Warhammer 40,000: Darktide

Warhammer 40,000: Darktide

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Reginleif Oct 22, 2023 @ 9:45pm
Advice on top tier perks/blessings for various weapons.
New to the game. Jumped on it through game pass.

I have a vague guess of what's top shelf but I don't have the experience with the game to be certain.

Right now I'm on the vet train and enjoying it. Gonna use either a bolter or some kinda lasgun with either a power sword or a chainsword. I'm thinking chainsword.

What perks and blessings should I throw on chainswords and bolters? And lasguns.
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Showing 1-9 of 9 comments
Knight_of_Gallifrey Oct 22, 2023 @ 10:30pm 
For Veterans, Headhunter (stacking crit chance on weak-spot hit) is a must for lasgun builds too maintain ammo (free shots from crits talent).
Chain weapons all benefit from Bloodletter (bleed on special attack). Likewise knives with lacerate (bleed on non weakspot hit).
Revolver with both Surgical (crit chance while ADS) and Handcannon (rend on crit) is a real beast for spiking elites/specials.

You always want power over damage as power increases cleave and stagger on top of the damage increase, whereas a simple damage boost is just that.

Edit: Oh yes, Terrifying Barrage (suppress on close range kill) can see some situational use for opening space to shoot elites in mixed hordes or even just a few less guns on you while advancing.
Last edited by Knight_of_Gallifrey; Oct 22, 2023 @ 10:32pm
Reginleif Oct 23, 2023 @ 11:21am 
Originally posted by Knight_of_Gallifrey:
For Veterans, Headhunter (stacking crit chance on weak-spot hit) is a must for lasgun builds too maintain ammo (free shots from crits talent).
Chain weapons all benefit from Bloodletter (bleed on special attack). Likewise knives with lacerate (bleed on non weakspot hit).
Revolver with both Surgical (crit chance while ADS) and Handcannon (rend on crit) is a real beast for spiking elites/specials.

You always want power over damage as power increases cleave and stagger on top of the damage increase, whereas a simple damage boost is just that.

Edit: Oh yes, Terrifying Barrage (suppress on close range kill) can see some situational use for opening space to shoot elites in mixed hordes or even just a few less guns on you while advancing.

I got bloodletter on it by default. It also came with Savage Sweep, It has as modifiers melee crit hit chance and sprint efficiency. I'm thinking I probably get rid of sprint at the very least.
m99noble Oct 23, 2023 @ 11:33am 
before you spend any hard earned currency
give it till TWO WEEKS after patch 14 drops
patch 14 is going to "balance pass" the game
and change classes, talents, weapons values and blessings.
Fizzie Oct 23, 2023 @ 11:34am 
Originally posted by Reginleif:
Originally posted by Knight_of_Gallifrey:
For Veterans, Headhunter (stacking crit chance on weak-spot hit) is a must for lasgun builds too maintain ammo (free shots from crits talent).
Chain weapons all benefit from Bloodletter (bleed on special attack). Likewise knives with lacerate (bleed on non weakspot hit).
Revolver with both Surgical (crit chance while ADS) and Handcannon (rend on crit) is a real beast for spiking elites/specials.

You always want power over damage as power increases cleave and stagger on top of the damage increase, whereas a simple damage boost is just that.

Edit: Oh yes, Terrifying Barrage (suppress on close range kill) can see some situational use for opening space to shoot elites in mixed hordes or even just a few less guns on you while advancing.

I got bloodletter on it by default. It also came with Savage Sweep, It has as modifiers melee crit hit chance and sprint efficiency. I'm thinking I probably get rid of sprint at the very least.
Thats a pretty good rolled weapon. Just swap out sprint for maniac damage and its all set imo.
Arani Oct 23, 2023 @ 12:08pm 
Originally posted by Knight_of_Gallifrey:
For Veterans, Headhunter (stacking crit chance on weak-spot hit) is a must for lasgun builds too maintain ammo (free shots from crits talent).
Chain weapons all benefit from Bloodletter (bleed on special attack). Likewise knives with lacerate (bleed on non weakspot hit).
Revolver with both Surgical (crit chance while ADS) and Handcannon (rend on crit) is a real beast for spiking elites/specials.

You always want power over damage as power increases cleave and stagger on top of the damage increase, whereas a simple damage boost is just that.

Edit: Oh yes, Terrifying Barrage (suppress on close range kill) can see some situational use for opening space to shoot elites in mixed hordes or even just a few less guns on you while advancing.
Mostly agreed.

Personally I really don't like Bloodletter / Bloodthirsty at all. The special attack is extremely risky when there's more mobs involved and with fewer mobs you don't need it. I'd recommend Shred & Rampage for raw damage, or Shred & Savage Sweep / Wrath if you really want tons of cleave. However you should know that Savage Sweep / Wrath are really only necessary when dealing with those really big T5+ hordes, or mixed hordes in general, since with good stats the base cleave is usually enough. Shred massively supports all crit builds and is a necessity tbh, and Rampage's dmg buff puts you over tons of different breakpoints even if you didn't perk for them, letting you 1-shot cleave through most things and 2-shot cleave through the things that would normally take 3.

Devil's Claw IV likewise works great with the same set of blessings and is a tremendously powerful melee weapon. The main differences between Devil's Claw IV & Chainsword is that it has a bit more complex moveset (light + heavy + repeat for hordes, heavy + cancel/light + repeat for single targets, though with experience you can learn to switch between the two and take out singular priority targets amongst the horde you're cleaving, or vice versa), depends on headshots to be better but also does headshots way easier than Chain weapons do, and comes with parry instead of the shredder powerup. Parry is a crazy good unique skill though, and lets you easily kill & knock down virtually anything while blocking and knocking down anything else.

For any ranged weapon that has Surgical, it's almost always mandatory. I would say always but there are ofc ways to build otherwise. But especially as a vet with lasweapons you really want that high crit rate so anything that supports that and synergizes with it is good.
Reginleif Oct 23, 2023 @ 1:16pm 
Originally posted by m99noble:
before you spend any hard earned currency
give it till TWO WEEKS after patch 14 drops
patch 14 is going to "balance pass" the game
and change classes, talents, weapons values and blessings.
AGAIN? I thought they JUST did that.
Originally posted by m99noble:
before you spend any hard earned currency
give it till TWO WEEKS after patch 14 drops
patch 14 is going to "balance pass" the game
and change classes, talents, weapons values and blessings.
Basically all of those nerfs are on the talent tree, and everything else is getting buffed so there's literally no reason to not make weapons now. Even if you don't lock them now they'll be even better later.
Reginleif Oct 23, 2023 @ 5:25pm 
Originally posted by kidney geodes:
Originally posted by m99noble:
before you spend any hard earned currency
give it till TWO WEEKS after patch 14 drops
patch 14 is going to "balance pass" the game
and change classes, talents, weapons values and blessings.
Basically all of those nerfs are on the talent tree, and everything else is getting buffed so there's literally no reason to not make weapons now. Even if you don't lock them now they'll be even better later.

Wait, have they said what the changes will be?

And it's okay to change things now?
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Date Posted: Oct 22, 2023 @ 9:45pm
Posts: 9