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Повідомити про проблему з перекладом
I don't see a problem with all classes or weapons being able to do the same damage. The important thing is to know how they do it, some can be from burts, others from damage over time, others from sustained damage, etc...
So you're just saying that FS should've just nerfed things via a more roundabout, time consuming process? Because buffing everything to balance things out rather than buffing and nerfing as necessary is just that, and that's just silly. Also i don't think it's really all that much of a strawman when OP is effectively saying that nerfing shouldn't be a thing in PvE games, as if the argument is somehow different for PvP games.
To improve a weapon you don't need to inflate numbers, you just need it to be useful, it's that simple.
Because all of these issues, including this entire discussion thread stems from the negativity that's inherent with nerfing things
I would much rather the devs just take the time to carefully buff something to appropriate levels and move on doing other things for the game <<<
I don't see the problem with getting there via nerfs, i don't see why you would need to only ever buff things instead. Ultimately what matters is that the game is balanced, i fail to see why you need to go about it in a roundabout way to please people who see a minus and go "NOOOOOOOOOOOOOOOO!!!!!!!!!". Again, that's an issue with the people, not the game.
If something stands out as being overpowered, it makes far more sense to nerf that one thing, rather than change everything in the game to work around said thing.
People said the same thing, when they balanced Power Cycle for Vet.
And the end result was that you couldn't equip power sword on higher diff., and play with your monitor turned off. You actually had to put some brain cells towards the task of playing the game.
buffed everything up to pre class rework guardsman levels, there would be threads of people like me complaining that power creep is already ruining the game, as it already has so many others of a similar design philosophy. And hell, even if nerfs somehow had such a massive effect on the community, I'd still rather have a good game with an abrasive and ♥♥♥♥♥♥ community than an unbalanced nightmare of a game with a half decent community
Nerfs are fine when there is PvP or competitive mode involved. But in this type of video games I only see negative things. And if you don't believe me or have doubts, so be it, look at the number of players who will play in two weeks. I guarantee it won't increase.
This could all be avoided if they simply nerfed the OP thing down to a similar level as everything else. No need to rebalance the entire game around it.
I already explained why "You'll see in X amount of time" is a pointless thing to say, but alright.
And again, why does it become any different in a competitive or PvP setting? just buff everything until it's balanced! It's just as dumb there as it is here. Something stands out as being too weak? Buff it. Something's too strong? Nerf it. Simple as, you don't alter the entire damn game in order for it to better match the things that stand out.
When a few things are OP, and the rest seems better balanced, it makes sense to nerf those few things because it is less work, and less can go wrong.
Yes, some frustrated players will leave the game. But the game will be better for the changes, since better balance makes a game feel like the player has more choice, and perhaps that means more people will feel enticed to play the game.
Think about the alternative. They buff everything else, which is more work, then the game is too easy no matter what you play, so they have to buff the enemies too. It makes far more sense to nerf a few things and piss off a few people.
Nerfs are a positive thing, but not in this type of video game. These games are made so that people can play for a few hours, have fun and have a good time with or without their friends. What you are promoting when you nerf these video games is frustration, frustration knowing that the build you built has been nerfed, that you spent 10 or 15 hours building it and then it comes to nothing. This is not a positive thing for the players. Something positive would be not to nerf anything and MODIFY other classes, weapons and talents so that they are competitive and comparable to the others that are already used and effective. What would this cause? Well, people want to try the new modifications they introduced. This generates several things, the first is that it does not generate any frustration or waste of time, because it knows that if another build that was made at the beginning is going to remain the same (since they do not nerf anything), second, it will invest more time in the game You're going to have to try and get those new weapons talents etc... that they have introduced.
its not just that. the more things you change, the more likely you are to ♥♥♥♥ it up.
if something is too strong you can nerf it, but if you mess it up and over nerf it you can still bring it back up in teh next patch. You have a point of reference for what is too far and what is too weak. so, you are more likely to get it right on the 2nd or 3rd try.
but buff everything? you have a very high chance of messing something up and going too far. If your mentality is to only buff then you have no choice but to buff everything again. except this time you have no point of reference for whats too much. You are going to mess up again and again and again with no light at the end of the tunnel.