Warhammer 40,000: Darktide

Warhammer 40,000: Darktide

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Eagle_I_am | .tv/eagle_i_am Oct 1, 2023 @ 3:57pm
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Mods ARE cheats
Look for all that autoclick, auto heavy attack release (with fastest possible speed).
Look at item markerers at long distance.
Look at health bars over enemies.
Even numeric UI so-called quality of life in fact gives so much more info about team, yourself and battlefield, so it is actually advantage obtained over 3rd party development.

Remove all mods OR make features of these mods allowed in game directly.
Last edited by Eagle_I_am | .tv/eagle_i_am; Oct 1, 2023 @ 3:59pm
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Showing 76-90 of 1,785 comments
Qeater Oct 2, 2023 @ 8:24am 
dude its a coop game
Dojac Oct 2, 2023 @ 8:30am 
This is a new form of mental gymnastics I haven't come across before lol
Originally posted by Eagle_I_am | .tv/eagle_i_am:
Does it matter small or big cheat, soft or hard, if anyway it gives you advantage that you not allowed to have becasue of how game made?

Break all peoples wrists and let it heal badly,
so they have the same disadvantaged that I have!

Seriously! YOU can install ALL the mods, no problem.
I have to live the rest of my life with those hands....

There is no problem, besides your mental ones.
Last edited by Dr. Merkwürdiglieben; Oct 2, 2023 @ 9:34am
Arani Oct 2, 2023 @ 8:41am 
Btw semi-serious question for scoreboard users, and I know this isn't up to you but still... does any of you have any idea why it doesn't track ammo pickups?

I feel like if it had ammo picked up vs. oversupplied, it would solve one of the biggest issues the current mod has. And using a crate is +100% reserve and oversupply, because that's how it works and double dipping matters (or alternatively just have a stat for "deployed ammo crates used").

A basic issue I see even on higher levels of play is people wasting tons and tons of ammo on hordes completely under control by flamers or melee, while there's more important targets around to use that ammo on. I have a pet theory that those people who do that and ninja tons of the ammo around the map do so precisely because they're trying to buff up their damage stats, making it a perfect example of how scoreboards encourage people to play the scoreboard, rather than the game itself... at the cost of mission success and teamplay.

So spotting someone who took 50% of the ammo in the map, with massive overkill and high scores in hordes with a weapon not meant for it, would easily show these bad players and encourage them to do better.
Originally posted by Arani:
Btw semi-serious question for scoreboard users, and I know this isn't up to you but still... does any of you have any idea why it doesn't track ammo pickups?

I feel like if it had ammo picked up vs. oversupplied, it would solve one of the biggest issues the current mod has. And using a crate is +100% reserve and oversupply, because that's how it works and double dipping matters (or alternatively just have a stat for "deployed ammo crates used").

A basic issue I see even on higher levels of play is people wasting tons and tons of ammo on hordes completely under control by flamers or melee, while there's more important targets around to use that ammo on. I have a pet theory that those people who do that and ninja tons of the ammo around the map do so precisely because they're trying to buff up their damage stats, making it a perfect example of how scoreboards encourage people to play the scoreboard, rather than the game itself... at the cost of mission success and teamplay.

So spotting someone who took 50% of the ammo in the map, with massive overkill and high scores in hordes with a weapon not meant for it, would easily show these bad players and encourage them to do better.

It tracks how many ammo tins/bags/crate charges you've picked up, but not how efficient you were with said pickup. You might find someone who could make an addon for the scoreboard mod, because those exist already.
This isn't Borderlands 3 where you can mod in wacky, insane guns that aren't normally possible and cause other players to CTD when fired if they're on console so I'm not really seeing why I should care about "cheats". If the cheats are bad enough for me to care I can just leave the session. Not a big deal.
Om3ga-Z3ro Oct 2, 2023 @ 9:58am 
Originally posted by 2D > 3D WEEB 4 LIFE:
Originally posted by Om3ga-Z3ro:
You will fit right in with the XIV Anti-modding Community OP.

FF14, and other MMOs for that matter, would be better without the copious use of add-ons and straight up cheating through software that "assists" or automates rotations but it's not like Square Enix cares much about what happens outside of the JP servers.

I don't blame people for using software to improve graphics or the HUD features of a game since most developers cut corners on QoL but when modding enters the territory of trivializing content through cooldown trackers like DBM/WeakAuras for PvE or Omnibar/OmniCD, Gladius and NamePlateCooldowns for PvP in WoW the developers should step in.

XIV has a casual problem, ignoring the small group majority that does Ultimates and the idiots that openly displays themselves in using mods that actually cheats..

DPS Meters are banned to protect the casuals, many people that use the DPS meter use it to self-improve themselves.
Damage Info displays what type of attack the enemy does and SE after so many years and expansions finally added that QoL but in a discount rip off state.
XIV devs are trying to combat mods by implementing their own versions of it and failing, they just shouldn't make the fights so heavily scripted like a dance pattern or maybe make better QoL as similar as the QoL mods are.
DBM and WeakAura unfortunately, the WoW Devs actually work their content hand in hand with those mods in mind, they endorse it, they could just cut corners and not officially implement it themselves so they will not step in.

I was mainly referring the OP to the heavy radicals that are Anti- Mod over everything, visuals that only yourself can see, it doesn't bother anyone but people that use those mods have to be banned because the Anti-mod community says so.
Last edited by Om3ga-Z3ro; Oct 2, 2023 @ 10:05am
Originally posted by Om3ga-Z3ro:
XIV has a casual problem, ignoring the small group majority that does Ultimates and the idiots that openly displays themselves in using mods that actually cheats..

I agree that the game has an issue with being "fake nice/positive" since it coddles players and leads to a split where the content is either trivial or tedious.

DPS Meters are banned to protect the casuals, many people that use the DPS meter use it to self-improve themselves.
Damage Info displays what type of attack the enemy does and SE after so many years and expansions finally added that QoL but in a discount rip off state

I don't mind damage meters because I think that's something that the game should display and track by default as a QoL feature.

I was mainly referring the OP to the heavy radicals that are Anti- Mod over everything, visuals that only yourself can see, it doesn't bother anyone but people that use those mods have to be banned because the Anti-mod community says so.

A few mods walk the thin gray line between what I would consider either cheating or a severe crutch since being able to see accurate health numbers or using one button input sequences can drastically change the difficulty of the game for everybody involved.

I'm fine with people using certain mods like automatic clickers in moderation, especially if they're disabled or want to avoid injury from repeated strain, but automating perfect input sequences to abuse attack or movement mechanics is a bit cheap and suspect.
KND Oct 2, 2023 @ 5:54pm 
I use 150+mod baby
Brother Bigot Oct 2, 2023 @ 6:42pm 
I cheated at fallout new Vegas
Sorry
V1z13r Oct 2, 2023 @ 7:16pm 
The Devs kind of make the rules.

I personally like the data, U.I. Menu mods. Can't really stomach the idea of using performance mods, but if the devs allow it there's not much to be done about it. Darktide isn't really a competitive game so I don't see the issue here.
Cosmophase Oct 2, 2023 @ 8:16pm 
Originally posted by Steinar:
Originally posted by VyleKillius:
Works both ways.
That's not how it works. Just because you can name mods that don't give combat advantages it doesn't change the fact that there exist mods that give combat advantages.

Healthbars on enemies
Debuff Indicators on enemies.
Crosshair replacementrs.

All of these add combat advantages. Especially Healthbars that show up clearly in the dark, fog, and through fires -- even when you don't see the enemy itself -- and quickly lets you see if any enemies survived an explosion or a heavy attack after being knocked over instead of waiting to see if they try to stand up.

But, Fatshark allows them, so.. Kinda sucks for players who don't enjoy the added visual clutter.

I am sorry but as someone coming up on 800 hours in this game, only one of the things you named will give an advantage in combat,

Health bars on enemies? Good luck having that on hi shock or anything with a lot of enemies and intensity, you're going to have health bars blocking your entire screen. You saying you can see the health bars in the dark - just makes me know how little you actually play the game - you can mark an enemy from 100 yards in pitch black having absolutely no clue he is there, and he will show up in bright red, across the map. Spam click your mark button and thank me later.

Debuff indicators? Same thing. They sound good on paper, but when you learn to actually play the game, those things are only a hindrance because your natural instinct and reactions will far surpass looking at buff indicators above 30 enemies in tense situations while worrying about your reloads, specials, teammates, etc.

Auto clickers? I don't ever recall being in a situation where I thought to myself "You know what sounds good? A system that takes away all the control and reactionary ability I have" Having something like that only increases the chance you will just be less prepared for situations where an auto clicker isn't going to cut it because it requires precise timing of melee attacks and much more.

The only thing that might give advantage is cross-hair replacement or the weapon attachment mod which makes it so you can use scopes on weapons your normally couldn't - but that's just it. It is already in the code, Fatshark just doesn't have the priorities nor the care to bring most of this stuff to fruition. They literally had a plan to come out with attachments in the game, that's why it is in the code and there is an entire system in place that modders can make use of.

Last edited by Cosmophase; Oct 2, 2023 @ 8:20pm
suboptimal Oct 2, 2023 @ 8:45pm 
Originally posted by Buff Engineer:
Information is not cheats. The ability to teleport, insta kill hordes, invisible, unlimited mag dump is cheats.

Well, if the game design deliberately obscures some information then providing it could be considered a cheat.

Consider: A wall hack that lets you see through walls gives you information on enemy positions that the game otherwise obscures for gameplay reasons. In such a case information is indeed a cheat.
Last edited by suboptimal; Oct 2, 2023 @ 8:45pm
snK Oct 2, 2023 @ 8:59pm 
Oh no people are cheating in a PVE game!
How will you ever keep up when IT LITERALLY DOESN'T MATTER AT ALL AND NO ONE CARES ABOUT YOU OR YOUR GAMEPLAY ANYWAY?
Last edited by snK; Oct 2, 2023 @ 8:59pm
Blue Oct 2, 2023 @ 9:15pm 
Originally posted by sNk:
Oh no people are cheating in a PVE game!
How will you ever keep up when IT LITERALLY DOESN'T MATTER AT ALL AND NO ONE CARES ABOUT YOU OR YOUR GAMEPLAY ANYWAY?


Multiplayer > Online > Other people > they care.
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Date Posted: Oct 1, 2023 @ 3:57pm
Posts: 1,785