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Not sure why you reply with a list of general remarks. You sure you even read the post?
Not sure why you feel offended. Just feel ok if someone does not agree to your point?
Some people on here should be studied.
Btw. sorry that I do not spend points to give you a clown for, as you might have hoped for.
That ship has sailed. BB is a badly designed Blitz straight from the gate.
This game does not leave you so much free time that you should need to slowly charge an ability that wastes two resources in one when a teammate shoots the special you're trying to BB. (You're losing both cast time and peril generation.)
Again, you absolutely fail to react to the point being made here. Just "it charge so it objectively bad >:(".
Bruh, it was bad before we had Assail or Smite. It has always been a dubious proposition to bother with as opposed to using a staff or gun. It has suffered from poor scaling with difficulties and breakpoints since Beta.
Smite is reasonably balanced. I use smite when I need that tool, but also swap to my staff or melee when I need those tools.
I only use BB when I feel compelled to get use out of what should be a fun ability.
I do mostly agree with your point regarding Assail; it's too much of a swiss army knife. Outside of heavy melee pressure, it solves too many problems and renders your staff and other stuff somewhat irrelevant.
Three thoughts:
1. BB or Brain Rupture (eye roll), was the first one developed and has had a lot more thought put into it. It has basically undergone a whole new revision vs the other two which are Aplha versions if you will. Though stacking up 3 Empowered BBs and dropping them on a Monster is super fun.
2. Smite without some kind of peril cost reduction is pretty meh now. Its CC ability is closer in use to BB, meaning more situational than spam happy like before. Even before the bug fix you could get hit/interrupted and it was worth building 3 stacks before spamming it around. I don't think damage is the answer to balancing it, more damage just makes the staff less useful. Peril reduction seems the only path, but that could lead back to your balance issue with it being spammed. Perhaps the 3 charges in the Empowered Psionics Keystone is what needs fixing as well, but that might screw up BB builds.
3. Assail is the odd man out. It's way overpowered for any Malce and under. It's kinda balanced in Heresy and it feels weak compared to the others in Damnation and beyound. I don't have a good solution here. Maybe a %of health with a modifier of some kind? Armor damage reduction? I don't know. It's a puzzle.
That's my thoughts. I agree with your premise.
BB was completely fine. Ask any experienced Psyker player on here (myself included). I did solo Damnation as Psyker, probably one of the very few. It was fine until Psyker started getting these ridiculous alternatives (also BB got gradually worse after a series of weird changes by Fatshark).
This was Psyker before all the changes: https://www.youtube.com/watch?v=SskhcICe-CU&t=106s
Assail is still a lot of value generation in Auric Damnation and Mealstrom, believe it or not. But it's certainly not going to be carrying any games there. The problem is just how much it incentivizes spamming to me; the player basically shuts their brain off and just spams it for a while until the Peril becomes too overwhelming (the shards themselves seem to never run out anyway).
I've not touched the new Smite just because of how much I despise it's design. It literally snyergizes with "just pressing the button more and longer". The previous infini-Smite was the most unimaginably boring experience I've had in this game.
If it was up to me to change them all, I'd probably something like this (all from T5 perspective):
Brain Burst
Smite
Assail
Honestly this is tricky, since I still feel like Assail is supposed to be BB's opposite: the blitz that gives ranged horde clear. The problem is that outside of some rare novelty builds and weapons, all of our staves save for Surge already do plenty of horde clear. Assail would pair very well with something like Bolt Staff from VT2, but we don't have anything like that. I can't think of a "good" way to change this one but I suppose if I had to try I'd go for something like this:
When you start comparing it to Blitzes outside just Psyker it's "not terrible", as I described it. In comparison to Assail there's not much reason to run it, but I despise Assail as is due to its generalist nature.
Smite shouldn't be channeled in my opinion. And it shouldn't reward "pressing it more". Perhaps something like a charged blast that inflicts heavy stagger and some kind of debuff, but more like a "shotgun" effect. At least that way people would have to think about what to do.
Assail is just... just delete it or something.
I have never liked BB, there is just no situation where it is a better option than my Staff or Melee weapon and the gap just grows as difficulty increases.
The latter part is definitely true. The first is definitely false. BB has various cases where it's worth using, but the amount of those use cases seems to be diminishing with every update Fatshark puts out.
It's also an ability that's tactical by definition in a game that becomes increasingly less tactical ("just spam more ♥♥♥♥" is essentially the approach to "difficulty" here).