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When exactly did they ever do great? Because even the War of the Roses community already knew and tried to warn us during Vermintide 1 that Fatshark is a terrible developer.
Same goes for Vermintide 2, since 3.4% of its players ever got all the characters to level 30 and it's all-time peak of 104 000 players happened just before Darktide launched with its peak of about 108 000 players, and has gone down to similar daily peaks as Darktide, even slightly lower than that.
The bugs and lack of content which have been supposedly issues for Darktide are not there in Vermintide 2, yet that game has almost the same exact drop as Darktide. So it's not due to lack of content & bugs at all, it's the core structure of both of these games which have an endgame grind where only about 3.4% of the playerbase EVER goes into.
Even if Darktide had four times the content and no bugs at all at launch, I guarantee you the player drop in 6 months would have been the exact same.
Its almost like one of these two games was free which resulted in the big spike of users, plenty of which tried it once for whatever, just to never touch it again when they realized its not for them.
While the other had to be bought full price on launch by people who are interested in it, many of which came from VT2, many of which have been hyped by marketing, a game based on a much bigger and more popular franchise and which still couldn't keep a higher playerbase than this 5yo game had.
It's almost like because its in a terrible state and people are incredibly disappointed with it. It's almost like it was at 27% positive score at its worst point....
It's almost like you have no idea what you're talking about and just make random connections.
Absolute nonsense. Games like PD2 and DRG show that perfectly. Coincidentally two games with regular content drops and way better management.
Any more coping you wanna get out of the way buddy?
After DT they deserve that Tencent takes them over fully and just lets them toil away on some mobile games.
The only bad part is that the businesses in this industry are usually punishing the wrong people the hardest for these failures.
I'm with you on this. There's probably a texture artist working at FS who really cares. But he's not in a position to do anything about anything that matters. All he can do is just make more textures.
Yes, Vermintide 2 was in a free giveaway just before the launch of Darktide, and got that all-time peak of about 104 000 players. These players were real players, it's odd that you are trying to deny reality here. At launch, Vermintide 2 had a peak of 73 316 players so Darktide sold better, which is to be expected since 40k is more popular than Warhammer Fantasy.
We can do the math from Vermintide 2's launch peak of 73 316 too if you so wish; 6,4% of that remains if we look at the most current 24 hour player peak. Not far from the 4,4% if we look at the all-time peak of 104 323.
But the fact is, that peak of 104 000 players is a lot more relevant number because it happened right before Darktide released and Darktide had a very similar amount of players, about 108 000 as I've said, and a similar amount of time has passed since for both games.
Vermintide 2 is polished, has years worth of more content than Darktide and yet in the same amount of time has lost the same amount of players. The Steam achievement of getting all characters to level 30 is a lifetime tracker for the game, so it's extremely relevant as well and indeed says a lot when it's the same 3.4% as Darktide has.
No matter how much you deny reality and objective facts, this statistic shows that the player retention is pretty much identical for both games, if the bugs and lack of content have an effect on player retention it's only a fraction of one percentage.