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I only see people using it for the 100% accuracy penance and nothing else because as you've astutely observed, it's dog water.
Interesting, why haven't the devs bothered to do something about Vetera's unique weapon lol?
The bolter shines in Damnation, with Zael and Vss, for one simple reason: it deletes Ogryns. And there are sooooooo many in damnation. Common to get 3 bulx and 3 crush in one blob.
Plasma gun pen is fun because you can shoot it down a corridor and absolutely wreck a horde passing through a choke point. It also stuns pretty well so you're not immediately dead as soon as 3 ragers are within kissing distance.
But right now it's basically just an anti-Ogryn weapon. It can crit a Crusher in 1 shot which is satisfying as all hell, 2 shot it in Volley Fire and 3-4 shot it in regular combat. But the crusher is the only place it really shines since the Kantrael MK XII already wrecks everything except Carapace. It has no issue taking out Reapers or any other non-Ogryn elite.
https://steamcommunity.com/sharedfiles/filedetails/?id=2952259213
Maybe I should make a carapace perk for this one instead of the weakspot one?
https://i.ibb.co/c8652D9/teaser.jpg
https://darktide.gameslantern.com/weapon-blessing-traits
There's a number of upcoming Blessings for the majority of weapons—most likely to do with new ones on the way that will be shared between the families.
^ Nice.
+highest damage per shot in the ranged weapon arsenal
+pierces terrain and virtually unlimited amount of enemies (this let's you abuse the "spawn doors" when paired with Vet's built in default wallhack from the class skill)
+able to oneshot most enemies (including Crushers) on Damnation
-longest reload in the game
-low ammo reserve
-Charged shot should do way more damage to monstrosities/bosses
-charged shot should should penetrate Bulwark shields
-struggles against larger group of enemies
-overheat rate is awful even with good thermal resistance rating
-Deadshot feat is not working with secondary fire
Suggested soultions:
Introduce 2 variants (MK):
one for higher damage per shot at the cost of higher heat generation and one that can be "spammed" more at the cost of lower damage.
Enable Deadshot to work with it
Increase ammo reserve
But as for your comment on the plasma gun, I agree wholeheartedly! I really, REALLY want to love that weapon, but it's just so bad. Plasma is essentially a much, much worse version of a bolter. It fires with a delay so hard to hit with, it has horrible ammo economy, it doesn't have a single worthwhile blessing (in fact, all the blessings are so bad it's like they were just rng generated since they don't fit the gun at all), since one of the last patches it does atrociously bad damage against bosses, it takes forever to reload, it has the venting system that does damage to you (lol), and you can fire max 8 uncharged shots and 3 charged ones before overheating. It's so bad they could double the ammo, or halve the heat generation, and the bolter would still be better.
I've crafted tons of them, made a ton of builds with it and run it just out of general principle. But every time it just sucks. The only thing it does better than a bolter is that on charged shots against crushers if you have perks against carapace, it has better ammo economy. But even that should say something.
I mean, the weapon is THE heavy killer. And it needs +25% carapace and +25% unyielding to 1-hit kill heavies. Except, the bolter with shattering impact can get whatever perks it likes, like flak and maniacs - not even specializing against heavies -, and STILL kill crushers just as effectively, while killing even more berserkers and bulwarks because they take fewer shots... while the plasma still needs 1 charged shot each and can only do 3 before reloading. I think a proper bolter can probably kill like 5-6 berserkers and bulwarks with VF, while the plasma can only kill 3 berserkers, and only 2 bulwarks because they need to pop the shield open with a light shot first so they'll overheat after 2 charged shots.
And to top it all off... to do even that much, the plasma needs "The Bigger They Are" feat, because you know, it won't do enough damage otherwise. Meanwhile the bolter can just go with Sustained Fire to have access to instant reload. The bolter also does probably 2x more damage against bosses with no perks or feats dedicated for it, than a plasma with the perks and the feat.
Speaking of feats, Sustained Fire and Deadshot don't even work for the plasma. They do for the bolter.
So... yeah. It's just such a bad, sorry, useless weapon. And even now, 4 months into release, nothing at all has been done about it.
To decide what perk you need, take the gun into the Psykanium and see which enemies the gun nearly kills. Upgrade against that type to reduce the shots to kill. +X% flak damage is pointless if you kill in 2 shots with or without it.
Additional flak damage on the plasma gun isn't really needed because it already does +120% flak damage at 80 Stopping power. At 68 SP you're probably looking at ~110%. You're probably better off going maniac or carapace. But again, you need to check what enemies are surviving with a slither of health.
If nothing is surviving close to a break point, then get what ever produces the most damage so it stacks better with your teams damage, otherwise look at some support perks like crit.
I told ya boys, they're coming!
A weapon that is OK but that is never used, hmmm...
About the hammer/power sword - yes, sword is better, but 95% of the time you don't really notice this much.
Well this simply is not true. it's not used often at all, at least in t3-4. Now, I'm not saying Bolter is bad, I don't have much experience with it, and yes it's good for killing heavies.
I was trying to kind of calculate the dps vs downtime ratio, and it wasn't looking that good to me at the moment. The gun is heavy, reloads slowly.
But ammo is not the biggest issue, overheating is. They should BOTH reduce the overheat, increase cooldown speed AND add more ammo, so the weapon is actually useful and feels FUN to use.
It's used all the time on T5 at least. :D