Warhammer 40,000: Darktide

Warhammer 40,000: Darktide

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lElysiuM May 5, 2023 @ 2:21am
Zealot shredder autopistol: viable? what perks do i need
is the shredder pistol good on a zealot? if yes, what perks, stats and blessings am i looking for? also what weapons should i pair it with?
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Showing 1-10 of 10 comments
fuzzy May 5, 2023 @ 2:36am 
Yes its good on Zealot, especiall in Combination with his Ult.

Perks: Flak/Unarmored
Blessings Blaze Away/Pinning Fire

Weapons to Pair?? Whatever you feel like!?
lElysiuM May 5, 2023 @ 4:13am 
Originally posted by fuzzy:
Yes its good on Zealot, especiall in Combination with his Ult.

Perks: Flak/Unarmored
Blessings Blaze Away/Pinning Fire

Weapons to Pair?? Whatever you feel like!?
thanks bro needed a good gun to pair with hammer
Narky (Banned) May 5, 2023 @ 4:16am 
It's worthless without Pinning Fire, the only blessing that actually matters on Shredder Autopistol. That blessing carries the weapon, making it viable on Psyker, Veteran and Zealot. In-fact, Pinning Fire is way too strong at the moment and will eventually receive the nerfhammer (knowing FS this might take half a year).

Otherwise you're just vacuuming ammunition and being detrimental to your team, especially if all you do is mag-dump into trash.
Last edited by Narky; May 5, 2023 @ 4:18am
Spooky May 5, 2023 @ 4:39am 
reject meta, embrace originality
Arghain May 5, 2023 @ 4:54am 
This is my IMO and everyone is free to disagree:

Everything is Viable in Darktide!

However, on Hi-Intensity Damnation runs, some combinations of classes and weapons may or may not be as effective.

I main Psyker and I recently changed from running staffs to a Stub Revolver after switching my Veteran from Autopistol to Stub Revolver and loving it.

Most of the time I am either BB'ing or meleeing hordes with my Deimos, but I whip that big iron out fast like Clint Eastwood, to blow heads off ranged specials and gunners.

Yes, the Revolver means that I lack supression fire, but I trade that for accuracy and ammo economy (aiming better).

Thing is; and this is again my IMO; "classes" in Darktide doesn't really have roles a.k.a. with a Psyker for example, it is not my responsibility to deal with hordes.
I CAN deal with large groups if I choose the setups for it, but it is not my sole responsibility to deal with them just like it is not the Zealots responsibility to bring a flamer or an Veteran to be the only one taking out specials either.

9/10 times I fail a run (except for unlucky spawns) is because our group don't play in coherency with each other.

Loadouts are very rarely an issue because the game isn't really too difficult if you just play together instead of people ramboing.

Regarding Psyker with Stub Revolver I find that I play better that way because you become so stationary with a staff while with melee and a Revolver I dance around a lot and become hard to hit.
Last edited by Arghain; May 5, 2023 @ 4:55am
lElysiuM May 5, 2023 @ 5:09am 
Originally posted by Litio:
It's worthless without Pinning Fire, the only blessing that actually matters on Shredder Autopistol. That blessing carries the weapon, making it viable on Psyker, Veteran and Zealot. In-fact, Pinning Fire is way too strong at the moment and will eventually receive the nerfhammer (knowing FS this might take half a year).

Otherwise you're just vacuuming ammunition and being detrimental to your team, especially if all you do is mag-dump into trash.
just got pinning fire 4 so im good
Tunnfisk May 5, 2023 @ 5:32am 
Is the most OP gun in the game viable? Yes, yes it is. Pinning Fire and Blaze Away. Enjoy it before the nerf.
Gui Oct 8, 2024 @ 2:44pm 
Has it been nerfed now?
lElysiuM Oct 8, 2024 @ 2:54pm 
Originally posted by Gui:
Has it been nerfed now?
its been nerfed a year ago
Steinar Oct 9, 2024 @ 3:27am 
I'm late to the party. I think the Autopistol is good. Though I prefer one of the perks to have +25% dmg against Maniacs. Pinning Fire and Blaze Away still holds up despite the nerf.
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Date Posted: May 5, 2023 @ 2:21am
Posts: 10