Warhammer 40,000: Darktide

Warhammer 40,000: Darktide

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Vindicare, Eversor, Culexus and Callidus Assassins when?
Asking the real questions.

Will settle for a Tech-Marine with Turrets xD :admech:
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Αναρτήθηκε αρχικά από Logen Neuf-Doigts:
we're far below that power scale sadly

Exactly!

Let's say the average untrained human beeings combat power level is about 500.
An average imperial guard is about 1500.
An inquisitorial agent like the ones we play around 3000.
An "average" space marine about 6000.
Then I would put imperial assassins over 9000.
Αναρτήθηκε αρχικά από Bane:
No way, I refuse to believe that even just one of the assassin classes couldn't be fairly implemented and or properly balanced appropriately alongside the current sanctioned playable types. This is a mission executed by the Inquisition after all. Could even be an assassin that failed terribly and thus fallen from grace much like the rest of the character ilk.

And if that Assassin came from an Ordo Assassinorum temple and not just from a Death Cult, then it would be disposed of, because letting it roam free would be to dangerous for everyone.

And that is assuming it even still has a semibalance of humanity left, which isn't given for most of the big Temples. Callidus would be the only one "normal" enough for it, and even they go through rigerous brainwashing and breaking of their sense of self to allow them to completely take on the role of a mark, to the point where not even mindreading gives them away.

We aren't talking about just some random Death Cult assassin... we are talking of the equivalent of people qualifying for the training in one of these temples by being the best and most promising assassin on their entire solar system... and that is your "recruit" level... and only the best of the best of the recruits make it through the training alive.

Assassins of these Galaxy League Assassination Temples are superhuman enough to, arguably, kill a Primarch (like say Konrad Cruze, though its arguable if he allowed himself to be killed).

Αναρτήθηκε αρχικά από Bane:
Perhaps there could be special sanctioned missions, enabling a class type to be employed?

No, there couldn't be. Again, these Assassins have a very specific purpose. Vindicare Assassins don't just get employed because they are good snipers. Vindicare assassins get employed because regular Snipers cannot get close enough. If you need someone whose body and mind has been altered to the point that they can stake out a window on a balcony from kilometeres away, without moving a muscle for 2-3 months.. then you send a Vindicare. They ain't just an Assassin with a fancy Sniper Rifle.

Same with the Callidus.. they are infiltrators, shaped, molded and enhanced to take on the shape of anyone, become anyone, to get close to their marks.. and they don't expect to survive.

Eversor, isn't some drugged up junkie. Evasor Assassins are molded into a mindless monster, that is so dangerous that they are put into stasis and only deployed from Orbit, because they cannot even comprehend friend from foe anymore. All they do is murder everything and then explode like a bomb. An Eversor is sent to make a statement. To send everyone the message that if you mess with the wrong people you will be dying the most gruesome and horrible death imaginable.

And Culexis aren't just Blanks, they are Nulls (Just like Psykers Pariahs come in grades from mild irritant to lethal dose). A walking negative black hole of warp energy... Blanks are already uncomfortable to be around, to the point that some Psykers loose their mind in their presence. Nulls... are actively harmful for Psyker. You could never put a Culexis with a Psyker Character onto the same team... and more importantly Culexis are only employed if there is a suitably high value Psychic Target for them to be justified to even be deployed.

Αναρτήθηκε αρχικά από Bane:
That you get to play as an Ogryn, which works fantastically in my opinion, opens up some leeway I would think to some other player class types.

The Assassins you mention do not even play in the same league as Space Marines, let alone Ogryns. We are talking Power Level of Adeptus Custodes here. You send a Vindicare, Callidus, Eversor or Culexis when you need a Space Marine CHaptermaster dealt with and expect it to either murder the entire chapter along with it, or at least leave a suitable message for the rest of them.

Αναρτήθηκε αρχικά από Bane:
The Eversor (my personal fav) is a pure jacked up brute focused on melee (or anything within arms reach) and has the ability to go full rage mode with a special gear that provides debuffs to enemies in the immediate area. Would pair just fine along the Ogryn class albeit enjoy a more focused melee approach.

Of all the Assassins you listed, they are the least human. The Eversor is the least suited to work in a team. Vindicare and Callidus you can put into team ups... an Eversor... that is just a bundle of rage, hurt and death.


That all being said... could there be an Assassin Class? Yeah, there could be. You could have any random minor Death Cult Assassin here... this is where the Official Assassin Temples recruit their people from, after all.

They'd still be bad-A... could still wear a Skintight suit.. or be a roided up berserker. Yeah, that would be possible. But not one of the big four temples. They are way out of the scope for this game. You could instead hope for a playable Dreadnought character... they would be closer to the scope of this game. Still quite unlikely and overpowered, but at least closer to the Scope of the game as a Vindicare, Callidus, Eversor and Culexis.

But if they would introduce an Assassin Class, where would that fit? A Brute would rival an Ogryn, a nimble Melee fighter (Callidus-like) would rival the Zealot, a Sniper would rival the Veteran and there is no point in a Blank or a Null as playable character, because they don't do anything special. I mean actively.
Τελευταία επεξεργασία από Ishan451; 29 Μαρ 2023, 5:19
We are supposed to be doing recon, intelligence gathering etc. Even the kill mission is planned on the fly. At the moment there is no target for an assassin and it would make no sense to play as one in a horder shooter slasher
On a side note regarding power levels, I'm all up for the introduction of high end bosses for high level games, I could see a plague marine as a boss for the 2 top levels of play as lore wise it's not unheard of for elite inquisitorial Retune members havkng the ability to take down single traitor Marines and the death guard/plague Marines are known to operate in small warbands as well as at almost legion strength
Αναρτήθηκε αρχικά από Bane:
Eversor
By the Emperor no! There would not be any Hive left!
the use of sanctioned imperial assassins requires high lords approval and the master assassins approval. an inquisitor can't just deploy assassins as they desire.
Αναρτήθηκε αρχικά από XIX Victorious Aut Mortis:
an inquisitor can't just deploy assassins as they desire.
In fact that happens all the time. Because it is Ordo Sicarius who are doing all the paperwork and overseeing the execution. And they had forged the permissions MANY times. Simply because Imperial Senate is too busy to look over every bloody petition. Unless you have leasure to wait for the next several hundred standart years or so. And yes Grandmaster Assassin and other High Lords of Terra know that.
Τελευταία επεξεργασία από Harukage; 29 Μαρ 2023, 13:45
Αναρτήθηκε αρχικά από Isaak Hoss:
wrong game :D

^ This.

Questions for OP:

Vindicare: Shoots 1 target from miles away.
How would that work in DT?
We don't even have Scopes for the Vet.

Eversor: WwwwRRRrrrrRRRRRrrrrrrryyyyyyYYYYYY! (What's a team?)
https://cdn.donmai.us/original/ac/dc/acdcef3e1fa634546652ace3751513bf.jpg

Culexus and Callidus: Maybe, but explain how?
i am just waiting for someone to say imperial assassins are under powered and we should have titans in Dark tide as that is the appropriate powerscale.

but general anything more then a Cybernetic Implant is going to be too powerful.

Spacemarines, nope, Primaris Nope, Sanctioned Imperial Assassins Nope (deathcult at a Stretch).
Imperial Assassins simply wouldn't gel with what we're doing in Darktide. For all we know the Inquisitor in command may have already sanctioned their use and they're doing far more serious jobs than our silly rejects are doing.

We might even hear or see such things if there was some sort of story to the game, but as it is they just don't fit the balance. Playing any of them in combat against pleb cultists, traitors and bottom-tier daemons would be pointless, they're each honed for a specific purpose and that is to assassinate high value targets.

They can wipe out crowds if they need to, but they're a wasted resource reactivating manufactorums or securing ammunition trains when they should be sent into the bowels to find whoever - or whatever - began the Chaos taint and eradicate it.

An Eversor would be the closest fit to a playable class with a focus on horde clearing, but it would be pretty boring after the fifteenth flawless solo run with no rewards; they wield mastercrafted equipment, there's nothing to "upgrade".
Τελευταία επεξεργασία από Stone Cold Stavros Flatley; 29 Μαρ 2023, 14:18
Αναρτήθηκε αρχικά από Harukage:
Αναρτήθηκε αρχικά από XIX Victorious Aut Mortis:
an inquisitor can't just deploy assassins as they desire.
In fact that happens all the time. Because it is Ordo Sicarius who are doing all the paperwork and overseeing the execution. And they had forged the permissions MANY times. Simply because Imperial Senate is too busy to look over every bloody petition. Unless you have leasure to wait for the next several hundred standart years or so. And yes Grandmaster Assassin and other High Lords of Terra know that.

It not meant to happen, and anyway getting an Assassin to the place is a vast amount of logistics, if you are going to use Penal legion, then your not using Assassins, the end. while yes inquisitors have the full authority placed in them. but anway if your going to go down the middle route then your going to use the red hunter chapter of spacemarines to actually take back the whole world from choas after all there way more then 1000 of them, enough to challenge Spacewolves in forces. so about 1.5k give or take. one would either go for the Scalpel (SIA) or the Hammer (SM) or the Wrecking ball (Guard/navy)
Narky (Αποκλεισμένος) 29 Μαρ 2023, 14:26 
You won't get any of them.

Any specialised assassins in 40k are well above the general tier of anything barring the Daemonhost and Beast of Nurgle shown in this game.

If you want an idea of what a Death Cult Assassin is capable of:

Inquisitor - Martyr. One of the Classes in that is a Death Cult Assassin granted the rank position of Inquisitor.
Τελευταία επεξεργασία από Narky; 29 Μαρ 2023, 14:28
An Assassin of any rank would not be a 'Reject'.
Officio Assassinorum isn't there to clean up the Inquisitions mess.
The Officio Assassinorum is there to pimp slap the Inquisition into knowing their place!
I'd like to see a skitarii ranger, could be part of a mission where an STC is potentially in danger and tie it in with hadrons personal goals. STC's make a good mobilizer for more advanced troops.
Αναρτήθηκε αρχικά από Strayed:
Officio Assassinorum isn't there to clean up the Inquisitions mess.
The Officio Assassinorum is there to pimp slap the Inquisition into knowing their place!

The Officio Assassinorum is at the beck and call of the various Inquisitorial Ordos far more often than not. Space Marines have far more to worry about regarding "Ork Snipers" than any Inquisitor.
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