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It does adequately with a crit build since the crit damage is significantly higher.
It also is extremely ammo efficient and quick to reload.
Good gun, but often underwhelming compared to a rending, infernus recon lasgun.
because the ones I have are so underwhelming
https://steamcommunity.com/sharedfiles/filedetails/?id=3046952022
https://steamcommunity.com/sharedfiles/filedetails/?id=3046952038
https://steamcommunity.com/sharedfiles/filedetails/?id=3046952053
The loadout
https://steamcommunity.com/sharedfiles/filedetails/?id=3046952095
https://steamcommunity.com/sharedfiles/filedetails/?id=3047769929
*edit side notes this "setup" may also work or be fun to use
https://steamcommunity.com/sharedfiles/filedetails/?id=3046952080
VId has really high RoF so crit rending + no ammo crits gets good utility. VIIa is slower RoF but more damage and cleave. One build I tried had 4000dps on a reaper with VIIa using ult. Think the II is still useless. DoT got buffed so infernus is more useful.
Disagree, im using both and so far IVd (Torrent) does better job at continuous fire which make it easy to use weapon. VIIa (2 ammo per shot) is for controlled aim, hence perk like empowered 3rd/4th shot hit really hard with this weapon.
But if pure damage output isn't really able to compete either way, then I guess pure uptime could be a saving grace? Ghost I guess helps this, in order to ignore a lot of ranged fire and just walk toward them?
The last pistol I was using had Infernus IV for the burn stacking, since I saw someone recommend it at some point. But it ended up playing toward my intuition that it wasn't accomplishing much either, since I'm hosing down one target until it dies, so what's the point of a DOT build? Is there a way of playing it to make the DOT meaningful?
Additionally, there's a lot of incentive to get headshots, but at the same time there's a significant penalty(or more precisely, opportunity cost) if you're not firing fast, which renders weakpoint hits less common. With these two qualities in tension with one another, it seems as if you've got to pick a priority and commit: Either fire as fast as you can, or really just slow down for those headshots. For those who feel that the pistol is competitive, I'm interested in your opinion on this.
I also notice there's plenty who flat out don't think it's a competitive weapon, which seems... more than plausible. But I'm interested in more depth on why you think so.
I run a 'commissar build' with the pistol and it works. If you're looking for damage, especially crit, you're gonna have to go deep into the right tree. For myself, I like the team support build, with increased aura radius, the 5% speed buff, and the additional 15% of any toughness I restore is also passed to the team.
It does less damage than a full right tree build, but I enjoy it.
On the las pistol I run Dum Dum (stacking 6% close range damage per hit, up to 5) and Raking Fire. The Raking Fire is simply to pop those aggressive mobs in the back when the run past you to target teammates. 40% extra damage to the back is nice.
For my melee I run the Catachan MKIV with Savage Sweep (hit 3 enemies to increase cleave by 200% for 2 seconds) and Rampage (hitting three enemies increases your damage by 36% for 3 seconds). Paired with the rending traits in the vet tree you can stack it pretty quickly and if you take Agile Engagement (you get a nice 25% damage buff to your other weapon every time you make a kill).
It's perfectly viable, even in Damnation+ and flexible enough that you can give up some team support for pure damage if you want. Only draw back is you're squishy as all hell, even when you take Iron Will (50% reduced toughness damage when over 75%).
Not sure if vet being this squishy was intentional, we're definitely the 'glass cannon' these days, but I also kind of like that. Wading into massive danger and out fighting everything with a sword and a las gun, feels pretty bad ass. Especially when you get used to the style and aiming properly with both weapons for those weakpoint hits.
The sharpshooter build for vet is still wild, even with the loss of our durability. Not sure why people are crying about that. Even psykers with assail can't out shoot me. Their little arrows are still in the air while I'm already putting another round in my third targets head and claiming another kill. Plus, Reapers, Crushers, and Bulwarks simply melt with two head shots.
For both builds, aiming properly is important. That seems to be the most drastic change. It requires a little skill to play vet now. Which is always unattractive to the 'flavor of the month' group.