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People really underestimate the effect corruption has in general outside of just grims. It's a resource strain that can keep eating up your health even though you don't really take damage. Rarely do you get tons of it all at once, but instead your team will keep getting 2 points here and 5 points there and it keeps adding up and eating into your health until eventually your whole team can be be missing 10-30% health or more for no other reason than slow corruption accumulation. Medpacks can't fix that, and there's almost never enough medstations for everyone. It's a *very* common thing in T5 Aurics to be in for a big fight with half your team missing half their health from corruption while you have a medpack that can't even help. What the aura does is make sure the corruption can't keep adding up like that, instead of the 5% here and there adding up, it has to reset every time. So your team's health can stay up at 95% despite being exposed to corruption a dozen times here and there.
But if we are talking about grims, many people myself included don't bother speccing for grim resistance or wound curios because they are generally useless in T5+. So especially vets and psykers go below 1 wound very fast from 2 grims. The aura makes sure that doesn't happen. The passive as a whole just adds a ton of reliable survivability to your team.
Field Improvisation is it called in the middle tree.