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How is this a winning strategy? How does this benefit the Zealot at all? Sounds like just trolling to me.
This. Another character that is more focused on CC and trash clear can take up the front and the stealthy boi can then pick off all the bigger threats with ease.
The current talent trees allow you to build some really nice generalists that can handle every situation but don't excel in any single one like the more focused ones do.
1. Is not true
2. Is not true either, you can definitely get hurt by flames in stealth. I assume you were at the perimeter once and figured it didn't
3. How is this a bug?
4. Not true either, though only a modicum of the enemies will refocus from my experience
There's very little inherently wrong with Stealth Zealot. Not only are they best equipped for clutch plays (invis revives), competent players will just use it to move ahead a small bit then work their way back to the team. This is almost identical in function to Chastice the Wicked.
If you had played before this update you'd know people would run off solo far before stealth existed.
I like them in wok based recipes, but always find myself surprised how long they need to be cooked to be properly edible (not too crunchy). I found adding them right when sauteing the unions yields the best result.
A dilemma I continue to struggle with is whether to cut them in slices or strips. Cubes always felt much too artificial and makes them hard to identify.
They're not your typical Heavy Sword frontliners. Your mentality of "We have a Zealot, therefor we have a frontliner" is the issue here.
Having an Assassin is not much different from having a Sharpshooter. They tend to stay away from the frontlines. In return your frontlines will have an easier time due to specialists and elites being taken out.
i main stealth zealot this entire week for 50hrs
1. stealth to revive
2. get behind enemy lines to assassinate specials nobody can see, smack some random mobs get the invis back then stealth back to your team
3. stealth behind enemy ranged units to them into melee so they stop shooting at your team and they can move up
4. when against a horde i pop stealth and attack right away just for the sole purpose of 5sec the toughness dr which you can practically keep 100% uptime during the wave
5. stealth to reload your slowass flamethrower get into a nice position to carry your team
What situation will this character not cope with? If you need to kill a Nurgle creature, you can simply run away, raise a team and use them as cannon fodder.
Otherwise it's perfectly fine, and I for one am glad that Zealot is actually good compared to the state it was at the paid beta, I mean launch, where fully three quarters of our talents didn't actually work.
The game is "dead island", at the beginning of the game fast zombies can easily kill an inexperienced player. But I found a bug. There is a skill that reduces the visibility of zombies by 20%, but in the game itself this figure turned out to be 90%. As a result, for the zombie to see me, I had to approach him point-blank. Thanks to this, I completed the game without weapons using only a kick and 2 molotovs for the final boss.