Warhammer 40,000: Darktide

Warhammer 40,000: Darktide

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Force Sword without dodge infinite
The Force Sword has lost its most interesting feature, infinite dodges. I hope they can return, as it is a defensive feature that has been present since the beginning and did not harm the balance of the game. Let's speak out so that the infinite dodges return.
Last edited by Categorical-Imperative; Oct 25, 2023 @ 8:45am
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Showing 1-15 of 21 comments
Five Oct 25, 2023 @ 8:45am 
No fun allowed
Will Oct 25, 2023 @ 8:47am 
lol what
Ethical Lune Oct 25, 2023 @ 8:50am 
Seems like a reasonable change to me, force swords still have a ton of offensive strength and can block bullets, duelling swords would be a better choice now for dodging.
fungus Oct 25, 2023 @ 8:52am 
Yeah infinite dodges was a little wack tbh
like the dude above me said, they can block bullets and still does good damage, it had too much for one weapon before
Wally Oct 25, 2023 @ 10:48am 
it now has the dodge count of knives.
you won't even notice the "nerf"
Snobby Hobo Oct 25, 2023 @ 10:51am 
Originally posted by Wally:
it now has the dodge count of knives.
you won't even notice the "nerf"

Pretty much this. Only when you were being a complete spastic would you be able to leverage the infinite dodges. It's a complete nothing-burger "nerf".
Optimus Prime Oct 25, 2023 @ 10:53am 
if you think about it the force sword got a buff they upped its cleave
Nihil Oct 25, 2023 @ 10:53am 
What? You had infinite dodge with force sword?
I honestly rarely used it. Man..... :D
Slymoon Oct 25, 2023 @ 11:11am 
Sounds worse than it is...

I play both: deflection/ dodge psyker & knife bleed zealot - doesn't feel any different.
Le Hatch Oct 25, 2023 @ 11:23am 
If you manage to dodge 5 times without using a shove once, swinging once, or otherwise creating any form of space to let the dodge timer reset once in the span of 5 dodges you deserve an award.

The Darwin award.
Auftragsmoerder Oct 25, 2023 @ 11:27am 
first post best post
Capac Amaru Nov 16, 2023 @ 3:50am 
Originally posted by Wally:
it now has the dodge count of knives.
you won't even notice the "nerf"

"Won't even notice the nerf"

*Jumping into enemies constantly from muscle memory.*
Mulqueeny Nov 16, 2023 @ 4:28am 
Originally posted by Capac Amaru:
Originally posted by Wally:
it now has the dodge count of knives.
you won't even notice the "nerf"

"Won't even notice the nerf"

*Jumping into enemies constantly from muscle memory.*

I fixed this problem by changing he jump key from space bar.
Arani Nov 16, 2023 @ 4:29am 
Originally posted by Categorical-Imperative:
The Force Sword has lost its most interesting feature, infinite dodges. I hope they can return, as it is a defensive feature that has been present since the beginning and did not harm the balance of the game. Let's speak out so that the infinite dodges return.
I have somewhat mixed feelings about this. :c

I've mained 2 psykers on T5+ since release, so explaining the full story would just make this into another blog and I'm gonna skip that. Sufficed to say, I shared your views at first. Prior to patch #13 psykers were already crazy strong, but required way more skill than the rest to play well enough, and *way* more skill than vets used to. Psykers had already gotten tons of (unnecessary) buffs in the first 6 months since release. And with patch #13's massive buffs and super easy Smite & Assail, many of us main psykers grew concerned that with this new focus on making psykers the next vets - as in the super easy mode class -, they would have to nerf our core toolkits. So when they announced the removal of infinite dodge I wasn't surprised, but I was extremely worried that it was just the start of many many more nerfs.

But the continued nerfs to Assail and controlling the exploits, bugs and etc. without compensating buffs have restored my faith somewhat. I do miss my infinite dodges, but between 5 dodges + 1 and extended duration from Anticipation and Deflector I can live without them. Well, usually. :> Integrity and transparency is important to me, so I can't with good conscience claim that the infinite dodge was exactly balanced either. With even some proper peril management in skilled hands, as long as you paid attention to your positioning it made it nearly impossible to die, especially if you had something like Trauma that could handle anything aside from muties.

And fact is, the Force Swords (aside from Obscurus) are still crazy strong. Both Illisi and Deimos with Slaughterer IV and Deflector IV are absolute monsters that other classes can simply look at in awe and envy. Even the Duelling Sword IV that I've really taken a liking to lately can't compare despite having its niche in anti-everything crit stabs. :>
Last edited by Arani; Nov 16, 2023 @ 4:29am
Moffin Bovin Nov 16, 2023 @ 5:13am 
to be fair, infinite dodge is too strong to consider other options. Which isn't great for balance or variety.

But, i feel that dodge in general could do with a buff. Especially a slight reduction in the time for the window from 1 dodge to the next counting to the dodge count. It really doesn't take much for most weapons to hit the dodge limit and when you have disablers being spammed at you it can feel a bit cheap to just be stuck unable to dodge.

Its one aspect of the gameplay where vermintide just feels better.
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Date Posted: Oct 25, 2023 @ 8:42am
Posts: 21