Warhammer 40,000: Darktide

Warhammer 40,000: Darktide

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Question on mod usage
Are mods allowed in pubs? Saw someone complaining that mods are "cheats". I'm confused as Vermintide had a separate "realm" for modded games.
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Showing 1-15 of 27 comments
Jhea Oct 21, 2023 @ 3:44pm 
this is an interesting topic

le dot
Shining_Darkness Oct 21, 2023 @ 3:45pm 
Originally posted by John Bolton's Mustache:
Are mods allowed in pubs? Saw someone complaining that mods are "cheats". I'm confused as Vermintide had a separate "realm" for modded games.
There is literally no anti-cheat. Yes, you can use mods. No, mods are not cheats, that guy was just on some serious copium.
Ethical Lune Oct 21, 2023 @ 3:47pm 
Any mod you'll find on the nexus is fine to use as much as you want, never seen a single cheater in 1k hours so I'm not sure there are much of any actual cheats for the game.
https://www.nexusmods.com/warhammer40kdarktide/mods/?BH=0

All mods are whitelisted. Majority are QoL things. Hub hotkeys so you dont have to walk around the morningstar. UI changes so you can see allied ammo % instead of nebulous colour coding. A number on ammo packs for how many uses are left. You know, things that should have been base line features but Tencent decided to neglect in favour of their karking cash shop.
Sang The Racc Oct 21, 2023 @ 3:48pm 
There are fatshark devs in the darktide modding discord. They do not really care.
Myta Oct 21, 2023 @ 4:05pm 
all mods are Clientside, they simply re-enable hidden features or disabled features, they may in some cases offer advantages but overall are considered generally "fair' , you cannot be punished for using mods
Girth Worm Slim Oct 21, 2023 @ 4:08pm 
Just to clarify, I don't think cheating is a problem, just curious if mods are allowed in pubs
Thank you
Last edited by Girth Worm Slim; Oct 21, 2023 @ 4:32pm
Friedrich Bär Oct 21, 2023 @ 4:19pm 
Originally posted by John Bolton's Mustache:
Just to clarify, I don't think cheating is a problem, just curious if mods are allowed in pubs
Thank you!
yes they are unless you use mods like invincible, infinite ammo etc as those won't allow you to queue pubs
Driftkel Oct 21, 2023 @ 8:51pm 
Originally posted by John Bolton's Mustache:
Are mods allowed in pubs? Saw someone complaining that mods are "cheats". I'm confused as Vermintide had a separate "realm" for modded games.

No mods are not cheats. That person who made such a thread like that had no clue what they’re talking about or got butthurt after seeing mods of other games.

Generally most of the mods for Darktide are client sided since they could be visual changes or display information that the vanilla game experience doesn’t show like somebody mentioned. I play a lot of Deep Rock Galactic and they have “Verified” mods over there, which again the mods I have downloaded there are mostly visual and sound additions/changes.
Last edited by Driftkel; Oct 21, 2023 @ 8:51pm
Dadadudu Oct 21, 2023 @ 9:04pm 
Originally posted by Shining_Darkness:
Originally posted by John Bolton's Mustache:
Are mods allowed in pubs? Saw someone complaining that mods are "cheats". I'm confused as Vermintide had a separate "realm" for modded games.
There is literally no anti-cheat. Yes, you can use mods. No, mods are not cheats, that guy was just on some serious copium.
The Book Finder, Full Auto and Chat Block, KeepSwinging are argueably a Cheat, the Third Person one as well as it gives you way more vision than the Game intends you to have
Last edited by Dadadudu; Oct 21, 2023 @ 9:06pm
Girth Worm Slim Oct 22, 2023 @ 2:41am 
Originally posted by Aaron:
Originally posted by Shining_Darkness:
There is literally no anti-cheat. Yes, you can use mods. No, mods are not cheats, that guy was just on some serious copium.
The Book Finder, Full Auto and Chat Block, KeepSwinging are argueably a Cheat, the Third Person one as well as it gives you way more vision than the Game intends you to have
I can see why book finder could be considered a cheat, but chat block? not following you on that one.
Calv Oct 22, 2023 @ 2:55am 
Originally posted by Aaron:
Originally posted by Shining_Darkness:
There is literally no anti-cheat. Yes, you can use mods. No, mods are not cheats, that guy was just on some serious copium.
The Book Finder, Full Auto and Chat Block, KeepSwinging are argueably a Cheat, the Third Person one as well as it gives you way more vision than the Game intends you to have

Third person, maybe, but it's a stretch.

The others, nah, they're just more refined auto-clickers. They don't do anything you can't do manually.

Pretty sure the book finder just puts a closed caption on screen of the noise generated by them. If you had your volume adjusted for it you could achieve the same thing.

And chat block is a QoL feature that has since been added directly into VT2.

Official statement for the OP:
https://forums.fatsharkgames.com/t/darktide-modding-policy/75407
Last edited by Calv; Oct 22, 2023 @ 2:56am
Dadadudu Oct 22, 2023 @ 3:06am 
Originally posted by John Bolton's Mustache:
Originally posted by Aaron:
The Book Finder, Full Auto and Chat Block, KeepSwinging are argueably a Cheat, the Third Person one as well as it gives you way more vision than the Game intends you to have
I can see why book finder could be considered a cheat, but chat block? not following you on that one.

Book Finder and Full Auto are definitely Cheats. Third Person i would call a Cheat as well due to the increased Vision you get which you aren't supposed to have.

The Healthbar one can be called a Cheat as well because it gives you a clear vision advantage, way easier to spot Specials from a distance and vision blocking effects like Fire.

Of course its not really problematic since its a PvE but those give clear advantages and automatization of Gameplay (like 'Auto Clickers') are Cheats (at least in most Games)
Last edited by Dadadudu; Oct 22, 2023 @ 3:07am
Dadadudu Oct 22, 2023 @ 3:13am 
Originally posted by Calv:
Originally posted by Aaron:
The Book Finder, Full Auto and Chat Block, KeepSwinging are argueably a Cheat, the Third Person one as well as it gives you way more vision than the Game intends you to have

Third person, maybe, but it's a stretch.

The others, nah, they're just more refined auto-clickers. They don't do anything you can't do manually.

Pretty sure the book finder just puts a closed caption on screen of the noise generated by them. If you had your volume adjusted for it you could achieve the same thing.

And chat block is a QoL feature that has since been added directly into VT2.

Official statement for the OP:
https://forums.fatsharkgames.com/t/darktide-modding-policy/75407

Never heard a single Sound from Grimoires or Scriptures...didn't even know they made one but thats still a Cheat being notified that one is closeby

About the Chat-Block i don't know, thats why i also said 'argueably' Cheats first, but i don't see why you would use the Chat while Enemies are around you anyway, just use VC instead
Arani Oct 22, 2023 @ 3:13am 
Originally posted by John Bolton's Mustache:
Are mods allowed in pubs? Saw someone complaining that mods are "cheats". I'm confused as Vermintide had a separate "realm" for modded games.
They are, yes. People have been using them since the game came out and many in the game consider it normal. I don't myself, which is weird since I usually mod games quite heavily, but that's just my ADHD being what it is where I'm unable to bother with anything that doesn't interest me for some random reason. xD

I would link you to the comment where Fatshark gave their ok to it that I saw posted by someone else here sometime last spring I think, but I don't have it. But afaik all my Darktide friends do it and loads and loads of randoms I've met in the game do too. And as you can see from these forums, a lot of people here do too.

As to the whole "mods are cheats" thing, the issue was likely one of morality and technicality like those discussions almost always are. Bear with me you mod lovers please, read to the end before jumping to conclusions.

Mods quite literally *are* cheats. Technically they add features and improvements that don't exist in vanilla, and while some mods are merely cosmetic, most of them address issues that have an impact on gameplay. In Darktide's case, Healthbars makes it easier to spot enemies and determine whether they're alive or just downed where normally you couldn't, along with telling you how much hp they have left to make it easier to meet different breakpoints. True Level lets you see how much experience the player likely has in the game (just that one character but still), and helps determine the strength of your party before you ever even started the mission. While in mission, you can use this to keep an eye on the newbies and make better tactical decisions, like knowing whether you can trust someone to have your back or if you should be more careful since you're unlikely to have backup. Prior to the latest patch, Numeric UI would let you see everyone's current/max toughness & hp which vanilla users couldn't. Now post-patch when vanilla has that info too, this mod lets you know exactly how much ammo everyone has to better manage resources. Even now, the game only shows yellow = <50%, orange = <25% and red 0%, even though the values above 50% are just as important. If you find a big ammo when you're almost full, while someone else is just barely at 51%, obviously that someone else needs it far, far more. More than that, we can't even see our own max ammo.

There are many more examples. There's a mod that can give you flashlights for any weapon, letting you see in the dark even when you shouldn't and others can't. A mod that lets you block while chatting. A mod that displays your weekly status in mission screen. Mods that enable weapon-specific autofire by tapping primary fire in a way that maintains minimal recoil while making them extremely easy and accurate in even longer ranges. I suspect it's this same mod that can turn the psyker staff primary into a Gorgonum Stubber by spamming 5-10 shots a second. Mods that let you see what ranged weapons your teammates are using so you never stack 2 flamers etc. Mods that vastly improve scopes on guns like Helbore etc. so instead of a horrible iron sight that covers half your screen you'll have a actual scope with pinpoint precision. And the list of mods like these just goes on and on and on.

So there is no doubt that mods are cheating, none. The problem is that "cheating" itself is such a loaded word. Take Bethesda games for example. If you use console commands to adjust your height to 10% smaller so you don't look like everyone else, that's a cheat and will likely disable achievements. Yet if you go to some FPS PvP game with wallhacks, no recoil and autoaim & autofire, that's also cheating. They're both cheating. Even though anyone can tell there's a light year's distance between the two and one is infinitely worse than the other.

The main takeaway here is that while it's obvious that many of Darktide's most popular mods are definitely cheats and give advantages vanilla players don't have, they are ultimately minor in nature. Even a good player with mods is not going to be able to perform even close to the level of a great player without them. If this were a competitive game where every single fraction of a percent counts, it would be different. But it's not. So ultimately, I think this is a good approach from Fatshark and fits Darktide well: The people who want can customize the game as they like, while those who don't aren't forced to just to keep up. :>

Edit: Btw, I've used AHK scripts for weapon switching since Jan, since the devs couldn't make it work reliably with the server lags. And since the last patch I also started using it for a primary spam for my knife zealot (no way I'm gonna spam LMB 5x per second almost every second for potentially hours of gaming). That's cheating too.
Last edited by Arani; Oct 22, 2023 @ 3:54am
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Date Posted: Oct 21, 2023 @ 3:40pm
Posts: 27