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On what difficulty though? That's the question. The VId build on damnation was very mediocre already but now Veteran is getting more and more put into a place where it only has 1-2 viable builds, making the game boring.
Deadshot's pure damage increase annihilated everything before patch 13 with bolt guns and sustained fire. It wasn't even close, and that was before considering the other trash options in that tree like grenade bleed.
Posting this in every thread now?
Well, don't mind me, that post is needed in nearly every thread.
Giving up toughness / Wound curios to stack 3 stamina ones sounds really clowns if you ask me.
You have to have at least 9 stamina just to match the performance of deadshot in patch 13, that is a big investment into just stamina.
My man, Boltgun is not a good example given how overall lackluster the weapon really is, I loved to use it before the class rework, but now it just kinda doesn't hold up to the lasguns, especially thanks to the Krak grenades solving all the problems of every lasgun.
So in 12.5 seconds your entire stamina bar was empty if you just waited.
4% per shot, pretty much 25 shots and bye bye stamina (ofc realistically speaking way less shots as both tick down).
Now with 0.75, at 6 stamina it would be 8 seconds (loss of 4.5)
At 9 stamina it would be 12 seconds (loss of 0.5)
At 10 stamina it would be ~13.25 seconds (gain of 1.25 seconds) which you can easily get with a curio +3 and the +1 on the skill tree. (assuming the weapon has a base of 6 stamina).
Which means at 9 stamina, youre pretty much the same, below 9 its worse, above 9 WAY better.
For the shots department, if we go with the base stamina (6) it would be 24 shots (so you lose a whole 1 shot compared to before).
And per stamina you get 4 shots, so you can add 4 shots for each stamina.
Having more than 6 stamina means you have more shots total.
So as long as your gun says "+4 stamina" in the stats, you will have 6 stamina since you base stamina is 2.
If you really want to go crazy, with the 6 base stamina, you can add 2 stamina via a perk, get 9 from curio and 1 more stamina from the skilltree.
Thats a whole 18 stamina, you can stay scoped and have the effect for a whole 24 seconds, and you cover a whole 54 shots with it.
If you then also go for stamina regen, you get your whole stamina bar in roughly 8 seconds back.
Ergo, deadshot is worse for guns that want to take their time to place shots and dont want to invest into stamina in the slightest, but for guns that just shoot a lot its way better.
"More valid option"
Dawg, +3 stamina curios were the only useful curios and still are on every character. +9 Stamina, 45% Sprint Efficiency, +36% Block Efficiency, +36% Stamina regen. It's all you need, just don't get hit and the curios help with that.
Yes and no, deadshot requires a much bigger investment to be of much benefit now, especially as the 6 stamina guns are actually quite few, most having 3-4 stamina, also, even with as much stamina regen as one can get, it is a agonizingly slow experience to regen 18 stamina, it takes millenia, vs before where you'd just have 3 bars and it'd regen almost instantly.
Great bait mate.
More of a skill issue if you're using anything else as a crutch.
Good, it should have never been allowed on any of those ifp so this is a step in the right direction.
As someone showed above, the difference between old and new is actually very close for most weapons without curios. This opens a lot of build potential in my opinion and is in fact a massive buff if you can part with one of your health/toughness curios.