Warhammer 40,000: Darktide

Warhammer 40,000: Darktide

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xang zi mingfa Oct 9, 2023 @ 1:30am
3
assail spammers
is that an issue on harder difficulties? im playing on 3/5 malice and i play psyker myself decided to not use it after a few matches just for the sake of making it fun for other people too and myself. it gets boring after a match or two it literally requires NO AIM and clears whole waves before anyone can get to them, and you get to kill some mobs maybe at the end of the game when mayhem starts.

maybe add some skill to it and not just mindless left click spam, peril managment is also dumb its impossible to die from using this

people on my difficulty which is the middle (3/5) literally DO NOT USE other weapon through the whole map...

it seems to also clear all the specials pretty easily since they are not armored as far as im aware (not talking about elites which are the armored ones i think?)

feel free to share what you think im pretty new to the game and this is my impression after playing vermintide for a while before
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Showing 1-15 of 91 comments
xang zi mingfa Oct 9, 2023 @ 1:36am 
make it actually skillful cause this perk is braindead

incentivize switching to other weapons too, give it less charges to use only in critical situations or some ♥♥♥♥
Snobby Hobo Oct 9, 2023 @ 1:37am 
Yes. Assail will get nerfed. It's quite prevalent even at the highest difficulties at the moment. At least it's somewhat more interesting to play with than the Smite+Surge Psykers who just slow the game down to a snoozefest.

But the new changes raised the power level for every single class so the entire game feels "easier".
xang zi mingfa Oct 9, 2023 @ 1:48am 
what do you mean by making it a snoozefest? by actually letting you kill some enemies? xD
Mulqueeny Oct 9, 2023 @ 1:49am 
Even on Heresy it can be a pain, if you have more than one Assail psyker, 1 is manageable.
Last edited by Mulqueeny; Oct 9, 2023 @ 3:11am
Qau'lthir Oct 9, 2023 @ 1:52am 
Originally posted by Snobby Hobo:
Yes. Assail will get nerfed. It's quite prevalent even at the highest difficulties at the moment. At least it's somewhat more interesting to play with than the Smite+Surge Psykers who just slow the game down to a snoozefest.

But the new changes raised the power level for every single class so the entire game feels "easier".

The Surge staff doesn't slow anything down, its damage is so high now that it can actually kill stuff in one hit.
Dou B Jin Oct 9, 2023 @ 1:53am 
WARM: This is an opinion, take it as you will and please don't read the first sentence and jump conclusion.

My take is its really overpowered at lower difficulty but if they intend to balance it they will have to take a look on how it performs on higher difficulty as well.

Psyker's ability scales pretty poorly on higher difficulty imo, at least thats how it felt when I used to play psyker during launch and later when they reworked warp charges
BB was great until you got to heresy and damnation when specialist and elites go from 1 to 2 BB to kill to 2 to 4 to kill which cause the peril build up snowballs. They do seem to be a better place now.

I bring this up because Assail has a similar issue on higher difficulty. Most psyker with Assail I've seen uses Empower Psionic which makes your next cast of blitz at no cost and you gain more charges whenever you kill enemies. What usually happens is at lower difficulty a psyker would assail into a crowd, kill the initial target, bounce onto more targets. Within those 4 kills odds are you would end up gaining another free charge while doing 50% more damage.

My understanding of Assail is that chance of chaining into other enemies is based on overkill damage, if a target has 100 HP and assail does 150 damage total (not including multipliers such as weakspot, crit, and things like Warp charges bonus) it will hit 2 additional target or reach the 150 damage limit which ever one occurs first. There are exceptions to this but for the most part if a target survives the initial assail its more likely than not it wont further bounce onto another target.

Why its so powerful on lower difficulty
1. When killing mobs it chains into other targets
2. When killing mobs you have a chance of gaining another free throw with 50 more damage which further increase the chance of chain attack (due to damage increase)
3. The amount of empowered psionic means you have way more assail to throw out

Why its not as effective on the higher difficulty
1. Enemies HP are higher which means they would more often survive the hit meaning it kills less target.
2. Less target killed = less empowered psionic
3. Enemies spawns significantly more. It looks a lot strong when it kills 3 enemies when there are 5 enemies spawned vs killing only 2 when theres 10 of them spawned.

I think the biggest issue is how spammable they are at lower difficutly. And I think the best way to balance it is to increase the number of Assail capacity you can hold while reducing how fast they regenerate. It would encourage psyker to treat it more as a resource for certain situations than a spam ability.
Last edited by Dou B Jin; Oct 9, 2023 @ 2:46am
Qau'lthir Oct 9, 2023 @ 1:59am 
Originally posted by 逗逼 Jin:
My take is its really overpowered at lower difficulty but if they intend to balance it they will have to take a look on how it performs on higher difficulty as well.

It's powerful enough to gib things really fast on Auric Maelstrom missions so I'd say that it's plenty overtuned on the highest difficulty.

I like people trying to play it off as 'only being powerful at lower levels', it's such a transparent attempt to try and retain its power so that the bad actors spamming nothing but it can keep their crutch. The very same tactics that Vets used back in the day, if I might add.
Last edited by Qau'lthir; Oct 9, 2023 @ 2:00am
Selunevis Oct 9, 2023 @ 2:03am 
Damnation+ is totally balanced. You actually need x2 crystals to kill a standard mob, almost full charge for an elite, and armored/ogres are a no-go.

WHAT THEY MUST BALANCE is the lower difficulties. It´s a joke that heresy and below can be done alone with your whole team dead, no matter the class you are playing (or it was, has been almost a year since i played those diffs).
Last edited by Selunevis; Oct 9, 2023 @ 2:05am
Dou B Jin Oct 9, 2023 @ 2:05am 
Originally posted by Qau'lthir:
Originally posted by 逗逼 Jin:
My take is its really overpowered at lower difficulty but if they intend to balance it they will have to take a look on how it performs on higher difficulty as well.

It's powerful enough to gib things really fast on Auric Maelstrom missions so I'd say that it's plenty overtuned on the highest difficulty.

I like people trying to play it off as 'only being powerful at lower levels', it's such a transparent attempt to try and retain its power so that the bad actors spamming nothing but it can keep their crutch. The very same tactics that Vets used back in the day, if I might add.

Auric mission only changes battle condition not the health of the mobs so saying auric is not that much different than just saying heresy/damnation. Its modifiers that most didn't like back when it was applied on most of the mission select for entire days. I do recommend genuinely reading through my entire statement before dismissing it.

I'm not trying to say its not viable on higher difficulty, it's still strong, but there is are elements that make them especially strong in lower difficulty and I hope the changes make them less overpowered without completely guting them on higher difficulty.

Don't dismiss others for having an opinion. Especially if your own argument is that you feel like its "strong enough".

Besides the OP clarified that its on Malice.
Last edited by Dou B Jin; Oct 9, 2023 @ 2:54am
Dou B Jin Oct 9, 2023 @ 2:14am 
Originally posted by Qau'lthir:
Originally posted by 逗逼 Jin:
My take is its really overpowered at lower difficulty but if they intend to balance it they will have to take a look on how it performs on higher difficulty as well.

It's powerful enough to gib things really fast on Auric Maelstrom missions so I'd say that it's plenty overtuned on the highest difficulty.

I like people trying to play it off as 'only being powerful at lower levels', it's such a transparent attempt to try and retain its power so that the bad actors spamming nothing but it can keep their crutch. The very same tactics that Vets used back in the day, if I might add.

And as a counter to that. I love how people dismiss others simply as "They're being dismissive based on an opinion" based on their own opinion before even reading the entire thing through. Something very common in every discussion online I may might.

It's very ironic that you're entire statement is trying to dismiss others by saying they're being dismissive. Word of the day: hypocrisy.
Last edited by Dou B Jin; Oct 9, 2023 @ 2:30am
SamEstine Oct 9, 2023 @ 2:27am 
Casual players gracing us with their thoughts on balance yet again. Thread # 113.
Katitoff (Banned) Oct 9, 2023 @ 2:39am 
So, lets sum up:

You think the skill is too strong, but play on easy mode difficulty?
When I see an Assail psyker on lower difficulties I just assume that he will carry and instead of trying to catch up with the aimbot bolts just look for plasteel and diamantine. I rush the map if possible to quickly get resources and exp with next to no danger or effort involved. Pretty good way to farm up some mats quickly instead of playing the normal way.
Last edited by Kalergi's Top Guy; Oct 9, 2023 @ 2:50am
Qau'lthir Oct 9, 2023 @ 3:11am 
Originally posted by 逗逼 Jin:
Auric mission only changes battle condition not the health of the mobs so saying auric is not that much different than just saying heresy/damnation. Its modifiers that most didn't like back when it was applied on most of the mission select for entire days. I do recommend genuinely reading through my entire statement before dismissing it.

I'm not trying to say its not viable on higher difficulty, it's still strong, but there is are elements that make them especially strong in lower difficulty and I hope the changes make them less overpowered without completely guting them on higher difficulty.

Don't dismiss others for having an opinion. Especially if your own argument is that you feel like its "strong enough".

Besides the OP clarified that its on Malice.

My experience comes only playing Auric Damnation missions so yes, I can say that if you have a basic capacity to aim, as well as an understanding of how the shards work, they are overtuned.

Originally posted by 逗逼 Jin:
And as a counter to that. I love how people dismiss others simply as "They're being dismissive based on an opinion" based on their own opinion before even reading the entire thing through. Something very common in every discussion online I may might.

It's very ironic that you're entire statement is trying to dismiss others by saying they're being dismissive. Word of the day: hypocrisy.

... and I've also got personal experience of the debate surrounding the Vet and the transparent attempts of Vet mains to try and keep their class overtuned in the past so I can recognise when someone is attempting to do the same to another class.

By the way, I read your post and selected which part of it I wished to respond to. That is normal.

Never balance a game around the lowest common denominator. A game should always have a high skill ceiling and a decent entry level.
Last edited by Qau'lthir; Oct 9, 2023 @ 3:19am
Xan84 Oct 9, 2023 @ 3:17am 
I main psycher but its far to good compared to the other classes. Had time to try out the other 3 (have them at max level) and voidstaff and assail are just far to good. Its like having a infinite ammo bolter gun on vet.
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Date Posted: Oct 9, 2023 @ 1:30am
Posts: 91