Warhammer 40,000: Darktide

Warhammer 40,000: Darktide

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MOK Oct 8, 2023 @ 6:17am
Veteran Laspistol build?
After patch 13, I'm trying out the Accatran Laspistol. But I don't seem to get much out of it.
Any vets running damnation with laspistol? If you are, what makes it come together for you?
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Showing 1-14 of 14 comments
Dragontoast Oct 8, 2023 @ 6:28am 
I use Laspistol in one of my loadouts for Vet.
It does adequately with a crit build since the crit damage is significantly higher.
It also is extremely ammo efficient and quick to reload.

Good gun, but often underwhelming compared to a rending, infernus recon lasgun.
Snobby Hobo Oct 8, 2023 @ 6:32am 
High base crit, good ammo economy, good movement speed, very accurate. Not sure why you would want to ever use it on the Veteran as they literally get punished for moving too much, but it's a very solid pick on e.g. the Zealot.
Originally posted by Snobby Hobo:
High base crit, good ammo economy, good movement speed, very accurate. Not sure why you would want to ever use it on the Veteran as they literally get punished for moving too much, but it's a very solid pick on e.g. the Zealot.
you'd want it if you're playing a commissar build, if only to larp
=][=Alduran=][= Oct 8, 2023 @ 6:46am 
Yep, I use it with my Commisar build. It's a gap closer. Shoot fast and aim for the head. You don't even need to ads to be very accurate. It has a 10% base crit chance (hidden stat data mined) opposed to the normal 5% of all other weapons. And a x4 crit weakspot multipler on trash and shooter enemies. So with +5% crit perk you can pretty much one shot shooters in the head every time for over 400 dmg. You're fast and mobile, higher normal and sprint speed. Ideal suited for the middle or right skill tree and to make use of the "Agile Engagement" passive.
Veteran no longer has to play with that same awful 1.25s stamina regen delay as before, and his kit has a lot more melee power even with the BM and power sword nerfs taken into account. Las pistol also has tons of crits, so I notice the ammo economy is better than before with the Las crits not using ammo perk. Sometimes I'll get like 20 free trigger pulls a reload. And we have Kraks for Crushers now so this loadout doesn't force you to AP melee. It is loverly.
speaking of, what skills are you guys using for commissar build? just middle road or what?
Originally posted by Dragontoast:
I use Laspistol in one of my loadouts for Vet.
It does adequately with a crit build since the crit damage is significantly higher.
It also is extremely ammo efficient and quick to reload.

Good gun, but often underwhelming compared to a rending, infernus recon lasgun.
what recon lasgun are you using

because the ones I have are so underwhelming
MOK Oct 8, 2023 @ 7:25am 
Originally posted by ==Alduran==:
Yep, I use it with my Commisar build. It's a gap closer. Shoot fast and aim for the head. You don't even need to ads to be very accurate. It has a 10% base crit chance (hidden stat data mined) opposed to the normal 5% of all other weapons. And a x4 crit weakspot multipler on trash and shooter enemies. So with +5% crit perk you can pretty much one shot shooters in the head every time for over 400 dmg. You're fast and mobile, higher normal and sprint speed. Ideal suited for the middle or right skill tree and to make use of the "Agile Engagement" passive.
This is how I ran a handful of sessions. A bit of the right tree, a bit of the center tree, and mostly swinging a Devil's Claw, crit fishing. Fast & very active switching between melee and ranged. Very agile & aggressive. The style of play works, but what's not working so great is the damage, I think. Can't tell because my mods are broke again. And with how much I'm speed clicking to spam fire, I feel like I ought to be accomplishing more. It's a lot more work, but I don't think I'm getting a lot out.
Originally posted by Slurs! In the Discord:
what recon lasgun are you using

because the ones I have are so underwhelming

VId has really high RoF so crit rending + no ammo crits gets good utility. VIIa is slower RoF but more damage and cleave. One build I tried had 4000dps on a reaper with VIIa using ult. Think the II is still useless. DoT got buffed so infernus is more useful.
SolusiRadikal Oct 8, 2023 @ 8:05am 
Might want to check the bottom-right tree where you get dmg bonus on other weapon for 5 second when killing someone

Originally posted by TheTownWitchDoctor:
VId has really high RoF so crit rending + no ammo crits gets good utility. VIIa is slower RoF but more damage and cleave. One build I tried had 4000dps on a reaper with VIIa using ult. Think the II is still useless. DoT got buffed so infernus is more useful.
Disagree, im using both and so far IVd (Torrent) does better job at continuous fire which make it easy to use weapon. VIIa (2 ammo per shot) is for controlled aim, hence perk like empowered 3rd/4th shot hit really hard with this weapon.
Last edited by SolusiRadikal; Oct 8, 2023 @ 8:08am
MOK Oct 8, 2023 @ 8:52pm 
Originally posted by Junior:
The build pretty simple
......
*edit side notes this "setup" may also work or be fun to use
Center-tree for LasPistol is something I tried but it felt like I was a waste of space. Seems like going right side of the tree, somewhat, is important for building on crit.

But if pure damage output isn't really able to compete either way, then I guess pure uptime could be a saving grace? Ghost I guess helps this, in order to ignore a lot of ranged fire and just walk toward them?

The last pistol I was using had Infernus IV for the burn stacking, since I saw someone recommend it at some point. But it ended up playing toward my intuition that it wasn't accomplishing much either, since I'm hosing down one target until it dies, so what's the point of a DOT build? Is there a way of playing it to make the DOT meaningful?

Additionally, there's a lot of incentive to get headshots, but at the same time there's a significant penalty(or more precisely, opportunity cost) if you're not firing fast, which renders weakpoint hits less common. With these two qualities in tension with one another, it seems as if you've got to pick a priority and commit: Either fire as fast as you can, or really just slow down for those headshots. For those who feel that the pistol is competitive, I'm interested in your opinion on this.

I also notice there's plenty who flat out don't think it's a competitive weapon, which seems... more than plausible. But I'm interested in more depth on why you think so.
Originally posted by MOK:
Originally posted by Junior:
The build pretty simple
......
*edit side notes this "setup" may also work or be fun to use
Center-tree for LasPistol is something I tried but it felt like I was a waste of space. Seems like going right side of the tree, somewhat, is important for building on crit.

But if pure damage output isn't really able to compete either way, then I guess pure uptime could be a saving grace? Ghost I guess helps this, in order to ignore a lot of ranged fire and just walk toward them?

The last pistol I was using had Infernus IV for the burn stacking, since I saw someone recommend it at some point. But it ended up playing toward my intuition that it wasn't accomplishing much either, since I'm hosing down one target until it dies, so what's the point of a DOT build? Is there a way of playing it to make the DOT meaningful?

Additionally, there's a lot of incentive to get headshots, but at the same time there's a significant penalty(or more precisely, opportunity cost) if you're not firing fast, which renders weakpoint hits less common. With these two qualities in tension with one another, it seems as if you've got to pick a priority and commit: Either fire as fast as you can, or really just slow down for those headshots. For those who feel that the pistol is competitive, I'm interested in your opinion on this.

I also notice there's plenty who flat out don't think it's a competitive weapon, which seems... more than plausible. But I'm interested in more depth on why you think so.

I run a 'commissar build' with the pistol and it works. If you're looking for damage, especially crit, you're gonna have to go deep into the right tree. For myself, I like the team support build, with increased aura radius, the 5% speed buff, and the additional 15% of any toughness I restore is also passed to the team.

It does less damage than a full right tree build, but I enjoy it.

On the las pistol I run Dum Dum (stacking 6% close range damage per hit, up to 5) and Raking Fire. The Raking Fire is simply to pop those aggressive mobs in the back when the run past you to target teammates. 40% extra damage to the back is nice.

For my melee I run the Catachan MKIV with Savage Sweep (hit 3 enemies to increase cleave by 200% for 2 seconds) and Rampage (hitting three enemies increases your damage by 36% for 3 seconds). Paired with the rending traits in the vet tree you can stack it pretty quickly and if you take Agile Engagement (you get a nice 25% damage buff to your other weapon every time you make a kill).

It's perfectly viable, even in Damnation+ and flexible enough that you can give up some team support for pure damage if you want. Only draw back is you're squishy as all hell, even when you take Iron Will (50% reduced toughness damage when over 75%).

Not sure if vet being this squishy was intentional, we're definitely the 'glass cannon' these days, but I also kind of like that. Wading into massive danger and out fighting everything with a sword and a las gun, feels pretty bad ass. Especially when you get used to the style and aiming properly with both weapons for those weakpoint hits.

The sharpshooter build for vet is still wild, even with the loss of our durability. Not sure why people are crying about that. Even psykers with assail can't out shoot me. Their little arrows are still in the air while I'm already putting another round in my third targets head and claiming another kill. Plus, Reapers, Crushers, and Bulwarks simply melt with two head shots.

For both builds, aiming properly is important. That seems to be the most drastic change. It requires a little skill to play vet now. Which is always unattractive to the 'flavor of the month' group.
Last edited by Raynn von Valancius; Oct 8, 2023 @ 9:29pm
MOK Oct 8, 2023 @ 10:17pm 
Continuing to use it, I'm getting the impression that the balance on the weapon is around mobility, mainly. You can slow down the fire rate to maximize headshots, or instead, you can speed-fire, and both options will be viable but out-competed by another weapon option. The unique factor for laspistol really seems to be in dodging, running, and firing while running, with a dash of ammo economy.
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Date Posted: Oct 8, 2023 @ 6:17am
Posts: 14