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incentivize switching to other weapons too, give it less charges to use only in critical situations or some ♥♥♥♥
But the new changes raised the power level for every single class so the entire game feels "easier".
The Surge staff doesn't slow anything down, its damage is so high now that it can actually kill stuff in one hit.
My take is its really overpowered at lower difficulty but if they intend to balance it they will have to take a look on how it performs on higher difficulty as well.
Psyker's ability scales pretty poorly on higher difficulty imo, at least thats how it felt when I used to play psyker during launch and later when they reworked warp charges
BB was great until you got to heresy and damnation when specialist and elites go from 1 to 2 BB to kill to 2 to 4 to kill which cause the peril build up snowballs. They do seem to be a better place now.
I bring this up because Assail has a similar issue on higher difficulty. Most psyker with Assail I've seen uses Empower Psionic which makes your next cast of blitz at no cost and you gain more charges whenever you kill enemies. What usually happens is at lower difficulty a psyker would assail into a crowd, kill the initial target, bounce onto more targets. Within those 4 kills odds are you would end up gaining another free charge while doing 50% more damage.
My understanding of Assail is that chance of chaining into other enemies is based on overkill damage, if a target has 100 HP and assail does 150 damage total (not including multipliers such as weakspot, crit, and things like Warp charges bonus) it will hit 2 additional target or reach the 150 damage limit which ever one occurs first. There are exceptions to this but for the most part if a target survives the initial assail its more likely than not it wont further bounce onto another target.
Why its so powerful on lower difficulty
1. When killing mobs it chains into other targets
2. When killing mobs you have a chance of gaining another free throw with 50 more damage which further increase the chance of chain attack (due to damage increase)
3. The amount of empowered psionic means you have way more assail to throw out
Why its not as effective on the higher difficulty
1. Enemies HP are higher which means they would more often survive the hit meaning it kills less target.
2. Less target killed = less empowered psionic
3. Enemies spawns significantly more. It looks a lot strong when it kills 3 enemies when there are 5 enemies spawned vs killing only 2 when theres 10 of them spawned.
I think the biggest issue is how spammable they are at lower difficutly. And I think the best way to balance it is to increase the number of Assail capacity you can hold while reducing how fast they regenerate. It would encourage psyker to treat it more as a resource for certain situations than a spam ability.
It's powerful enough to gib things really fast on Auric Maelstrom missions so I'd say that it's plenty overtuned on the highest difficulty.
I like people trying to play it off as 'only being powerful at lower levels', it's such a transparent attempt to try and retain its power so that the bad actors spamming nothing but it can keep their crutch. The very same tactics that Vets used back in the day, if I might add.
WHAT THEY MUST BALANCE is the lower difficulties. It´s a joke that heresy and below can be done alone with your whole team dead, no matter the class you are playing (or it was, has been almost a year since i played those diffs).
Auric mission only changes battle condition not the health of the mobs so saying auric is not that much different than just saying heresy/damnation. Its modifiers that most didn't like back when it was applied on most of the mission select for entire days. I do recommend genuinely reading through my entire statement before dismissing it.
I'm not trying to say its not viable on higher difficulty, it's still strong, but there is are elements that make them especially strong in lower difficulty and I hope the changes make them less overpowered without completely guting them on higher difficulty.
Don't dismiss others for having an opinion. Especially if your own argument is that you feel like its "strong enough".
Besides the OP clarified that its on Malice.
And as a counter to that. I love how people dismiss others simply as "They're being dismissive based on an opinion" based on their own opinion before even reading the entire thing through. Something very common in every discussion online I may might.
It's very ironic that you're entire statement is trying to dismiss others by saying they're being dismissive. Word of the day: hypocrisy.
You think the skill is too strong, but play on easy mode difficulty?
My experience comes only playing Auric Damnation missions so yes, I can say that if you have a basic capacity to aim, as well as an understanding of how the shards work, they are overtuned.
... and I've also got personal experience of the debate surrounding the Vet and the transparent attempts of Vet mains to try and keep their class overtuned in the past so I can recognise when someone is attempting to do the same to another class.
By the way, I read your post and selected which part of it I wished to respond to. That is normal.
Never balance a game around the lowest common denominator. A game should always have a high skill ceiling and a decent entry level.