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Yes. You can "extract" the blessing from a weapon (this destroys the weapon) and store it in a collection of unlocked blessings, then apply those blessings to other gear. For example, if you find a Combat Axe with Thunderous II, you can extract that blessing and apply Thunderous II to any axes you find later.
With Perks, all tiers are unlocked with Hadron from the very start so you have access to all of the highest stats.
The catch is that you can only make 2 modifications to any item. So once you find a weapon with good stats and upgrade it to maximum, you can replace both Blessings on it, both Perks, or one of each. But you can't replace all four properties.
just a few last ones tho,
did they end up increasing the crafting mats you find in the missions and is it doable to brute-force a good weapon from the grey rarity vendor?
While -getting- new weapons is better than it was at launch. -Improving- weapons is pure RNG and there's no way to "gradually work towards a good weapon" (i.e., at least in Vermintide you could just dump materials into the same weapon until it got the traits you wanted).
To get a good weapon in Darktide you need to "roll" good at least 3-out-of-5 times with one of those times being the first "roll". The remaining two can be manually adjusted (but in the case of blessings you have to continuously roll other weapons to harvest them - so that's yet another layer of RNG).
Most of the time you just settle for "good enough" (you don't need a good weapon to play the highest difficulties, just something that's "okay").
You get 3-6 decent gray weapons and at least one of them will usually upgrade in a way that switching one perk and one blessing will make it almost perfect.
Absolute perfection in this game is unattainable and doesn't really matter, breakpoints are all over the place and even a perfect stat weapon won't help you with them once Fatshark increases enemy health like in Patch 14. You can easily play Auric Maelstrom with a random orange weapon you bought from Melk contract shop, the game is not really hard and demands skill rather than perfect weapon rolls.
As for any further changes: (from the Maelstrom dev blog)
There is significant shortage of plasteel, so when you see you have a truck of diamantine and 0 plasteel, it's the norm.
Call me halucinating, but i'm 100% sure you could do so at launch or even open beta.
I played during Closed and Pre-Order betas and he joined me at launch, so I remember.
So i guess shortly after then.
thank you all for taking the time, i appreciate it greatly^^
The plus side to this is that you can change these later, like if you modify a blessing and perk, then you can modify them later to your heart's content; you can add a 5% crit chance perk and the Surgical blessing, then after that you could switch it to 25% Extra damage to Carapace and Can opener, just for a (completely made up) example. I don't know if Vermintide worked like this though.
I personally like it this way. It's more difficult to get the "perfect" weapon right off the bat. Gives you a reason to keep playing missions. Especially the Auric missions.
I've found myself making builds around weapons rather than the other way around due to the fact that you can only modify 2 parts. You modify the weak parts and work with the strengths of the weapon, which I think is thematic with the whole "each weapon is a relic passed down through generations that you're just the current custodian of" concept. You're not bending the weapon to your will, it's the other way around.
It does necessitate the waste of a lot of resources if you want to minmax, but I've gotten fair rolls with weapons and used skills to improve my performance with them to the point that they achieve what I want them to, without having to spend 10 minutes rolling weapon stats from Brunt's Armory.
Why have the weapon do all the work anyways? Isn't that what skills are for?