Warhammer 40,000: Darktide

Warhammer 40,000: Darktide

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I despise Stealthy Zealoths
Playing as a Zealot, I tried out a stealth build with a knife.
and I think it's too strong. Since opponents do not see him for 6 seconds + another 6 seconds if his teammate is alive. The ability recharges in 4 seconds at high horde.

I found 4 bugs with this build.
1- The ability has 100% charge after activation. 2 - Fire does not cause damage if the flamethrower did not see the player.
3-invisibility does not end after the boss lord's force field attack. 4- Enemies are ignored after invisibility, even if nearby, if there is a living teammate.

I consider this character to be one of the worst companions, since during a horde attack no one sees him and all enemies and specialists attack the remaining 1-3 players, while Stealth Zealot fights back in a safe place, and the enemies next to him do not see him because of his dull intellect.

The winning strategy for this build is to help the team as little as possible and aggro as many enemies as possible, who will attack others.

In my opinion, even cowardly Ogre shooters are more useful, since they cover the rear with their carcass

While players with low skill are trying to survive in an “honest” way, this build parasitizes on broken game mechanics, making gameplay difficult for the entire team.
Originally posted by Starbarian:
Agree Zealoths are not suppose to have stealth they are tankly, fight DPS, Fast moving melee class.
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Showing 1-15 of 26 comments
Rema Oct 21, 2023 @ 6:31am 
ok
Eudicots Oct 21, 2023 @ 6:33am 
It is the best boss killing build in game currently. You do not have to play every role and its perfectly fine for one player in the team to be completely built to handle larger threats.
Neon Oct 21, 2023 @ 7:00am 
"The winning strategy for this build is to help the team as little as possible and aggro as many enemies as possible, who will attack others."

How is this a winning strategy? How does this benefit the Zealot at all? Sounds like just trolling to me.
Yasahi Oct 21, 2023 @ 7:01am 
Originally posted by Eudicots:
It is the best boss killing build in game currently. You do not have to play every role and its perfectly fine for one player in the team to be completely built to handle larger threats.

This. Another character that is more focused on CC and trash clear can take up the front and the stealthy boi can then pick off all the bigger threats with ease.

The current talent trees allow you to build some really nice generalists that can handle every situation but don't excel in any single one like the more focused ones do.
Snobby Hobo Oct 21, 2023 @ 7:02am 
You make yourself very little credible by outright lying.

1. Is not true
2. Is not true either, you can definitely get hurt by flames in stealth. I assume you were at the perimeter once and figured it didn't
3. How is this a bug?
4. Not true either, though only a modicum of the enemies will refocus from my experience

There's very little inherently wrong with Stealth Zealot. Not only are they best equipped for clutch plays (invis revives), competent players will just use it to move ahead a small bit then work their way back to the team. This is almost identical in function to Chastice the Wicked.

If you had played before this update you'd know people would run off solo far before stealth existed.
Calv Oct 21, 2023 @ 7:03am 
What's your opinion on carrots?
Snobby Hobo Oct 21, 2023 @ 7:14am 
Originally posted by Calv:
What's your opinion on carrots?

I like them in wok based recipes, but always find myself surprised how long they need to be cooked to be properly edible (not too crunchy). I found adding them right when sauteing the unions yields the best result.

A dilemma I continue to struggle with is whether to cut them in slices or strips. Cubes always felt much too artificial and makes them hard to identify.
Steinar Oct 21, 2023 @ 7:23am 
Assassination Zealots excel at breaking out of a crowd to focus down elites and specialists in the enemy backlines.

They're not your typical Heavy Sword frontliners. Your mentality of "We have a Zealot, therefor we have a frontliner" is the issue here.

Having an Assassin is not much different from having a Sharpshooter. They tend to stay away from the frontlines. In return your frontlines will have an easier time due to specialists and elites being taken out.
Lightalzen Oct 21, 2023 @ 7:24am 
only scum zealots stay stealthed for the full duration without any plans of doing anything,
i main stealth zealot this entire week for 50hrs
1. stealth to revive
2. get behind enemy lines to assassinate specials nobody can see, smack some random mobs get the invis back then stealth back to your team
3. stealth behind enemy ranged units to them into melee so they stop shooting at your team and they can move up
4. when against a horde i pop stealth and attack right away just for the sole purpose of 5sec the toughness dr which you can practically keep 100% uptime during the wave
5. stealth to reload your slowass flamethrower get into a nice position to carry your team
Last edited by Lightalzen; Oct 21, 2023 @ 7:25am
The author of this thread has indicated that this post answers the original topic.
Starbarian Oct 21, 2023 @ 7:31am 
Agree Zealoths are not suppose to have stealth they are tankly, fight DPS, Fast moving melee class.
HURT AND HATE Oct 21, 2023 @ 7:35am 
Originally posted by Neon:
"The winning strategy for this build is to help the team as little as possible and aggro as many enemies as possible, who will attack others."

How is this a winning strategy? How does this benefit the Zealot at all? Sounds like just trolling to me.
When I play protecting my team, I have only one weakness - My team, which does not protect my back. If you play invisible and don't protect the team, you won't have any weaknesses.
HURT AND HATE Oct 21, 2023 @ 7:40am 
Originally posted by Yasahi:
Originally posted by Eudicots:
It is the best boss killing build in game currently. You do not have to play every role and its perfectly fine for one player in the team to be completely built to handle larger threats.

This. Another character that is more focused on CC and trash clear can take up the front and the stealthy boi can then pick off all the bigger threats with ease.

The current talent trees allow you to build some really nice generalists that can handle every situation but don't excel in any single one like the more focused ones do.
Invisibility + Knife + throwing knives + 190% speed + 75% crits + heavy bolter.

What situation will this character not cope with? If you need to kill a Nurgle creature, you can simply run away, raise a team and use them as cannon fodder.
PK_Thunder Oct 21, 2023 @ 7:42am 
Zealot here. Literally none of that is correct. Crackhead zealot build is good, but the biggest problem with it is that it encourages things that would be bad habits in any other classes, such as running ahead and not staying in coherency.

Otherwise it's perfectly fine, and I for one am glad that Zealot is actually good compared to the state it was at the paid beta, I mean launch, where fully three quarters of our talents didn't actually work.
Super-Oursin Oct 21, 2023 @ 7:48am 
Did play with thos ninja zealot too... Never see thoses issues, heck I do like seing them destroy monsters when I'm aggroing them. Are they flexible ? For sure they aren't. Are they doing a good job as what they're supposed to do ? They sure are.
HURT AND HATE Oct 21, 2023 @ 7:51am 
Originally posted by Steinar:
Assassination Zealots excel at breaking out of a crowd to focus down elites and specialists in the enemy backlines.

They're not your typical Heavy Sword frontliners. Your mentality of "We have a Zealot, therefor we have a frontliner" is the issue here.

Having an Assassin is not much different from having a Sharpshooter. They tend to stay away from the frontlines. In return your frontlines will have an easier time due to specialists and elites being taken out.
An elite that hides in cover poses less of a threat than a horde and 5 specialists. Question: who are they most likely to kill when the invisible one hides? 1 second is enough and all enemies will lose interest in the Zealot.

The game is "dead island", at the beginning of the game fast zombies can easily kill an inexperienced player. But I found a bug. There is a skill that reduces the visibility of zombies by 20%, but in the game itself this figure turned out to be 90%. As a result, for the zombie to see me, I had to approach him point-blank. Thanks to this, I completed the game without weapons using only a kick and 2 molotovs for the final boss.
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Date Posted: Oct 21, 2023 @ 6:19am
Posts: 26