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My Ogryn now has a Frag Bomb which can Blow up a whole Horde xD
My Veteran has Krak Grenades and is now much more Focused on Gunning Down Enemies from Range.
I like it.
The New Skill Trees give ALOT more Options to actually Adjust Your Characters Skills to Your Playstyle.
With far less Skills which are just Forced/Wasted onto You because You never use them.
So the game is way easier than it used to, and T5 Auric is a joke. This means a massive nerf (or buff to enemies, which is the same difference as a nerf) is bound to happen. But again, too much stuff to say for sure, these are just my impressions based on the first 4 or so matches and builds I tried.
The abilities are designed to be much fun and awesome to use.
Very cool.
For example Voidstrike does like 4x more damage than before, while charging faster, and regenerating twice as much peril back via blessing. So it's now the ultimate "kill everything including heavies through any number of horde and at any range" weapon. At the same time you can fire a near infinite supply of the new homing missile darts to just flat out kill half a dozen random specials without even aiming, including dogs solo, and use your ult to put a massive bubble that completely eliminates the threat of any ranged including gunners and snipers... all at the same time. All while ofc. having more toughness, hp, peril efficiency, crit and everything else than before too.
As I summed up in another thread, and easy way to compare the before and after power difference is looking at the left side of the psyker's talent tree. You can literally make an equivalent of a pre-patch psyker, who has virtuall all of the old feats all at the same time (where before you had to pick 1 per tier), and then tons of other extra buffs on top too. Plus ofc. that staves themselves seem to be 2-5x stronger across the board.
It seems absolutely ridiculous to me.