Warhammer 40,000: Darktide

Warhammer 40,000: Darktide

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Deadshot is dead
0.75 whole stamina bars per second and then 0.25 per shot? you can get like 2-3 shots out with a Helbore before you're out of stamina, and don't even try using it with a recon lasgun anymore, only thing this now useless perk actually works for is if you make all of your curious pure stamina, and even then, I'd rather take more wounds, health, toughness and corruption resistance than trying to make this work.

Please fatshark, PLEASE, bring this all down so it doesn't drain your entire pool in 3 seconds, it should be like 0.25 per second and 0.1 per shot or something, if not even lower, or perhaps make it dependant on what gun you're using, cause this perk is now useless on lasguns, autoguns and boltguns.
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Showing 16-30 of 56 comments
♥Radditude♥ Oct 25, 2023 @ 12:11pm 
Originally posted by Orl:
With two +3 stamina curios along with +12% stamina regen on each of them, I can unload a full magazine with the Mk 1 Agripina autogun before running out of stamina, and it is a serious game changer when it comes to dishing out a lot of damage. It is far from useless on autoguns, with the right curios that is.

On what difficulty though? That's the question. The VId build on damnation was very mediocre already but now Veteran is getting more and more put into a place where it only has 1-2 viable builds, making the game boring.
boss_429s Oct 25, 2023 @ 12:45pm 
Originally posted by EisenhowerShower:
Deadshot's always been a trap option, and it seems they're just making it worse.

Deadshot's pure damage increase annihilated everything before patch 13 with bolt guns and sustained fire. It wasn't even close, and that was before considering the other trash options in that tree like grenade bleed.
Chaoko99 Oct 25, 2023 @ 1:39pm 
if you guys have no stamina it will suck, consider having stamina.
Auftragsmoerder Oct 25, 2023 @ 2:01pm 
Originally posted by Five:
No fun allowed

Posting this in every thread now?

Well, don't mind me, that post is needed in nearly every thread.
just.dont.do.it Oct 25, 2023 @ 2:03pm 
Originally posted by ♥Radditude♥:
On what difficulty though? That's the question.
Difficulty doesn't change anything about your stamina.
♥Radditude♥ Oct 25, 2023 @ 2:39pm 
Originally posted by just.dont.do.it:
Originally posted by ♥Radditude♥:
On what difficulty though? That's the question.
Difficulty doesn't change anything about your stamina.

Giving up toughness / Wound curios to stack 3 stamina ones sounds really clowns if you ask me.
Originally posted by ♥Radditude♥:
Originally posted by just.dont.do.it:
Difficulty doesn't change anything about your stamina.

Giving up toughness / Wound curios to stack 3 stamina ones sounds really clowns if you ask me.
It really is, plus 6 more stamina would only put you on equal terms to what deadshot was like before, you're just less tanky with the same damage output.
Originally posted by Chaoko99:
if you guys have no stamina it will suck, consider having stamina.

You have to have at least 9 stamina just to match the performance of deadshot in patch 13, that is a big investment into just stamina.

Originally posted by boss_429s:
Originally posted by EisenhowerShower:
Deadshot's always been a trap option, and it seems they're just making it worse.

Deadshot's pure damage increase annihilated everything before patch 13 with bolt guns and sustained fire. It wasn't even close, and that was before considering the other trash options in that tree like grenade bleed.

My man, Boltgun is not a good example given how overall lackluster the weapon really is, I loved to use it before the class rework, but now it just kinda doesn't hold up to the lasguns, especially thanks to the Krak grenades solving all the problems of every lasgun.
Emilia Tempest Oct 25, 2023 @ 3:29pm 
Previous deadshot was 8% per second.
So in 12.5 seconds your entire stamina bar was empty if you just waited.
4% per shot, pretty much 25 shots and bye bye stamina (ofc realistically speaking way less shots as both tick down).

Now with 0.75, at 6 stamina it would be 8 seconds (loss of 4.5)
At 9 stamina it would be 12 seconds (loss of 0.5)
At 10 stamina it would be ~13.25 seconds (gain of 1.25 seconds) which you can easily get with a curio +3 and the +1 on the skill tree. (assuming the weapon has a base of 6 stamina).
Which means at 9 stamina, youre pretty much the same, below 9 its worse, above 9 WAY better.

For the shots department, if we go with the base stamina (6) it would be 24 shots (so you lose a whole 1 shot compared to before).
And per stamina you get 4 shots, so you can add 4 shots for each stamina.
Having more than 6 stamina means you have more shots total.

So as long as your gun says "+4 stamina" in the stats, you will have 6 stamina since you base stamina is 2.

If you really want to go crazy, with the 6 base stamina, you can add 2 stamina via a perk, get 9 from curio and 1 more stamina from the skilltree.
Thats a whole 18 stamina, you can stay scoped and have the effect for a whole 24 seconds, and you cover a whole 54 shots with it.
If you then also go for stamina regen, you get your whole stamina bar in roughly 8 seconds back.

Ergo, deadshot is worse for guns that want to take their time to place shots and dont want to invest into stamina in the slightest, but for guns that just shoot a lot its way better.
Alio Oct 25, 2023 @ 3:33pm 
Originally posted by Snobby Hobo:
Originally posted by EisenhowerShower:
Deadshot's always been a trap option, and it seems they're just making it worse.

Lol no. Deadshot was a staple for various marksmen builds, including the Stub Revolver and most Headhunters.

The idea here was obviously to push +stamina bars curios as a more valid option, but the perk would have needed a buff for the massive nerf this new cost is compared to the old. Only Stubby users barely feel the difference.

"More valid option"

Dawg, +3 stamina curios were the only useful curios and still are on every character. +9 Stamina, 45% Sprint Efficiency, +36% Block Efficiency, +36% Stamina regen. It's all you need, just don't get hit and the curios help with that.
Originally posted by Emilia Tempest:
Previous deadshot was 8% per second.
So in 12.5 seconds your entire stamina bar was empty if you just waited.
4% per shot, pretty much 25 shots and bye bye stamina (ofc realistically speaking way less shots as both tick down).

Now with 0.75, at 6 stamina it would be 8 seconds (loss of 4.5)
At 9 stamina it would be 12 seconds (loss of 0.5)
At 10 stamina it would be ~13.25 seconds (gain of 1.25 seconds) which you can easily get with a curio +3 and the +1 on the skill tree. (assuming the weapon has a base of 6 stamina).
Which means at 9 stamina, youre pretty much the same, below 9 its worse, above 9 WAY better.

For the shots department, if we go with the base stamina (6) it would be 24 shots (so you lose a whole 1 shot compared to before).
And per stamina you get 4 shots, so you can add 4 shots for each stamina.
Having more than 6 stamina means you have more shots total.

So as long as your gun says "+4 stamina" in the stats, you will have 6 stamina since you base stamina is 2.

If you really want to go crazy, with the 6 base stamina, you can add 2 stamina via a perk, get 9 from curio and 1 more stamina from the skilltree.
Thats a whole 18 stamina, you can stay scoped and have the effect for a whole 24 seconds, and you cover a whole 54 shots with it.
If you then also go for stamina regen, you get your whole stamina bar in roughly 8 seconds back.

Ergo, deadshot is worse for guns that want to take their time to place shots and dont want to invest into stamina in the slightest, but for guns that just shoot a lot its way better.

Yes and no, deadshot requires a much bigger investment to be of much benefit now, especially as the 6 stamina guns are actually quite few, most having 3-4 stamina, also, even with as much stamina regen as one can get, it is a agonizingly slow experience to regen 18 stamina, it takes millenia, vs before where you'd just have 3 bars and it'd regen almost instantly.
Originally posted by Alio:
Originally posted by Snobby Hobo:

Lol no. Deadshot was a staple for various marksmen builds, including the Stub Revolver and most Headhunters.

The idea here was obviously to push +stamina bars curios as a more valid option, but the perk would have needed a buff for the massive nerf this new cost is compared to the old. Only Stubby users barely feel the difference.

"More valid option"

Dawg, +3 stamina curios were the only useful curios and still are on every character. +9 Stamina, 45% Sprint Efficiency, +36% Block Efficiency, +36% Stamina regen. It's all you need, just don't get hit and the curios help with that.

Great bait mate.
Alio Oct 25, 2023 @ 3:51pm 
Originally posted by Zoldorf Da Orknerd:
Originally posted by Alio:

"More valid option"

Dawg, +3 stamina curios were the only useful curios and still are on every character. +9 Stamina, 45% Sprint Efficiency, +36% Block Efficiency, +36% Stamina regen. It's all you need, just don't get hit and the curios help with that.

Great bait mate.

More of a skill issue if you're using anything else as a crutch.
Zef Oct 25, 2023 @ 3:58pm 
Originally posted by Zoldorf Da Orknerd:
this perk is now useless on lasguns, autoguns and boltguns.

Good, it should have never been allowed on any of those ifp so this is a step in the right direction.
COMRADE Oct 25, 2023 @ 4:18pm 
Running a single +3 stamina curio and the perk tree +1 stamina has been nuts with the Kantrael MG XII + headhunter. You have so much crit potential, especially if you invest in stamina regen on your curios.

As someone showed above, the difference between old and new is actually very close for most weapons without curios. This opens a lot of build potential in my opinion and is in fact a massive buff if you can part with one of your health/toughness curios.
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Date Posted: Oct 25, 2023 @ 8:41am
Posts: 56