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Zgłoś problem z tłumaczeniem
shotgun is NICE, and special ammo is extremely satifying to unload on coming horde (aim head level and see entire first row drop).
boltgun is for extremists who want to spray&pray close range and focus big monsters/ogryns rly close range (no any further use, gun sways like a ♥♥♥♥♥ and recoil is like a wild mule, so you wont be sniping anything faster than basic lasgun)
pistols and autoguns? up to personal preference, seen those enough in other games. autoguns absolutely devastate anything when paired with special ability, though, but ammo count is low.
melee weapons: chainsword is W40k. you wont see this in any other game. Rev it up and kill anything (ogryns, armoured troopers, Abaddon). Also cool execution kill-move is rev+parry-attack, that move is SICK.
Otherwise powersword is solid, when powered up it can quickly clear the zone, but it needs to be powered up constantly otherwise it is like slapping with a wet towel.
spades and axes and rest are for those "wee i slide rly fast" speedrunners that you see die the first minute.
Shovel are meme weapon. You have to kill your targets as soon as they appear, not just push around and add them to already long list of targets that you need to kill, basically wasting everyone's time. You can dodge a crushers overhead swing with heavy stubber and -25% dodge distance, wtf?
Knife has very poor cleave. Tactical axe has brutal momentum and 2 strong +power blessings, with faster attack speed, bonus crit/crit DMG your DPS are on par with combat axe. Why even consider a toothpick as a weapon if you can bring axe?
high damage
mid cleave dmg
high finesse
high cleave targ
Perk 1: 20-25% vs maniac
Perk 2: 20-25% vs flak
Blessing 1: Slaughter T3-T4
Blessing 2: Power Cycle T3-T4 or Brutal Momentum T3-T4
Alt Melee Antrax Axe
Same Perks
Blessing 1: Brutal Momentum T3-T4
Blessing 2: Headtaker or Thrust T3-T4 (i prefer Head Taker)
DECIMATOR BLESSING IS TRASH IF U GET HIT OR STUMBLE OR SERVERLAG YOU LOSE DAMAGE BUFF STACK. TRASH BLESSING.
Bolter:
Max Damage
Max Reload
High Collateral
High Stability
Perk 1: 10% reload speed
Perk 2: 20-25% Flak or Maniac or Carapace or Unyielding
Or 10% vs Elite
(Versus Flak gives the most utility)
(Versus Maniac helps melt Mutie from 6 to 5 hits also two tap head Rager)
(Versus Carapace only useful for Crusher from 6 to 5 hits)
(Versus Unyielding good for bosses, Reapers go to 3 tap, Bulwark go to 3 tap)
(10% vs Elite will not lower hits to kill. But will help last hit an already damaged Elite)
Blessing 1: Pinning Fire T3-T4
Blessing 2: Glory Hunter T4 for survival or Shattering Impact T3-T4 for lower Hits to Kill. SI T3 llowers hit to kill by 1, T4 lower hit to kill by 2.
All 17% Toughness Curios
-4% Combat Ability CD Reduction
-30% Toughness Speed Regen
-whatever else you want, i like making more money and have another set for stamina regen and another set for revive speed for the throwers.
Feat 1: Exhilarating Takedown
Feat 2: Reload Speed w/1 in mag
Feat 3: 75% Toughness Dmg Reduc
Feat 4: Reload Speed on Elite Kill
Feat 5: Counter fire or Monster Killer (i prefer Monster Killer)
Damnation Hi Int Shock is not about defense and survival, its about protecting yourself by killing everything as fast as possible and correctly timing your reloads...also sadly relying on your teammates to carry their weight >.<
The stacks gained is so quick and easy that its will good.
You mostly lose the stack if you block or you miss an attack. Headtaker is definitely reliable since its stack and duration based rather stack, duration and Chain based.
Far from a trash blessing and a good alternative if you don't have Headtaker or just want more DPS than Headtaker over uptime.
Its like saying Rampage T4 is suitable alternative to Slaughterer T3. Its not. Its Trash.
Wat? You dont know what you are talking about. High Stability Bolter recoil reset is 1 second. ADS shoot count 1 shoot. Its pixel pin point accurate and maps anything in the head. Train yard consignment you literally despawn the snipers at the hold when they appear at any of the 3 spawn points, and failing to execute them, you stagger them in one shot because of the aoe and finish them on a body. Why do you need to snipe faster than the MG12 when they both 1 hit to the head at range out side of volley fire? And they both have the similar recoil reset rate?
The bolter out classes the MG12 in everything but clip size/ammo econ, which is a non issue at Heresy because ggez and becomes irrelevant at Damnation because you gain +2 ammo for every non fodder kill and an optimized bolter kills everything in 4 or less. Its even more irrelevant at hi int or shock gauntlet or snipers or hounds because you are flooded with ammo regen on kill.
The only gun that is superior to bolter is the plasma cannon. Wump Wump penetrating more cover, lower hits to kill w/similar ttk, even better ammo econ to regen ratio. Only thing it lacks is precison, which a player doesnt need because the projectile is the size of a pox burster.
You are right. I misremembered that. All 3 Combat Axes have Penetration.
That highly depends on the skill of your teammates and what they expect you to do. You don't take the Shovel to stand in the horde and kill it. You take a shovel to stun an enemy and disengage from said enemy, letting your Teammates deal with them, as you return to doing your job.
The Shovel is valued for the strong push, the dodge distance and its ability to stun crushers via a Thrust to the head. If build it with Decimator or Uncanny Strike and Skull Crusher you will also quite push its stagger and get the Shovel over the 300 weakspot damage break potential for the Poxwalker on Damnation. The problem is that it suffers from the Cleave limitation of blunt weapons.
It isn't really a fighting weapon. You use it to disengage and then return to shooting things, letting your teammates deal with the Melee enemies.
You can just circle stafe them, without dodging at all, provided your ping is good enough. That wasn't and isn't the point.
( And just to make it clear: My recommendation was not the Shovel or the Knife, but the Combat Axe )
4 times the sprint speed multiplier and 1,5 times the dodge distance and a First Target instead of a Critical Bonus stat.
If your goal is to be defensive, and only use the Knife to dispatch the occasional groaner or poxwalker that trickles in from behind, then the Knife is preferable.
The Sprint speed allows you to catch up more easily with the team if you stood a bit to long on overwatch. The Dodge distance helps you clear the horde to quickly throw Volley Fire and counter snipe the sniper or a Grenadier...
As i pointed out neither Shovel nor Knife are an offensive pick, they are defensive choices you pick to do what the Veteran does best... be on overwatch, killing Gunlines and Specials. You leave the melee fighting to other classes that do a much better job at it.
In a game about killing things to clear levels...why would you settle for an unreliable buff, when you can have a guarenteed one?
Dunt be a scrub, go get dubs!
25% more power. Decimator stacks 10 times with max 5% power, Headtaker stacks 5times with max 5% power. You gamble on maintaining the stacks to get 25% more power, compared to the sure fire pick of Headtaker.
Or ya know, finish all the ranged threats then equip PS and finish all the melee ones.
Someone should really make a video on Zealot vs Brogryn vs Veteran horde time to clear. Im not convinced they are better in Time to Kill or Hits to Kill.
Like which Zealot melee weapon and Ogryn melee weapon insta gib up too 33 targets in 3 swings/6 seconds? (2 second heavy swing)
Yes that is the discussion on Decimator (trash) vs Headtaker (mint)
Rampage and Slaughterer are different by major comparisons since one is power with stacks and the other is just pure Damage. Still, if you don't have a Slaughterer at all, Rampage is a better alternative until you get one.