy to die by an actual tick of dmg from Soulblaze. It does work if you test it in the Psykanium. What you're experiencing is the increase in Burst DPS and AOE from all other classes due to new talents. This means your DoT ticks are not clearing nearly as many enemies as you think. 10% is a pretty low when you're relying on a Dot Tick for kills.

Psychic Vampire is the clear winner right now unless 10% is changed to 25%+.
Runic Tunic Oct 9, 2023 @ 7:57pm 
Originally posted by Crusade o'Clock:
Originally posted by Runic Tunic:
Not sure. I was tempted to try that talent but noticed allies tend to kill them before the fire does, so figured the other one was more useful.

Could be bugged since Psyker is kinda bugged all over. Or could be the team is just killing them too quickly for it to proc most of the time since it's only like 10% to begin with (I think)

That isnt possible where im at, ideally before patch and i could stack 6 charges, build peril to 100, Scream a crowd and get a least half my stacks back in seconds, all my stacks if im isolated and have a big enough mobs. Im really not getting a single stack.
I'm at Damnation so I'm just speaking from my experience.

As The_Gay_Agenda said above, enemies have to die by soul burn to trigger a stack. Applying soul burn and subsequent damage from it won't. And again, I believe only ~1/10 enemies will give a stack *if* they die from the fire and nothing else.

I'd test it at the Psykanium, see if it's triggering there. If it isn't then it likely is a bug.
Last edited by Runic Tunic; Oct 9, 2023 @ 8:05pm
Ultimate Grungo Nov 5, 2023 @ 1:44pm 
I recently swapped from In Fire Reborn over to Psychic Vampire, and I've been able to get Warp Charges way more reliably. Turns out the Purgatus Staff's direct damage doesn't count as Soulblaze, and since you expend all your warp charges and drop 50% of your peril by using Venting Shriek, you can't actually kill most enemies outright with just the Soulblaze from that anymore. (It doesn't even deal enough damage to kill shooters at this point. : / Just poxwalkers and groaners.)

I've also noticed that Venting Shriek doesn't seem to go through walls in the way it used to. That's a big downgrade, but I've still found it handy for creating some breathing room and softening up enemies who might be beyond the Purgatus Staff's reach.
Last edited by Ultimate Grungo; Nov 5, 2023 @ 1:47pm
Arani Nov 5, 2023 @ 4:05pm 
Originally posted by Ultimate Grungo:
I recently swapped from In Fire Reborn over to Psychic Vampire, and I've been able to get Warp Charges way more reliably. Turns out the Purgatus Staff's direct damage doesn't count as Soulblaze, and since you expend all your warp charges and drop 50% of your peril by using Venting Shriek, you can't actually kill most enemies outright with just the Soulblaze from that anymore. (It doesn't even deal enough damage to kill shooters at this point. : / Just poxwalkers and groaners.)

I've also noticed that Venting Shriek doesn't seem to go through walls in the way it used to. That's a big downgrade, but I've still found it handy for creating some breathing room and softening up enemies who might be beyond the Purgatus Staff's reach.
What? Sorry but I have no idea what you're talking about. It works pretty much exactly the same as before. At 80%+ peril Venting Shriek w/ Creeping Flames will do its 6-stack Soulblaze. Along with Warp Rider (which you should always have anyway since it's a flat 10% minimum / 15% avg dmg increase for a measly 1-2 extra talent points) that's enough to kill all horde, flak & ranged, along with snipers. And it still very much goes through the map.

In Fire Reborn benefits tremendously from that. With the enemy numbers in T5+ being what they are, as long as you fire it into hordes that aren't just being nade bombarded by your team, you'll basically always get 4-6 stacks back. It's still a bad talent imo but not because it doesn't work as advertised.

In Fire Reborn is bad because:
  • It's really far down in Warp Siphon which is a shadow of its former self, making it crazy expensive and basically demanding you sacrifice several better talents to get it
  • It's super conditional regardless of whether you're using Purge or Venting Shriek
    • With Purge most of the kills will come from either the staff's direct damage or your team, and none of those can proc the talent
    • With Venting Shriek, it relies on you using that ult exclusively against big hordes. Forcing you to either 1) sit on it, thus removing tons of the utility that ability has outside of big hordes - which synergizes poorly with Warp Siphon itself because faster ult CD is the point now. Or 2) if you DO decide to burn it for utility or venting, you'll now be stuck with Purge as your only way to get those Warp Charge stacks back. Purge on its own being the worst staff for getting those elite picks for either Psykinetic's Aura or Warp Siphon itself, you can basically kiss those charges goodbye until your next ult.
    • Because Psychic Vampire procs from ALL kills in coherency, it not only includes all forms of damage from all 4 players basically making it a 4*4% chance to proc as opposed to this conditional 10%... it also includes all those big elites, the ranged or random trash your team is focusing at long range, and everything else that you definitely won't be putting any Soulblazes on.
  • etc.
All in all Psychic Vampire is just flat out better. Unless they change In Fire Reborn and significantly increase the percentage, or make it include all enemies that happened to have your Soulblaze on them no matter what killed them, there's just no point imo.

Btw, since this is about Purge / Soulblaze builds and Warp Siphon (which is a bad pick outside of just a 1 talent and whatever leftovers remain, imo), I'd recommend you try something like this build instead:
https://darktide.gameslantern.com/build-editor?id=9a8b3b6e-4b23-40de-82e1-444c92d29f05

I made this recently and have been having an absolute blast with it. Get a Purge staff with high stats and a good quell speed. Because crits apply 2 Soulblaze stacks (remember, Soulblaze dmg increases near exponentially per each stack), and because Purge is extremely peril efficient and easy to use in small doses, it pairs very well with Scrier's Gaze.

The ult has 2 main uses: 1) Against mixed hordes, specials+ or just big groups in general, you'll use it with Purge and melt pretty much anything and everything so fast you just really have to see it to believe it, thanks to the 45-60% crit chance. The huge crit% also gives you crazy survivability via the talents that depend on them. 2) Outside of Purge, your Dueling Sword will now 1-shot muties, 2-3 shot crushers, and you'll have a massive speed & toughness buff that lets you outrun or reposition pretty much no matter what is going on. Since you'll get used to quelling in mid-Scrier's pretty quickly, you can extend that time quite a bit switching between the sword and the staff as needed.

Meanwhile you'll be constantly stacked on EP BB's, letting you deal with priority targets at any range without having to worry about the peril cost even if Scrier's Gaze just put you at 100%. Overall thanks to both the insanely fast Soulblaze stacking, speed, and defensive bonuses along with those BB's and the sword, I honestly feel like this is the best purge build I've ever played. It's way stronger than my old purge builds have ever been, while having none of their weaknesses like elites, lack of speed, or ranged specials+.
Last edited by Arani; Nov 5, 2023 @ 4:11pm
Le Hatch Nov 5, 2023 @ 4:14pm 
Except the idea of 'they must die with a tick of soulblaze' is a straight up lie, they just need to be afflicted with it before they die, the kicker is that -you- need to kill them, and when playing with 3 other people all mindlessly spamming into everything with a pulse the amount of actual kills you'll get is much lower.

Psychic vampire meanwhile requires that whoever is killing something is in coherency, which people only take as a suggestion.

I can confirm the talent is working as intended, perhaps you are simply getting unlucky.
Mosey Nov 5, 2023 @ 4:21pm 
Seemed to work exactly as advertised just after patch 13, but I haven't tried a flame build since patch 14 dropped so maybe that bugged it.

I have no clue if it requires them to die from a stack or not, but I had zero problems staying at 6 warp charges using a fire staff.

To be honest though, that particular talent is underwhelming since the fire staff itself is somewhat underwhelming. Don't get me wrong, it's amazing in close quarters but also entirely useless against ranged targets. There's a reason you rarely see someone using the flame build.
Roughneck Jarhead Nov 18, 2023 @ 7:55pm 
Arani's build is a blast. One thing I tried was the dagger and OOOOOH BOY. Pop Scriers, get to max stacks by swapping to staff and back, and you start one shotting EVERYTHING.
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Date Posted: Oct 9, 2023 @ 6:16pm
Posts: 9