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The point is that you have a class of shooters that is incorrectly flagged as not-shooters for the purpose of this ult. Consistency is the issue, as it often is. If you decide veterans are too powerful, there are any number of ways you can reduce that power while staying consistent.
The consistency here is that shooters take cover, play the ranged game and generally make your life a pain and Stalkers waddle around at close-mid range and never, ever, take cover. They're easy enough to kill as is without needing them highlighted and letting Vets extend the duration of their ult in an almost insultingly easy way.
However! All of this might change when the skill tree update is released so I guess we'll see what happens.
That is a ridiculous take. This is a co-op game. Why the hell would you want anyone in your party to be weak due to a mechanical oversight?
I play vet on Auric predominantly. I lose ult all the time just trying to cut through the hordes of bulwarks, bruisers, and reapers. It'd change next to nothing if scab stalkers were flagged as shooters correctly since their behavior acts like that of shooters- regardless of if they take cover or not. Their intended behavior does not work, it's a failure in programming. Therefore they should just be shooters like the rest, or removed from the game entirely.
It'd certainly save many a game from unnecessary aggravation and let Vets do their intended role of shooter-clearer.
"OP"- I reiterate, this is a COOPERATIVE GAME. There is no such thing as "OP" other than a one-hit kills all gun with god-mode invincibility. The entire notion that flagging stalkers as shooters would somehow break this game is ludicrous, it's outside of the realm of rational discourse.
Also who in the hell has 3 accounts and 5 veteran characters? That makes no sense to anyone. Why would anyone need 3 accounts or 5 veteran characters??!
Never said your guns are useless, doesn't mean that the character class's feats specifically make them anti-shooters like the Veteran is. But sure, strawman argument, let's go with that.
If I'm targeting shooters with my ult, I can easily keep it going until it recharges, and at times keep it going for all over a minute. Targeting stalkers just makes it keep going, so yes it's OP. Just because it's PvE doesn't stop things being broken. Veterans do not need to flag stalkers.
As to why 3 accounts, because I like levelling characters, that's why. It makes no sense to you, because you don't understand how a game is meant to be fun, you see it as a grind to get to level 30, when it is anything but.
I've always played games across multiple accounts so that I can level again and often redo achievements, back to the days of Killing Floor 1. Family sharing accounts means you only ever have to buy the game once, so why not.
Why should they? They will just snipe you across three rooms with pinpoint accuracy and no significant bullet spread.
To the vet skill: hell yes should a skill highlighting snipers also highlight the damn scab sniper
Coop games still need to be balanced. it's weird how people continue to parrot the "PvE games don't need balance!" line decades after it's been debunked.