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But yes, I'm sure we'll get a nerf at some point. For good reason too. I still don't understand why weapon identity isn't the thing it should be. Why do the assault rifles and BAG weapons have trash blessings like Deathspitter & Fire Frenzy, that need kills instead of stagger for a fraction of the same power as Pinning Fire? The assault rifles are supposed to be about more damage and up to longer ranges, at the cost of less ammo and worse handling. But their blessings do nothing to support that. Meanwhile the Shredder is supposed to be about speed and handling, at the cost of everything else, but really it's just a better assault rifle with almost no costs at all.
Shredder has flashlight, and this is only reason to carry this.
For zealot it is medicore weapon, okay'ish for shooting trash, mobile and with flashlight. There are better options.
While on psyker shredder is beast.
The other part makes handling skill. Its always an trade to unusual restrictions. Eg. as your mentioned Psyker you get more vulnerable.
Ive seen so many posts on this and that weapon is so overpowered. Takin all in account we have to throw cotton swabs to kill Hordes. And... trust me... even then some dudes come along and cry about overpowering.
those are my 33 cts to this topic
I don't think you know what opposite means. You're saying it's the weakest weapon in the game.
Your theorycraft needs actual theory to be considered relevant and since the Flamer Bolter Agra and IX shotgun exist, your theory doesn't really hold up to spec, and all I've seen Zealots carry into Auric is the revolver and bolter.
Nah it was initially an Autopistol Veteran. But Vets wanted big guns and people wanted more difficulty, so carapace patrols became a thing on Damnation
Autopistol can still solo a patrol but will take forever even with a power sword
Although it's partly because I'm not afraid to melee and therefore am able weave in close combat while blasting away all sorts of specials with the Autopistol, even Snipers, as well as more easily make space for grenades. Many vets just have the idea that they want to shoot
BAG and autoguns in general are more Zealot weapons. But I'm not averse to equipping them now and then for variety
The problem with that idea is that the game would become a joke if everything was brought up to the level of a handful of weapons that are broken as a result of specific Blessings that give +power% and >double the damage output.
It makes more sense to bring a few weapons down instead of everything else up and redesigning the entire game around broken interactions.