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you can still take the 25% ammo + confirmed kill and be practically the same as the old veteran except without the braindead get out of jail free card
On the other hand, for psykers this means you no longer need to constantly keep popping BB when just to upkeep the charges which honestly is well worth the trade in and of itself. Meanwhile veterans gained a whole ton of buffs too. They've never had something as powerful and ammo efficient as crit & rending Recon builds are now, nor infinite ammo Helbore III builds, not to mention the ability they now have to combine stuff like stealth or AoE knockback & toughness regen with insane melee power while still having vet weapons like the Helbore III, Plasma, and others.
But to stick to the point, Boltgun as a whole works differently now. You need to actually manage your magazine usage and remember to keep it loaded. While it lost the massive buffs from Pinning Fire and the ability to magdump 3-4 crushers down with that instant reload, it also gained huge utility from Surgical with a very fast stack time. So you can now snipe those same crushers or anything else more efficiently than ever before, and if you don't have the time you can just lob a Krak nade or 2 and that will be that. Ideally you'll combine the two so your Krak can kill 2-3 biggest threats while you can calmly slide back and snipe down the remainders, and take down as many crushers as before but with a fraction of the ammo.
As a whole, the biggest thing the patch did for vets was removing their insane passives, forcing the vet players to earn their success through the same manner of skill and choices with consequences as everyone else. For me at least, that made playing them much more interesting than before.
Uh, yeah no. They also lost the 75% toughness damage reduction during their ult. You know, the thing that made them unstoppable terminators.