Warhammer 40,000: Darktide

Warhammer 40,000: Darktide

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Lore?
Is this game going strickly on it's own canon? Is there any reading material available? Any plans on adding known character NPC's from Abnett novel's to expand on the games story? Tie into, and spinning off from the Bequin novels would be interesting. Enemy's Chaos Marines & Terminators would be great.
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The developers said that there would be no communication with the Space Marines
Darktide takes place during the Indomitus Crusade, Atoma Prime isn't deemed to be more important than simply sending the Sector's Chapter of Space Marines to aide the Crusade.

There are rumors of a sister city on Tertium that seemingly has far more action going on, possibly involving Adeptus Sororitas, Drukhari (or Genestealers), maybe the Traitor Marines are over there, but not in the hive city of Tertium.

I would say that the game tries to be as lore accurate as a Warhammer 40,000 video game can reasonably be.
The lore is pretty easy for this game let me explain it to you:

-you are bad, now go and die
-you are bad, now go and die
-you are bad, now go and die
-you are bad, now go and die
-you are bad, now go and die

-Amazing, you shall now be part of the inquisitor squad.
Some heretics have made a naughty mess, here have a broom, go clean up.
That's the story in a nutshell.
Originally posted by Strayed:
Some heretics have made a naughty mess, here have a broom, go clean up.
That's the story in a nutshell.

Maybe this is the problem. The game feels stagnant when it could be apart of a living evolving universe. Abnett is one of the best.

For clarification I'm talking about human NPC'S like Inquisitor Ravenor, Commissar Gaunt.

Plus melta blasting a chaos terminator champion with current 3D graphics would be so satisfying.
Jun 8, 2023 @ 10:56am 
If you pay attention to details and conversations in missions, PA announcements and radio calls on the Mourningstar you can learn some pretty huge plot details.

Short Version: Tertium under attack > Player Characters in Prison Transport ship "Tancred Bastion get attacked by heretics breaking out their Captain > Inquisitorial Agent takes survivors to Tertium > They form convict battalion strike force > "strike force" deploys > ♥♥♥♥ going south, we sabotage heretics, repair stuff, help scan plague samples > there is a traitor among us > we must notify other agents about the traitor and Atoma status > we found traitor, he dead, no info was gathered from him, small fry > we must find out who supplies and supports heretics > Archivum Sycorax might have info, we raid it > Hallowette caught wind of Heretics buying crystals used in production of some las weaponry, we intercept and steal it for her, she shares part of it with Melk so he keeps his mouth shut, no new info but another hit dealt to heretics > We Are Here now.

The actual traitor is still on the ship and it's most likely Morrow. He's had tons of exposure to Chaos and the Warp and he has men under his direct command who Zola has noticed keep going into restricted areas. Hadron was also complaining, that Morrow's men withhold data/file incomplete reports. Player characters remark Morrow survived several encounters with Genestealers and is far older than he looks.

There is a Xenos presence in the lowest levels of Tertium, which by extension means that the lower hive city nobody is allowed to talk about was taken over.

The conspiracy goes far beyond the ship and our characters. Evidenced by the fact that the whole point of the Comms Plex mission is carried out to warn other groups of Inquisitor Grendyl's Warband, elsewhere in the galaxy, that something fishy is going on and either they are in danger or we are about to need some backup real fast. We have to send that signal directly and outside of normal channels because somebody (the traitors still on the Mourningstar) have access to and have been monitoring all comm traffic to and from the ship.

Not to say the way Darktide feeds you story is good, but to say it has none is to have eyes and ears up your ***.
Originally posted by KingSoloMane:
Maybe this is the problem. The game feels stagnant when it could be apart of a living evolving universe. Abnett is one of the best.

For clarification I'm talking about human NPC'S like Inquisitor Ravenor, Commissar Gaunt.

Plus melta blasting a chaos terminator champion with current 3D graphics would be so satisfying.
To be honest this is a very minor Chaos incursion. For the most part it is actually contained by the PDF and doesn't seem in danger of spilling further out. If the Imperium was serious about stamping out the Chaos threat here a single Imperial Guard Regiment would be more than sufficient to purge it.

Originally posted by AzZotik:
If you pay attention to details and conversations in missions, PA announcements and radio calls on the Mourningstar you can learn some pretty huge plot details.

Short Version: Tertium under attack > Player Characters in Prison Transport ship "Tancred Bastion get attacked by heretics breaking out their Captain > Inquisitorial Agent takes survivors to Tertium > They form convict battalion strike force > "strike force" deploys > ♥♥♥♥ going south, we sabotage heretics, repair stuff, help scan plague samples > there is a traitor among us > we must notify other agents about the traitor and Atoma status > we found traitor, he dead, no info was gathered from him, small fry > we must find out who supplies and supports heretics > Archivum Sycorax might have info, we raid it > Hallowette caught wind of Heretics buying crystals used in production of some las weaponry, we intercept and steal it for her, she shares part of it with Melk so he keeps his mouth shut, no new info but another hit dealt to heretics > We Are Here now.

The actual traitor is still on the ship and it's most likely Morrow. He's had tons of exposure to Chaos and the Warp and he has men under his direct command who Zola has noticed keep going into restricted areas. Hadron was also complaining, that Morrow's men withhold data/file incomplete reports. Player characters remark Morrow survived several encounters with Genestealers and is far older than he looks.

There is a Xenos presence in the lowest levels of Tertium, which by extension means that the lower hive city nobody is allowed to talk about was taken over.

The conspiracy goes far beyond the ship and our characters. Evidenced by the fact that the whole point of the Comms Plex mission is carried out to warn other groups of Inquisitor Grendyl's Warband, elsewhere in the galaxy, that something fishy is going on and either they are in danger or we are about to need some backup real fast. We have to send that signal directly and outside of normal channels because somebody (the traitors still on the Mourningstar) have access to and have been monitoring all comm traffic to and from the ship.

Not to say the way Darktide feeds you story is good, but to say it has none is to have eyes and ears up your ***.
Pretty much have to listen to what is in the background, although it's more fun to complain.
Originally posted by AzZotik:
If you pay attention to details and conversations in missions, PA announcements and radio calls on the Mourningstar you can learn some pretty huge plot details.

Short Version: Tertium under attack > Player Characters in Prison Transport ship "Tancred Bastion get attacked by heretics breaking out their Captain > Inquisitorial Agent takes survivors to Tertium > They form convict battalion strike force > "strike force" deploys > ♥♥♥♥ going south, we sabotage heretics, repair stuff, help scan plague samples > there is a traitor among us > we must notify other agents about the traitor and Atoma status > we found traitor, he dead, no info was gathered from him, small fry > we must find out who supplies and supports heretics > Archivum Sycorax might have info, we raid it > Hallowette caught wind of Heretics buying crystals used in production of some las weaponry, we intercept and steal it for her, she shares part of it with Melk so he keeps his mouth shut, no new info but another hit dealt to heretics > We Are Here now.

The actual traitor is still on the ship and it's most likely Morrow. He's had tons of exposure to Chaos and the Warp and he has men under his direct command who Zola has noticed keep going into restricted areas. Hadron was also complaining, that Morrow's men withhold data/file incomplete reports. Player characters remark Morrow survived several encounters with Genestealers and is far older than he looks.

There is a Xenos presence in the lowest levels of Tertium, which by extension means that the lower hive city nobody is allowed to talk about was taken over.

The conspiracy goes far beyond the ship and our characters. Evidenced by the fact that the whole point of the Comms Plex mission is carried out to warn other groups of Inquisitor Grendyl's Warband, elsewhere in the galaxy, that something fishy is going on and either they are in danger or we are about to need some backup real fast. We have to send that signal directly and outside of normal channels because somebody (the traitors still on the Mourningstar) have access to and have been monitoring all comm traffic to and from the ship.

Not to say the way Darktide feeds you story is good, but to say it has none is to have eyes and ears up your ***.
tbh I had no idea that most of that stuff was happening. I knew that the crew didn't trust morrow and his exposure to the warp and how he technically isn't supposed to be alive. And I like how the characters that you play as give you info as you play the game, though being in the hub and feeding you this info possibly isn't the best way of doing this. They could possibly try to include a majority of it in the missions and try to use it as a puzzle piece to figure out who the real traitor is.

Thanks again for the info.
Originally posted by pizzawolf238:
Drukhari
Why? Ingame lines only mention sky reavers, and those are aeldari corsaits landing party. Corsairs =/= drukhari.
The tidbits are incredibly badly done.

When done well, it makes you more likely to hear/discover them.

This game doesn't do that.

Even with the tidbits mentioned above, it's rubbish.

Oh, and my vote goes towards the inquisitor themselves being the culprit.
My thought process behind this thread was the opposite of complaining.

Everyone mostly agrees the game's foundation is soild. My OP was inquiring about what's already laid down...

And more importantly the FUTURE possibilities of new content; specifically story driven elements, NPC's, enemies, hives, worlds, ect.:skitarii:
Originally posted by Mr.Zombie:
The lore is pretty easy for this game let me explain it to you:

-you are bad, now go and die
-you are bad, now go and die
-you are bad, now go and die
-you are bad, now go and die
-you are bad, now go and die

-Amazing, you shall now be part of the inquisitor squad.

You forgot

-the room is stinky

I believe it was the cutscene right before the last one

80% of the campaign was the intro mission anyway.

There is also some random radio chatter that has no real content and only aims to put some life into the hub

The rest of the lore is not accessible in the game but via their website or the warhammer lore in general. Or it is really well hidden.
People need to remember how lumbering the imperium is, this is both a Geller pox out break and an entire guard regiment revolting.. it's contained by the pdf for now but no reason to think thinks won't escalate.. I full expect that once fat shark get it together we will see demons like plague bearers and an escalation of the story.. I see no reason we couldn't have the presence of a plague marine warband that would allow us to fight plague Marines as a boss maybe restricted to heresy and damnation.. it would fit lore wise
Originally posted by KingSoloMane:
Is this game going strickly on it's own canon? Is there any reading material available? Any plans on adding known character NPC's from Abnett novel's to expand on the games story? Tie into, and spinning off from the Bequin novels would be interesting. Enemy's Chaos Marines & Terminators would be great.

Abnett has nothing to do with Darktide. He merely consulted and gave them some pointers. There is an interview out there about his involvement with the game and it makes it very clear just how hands off it was.

And when you played the game, you will understand that its writers room likely hasn't even seen a Warhammer 40k Novel in their lives.

So no, don't expect tie-ins.
Originally posted by AzZotik:
If you pay attention to details and conversations in missions, PA announcements and radio calls on the Mourningstar you can learn some pretty huge plot details.

Short Version: Tertium under attack > Player Characters in Prison Transport ship "Tancred Bastion get attacked by heretics breaking out their Captain > Inquisitorial Agent takes survivors to Tertium > They form convict battalion strike force > "strike force" deploys > ♥♥♥♥ going south, we sabotage heretics, repair stuff, help scan plague samples > there is a traitor among us > we must notify other agents about the traitor and Atoma status > we found traitor, he dead, no info was gathered from him, small fry > we must find out who supplies and supports heretics > Archivum Sycorax might have info, we raid it > Hallowette caught wind of Heretics buying crystals used in production of some las weaponry, we intercept and steal it for her, she shares part of it with Melk so he keeps his mouth shut, no new info but another hit dealt to heretics > We Are Here now.

The actual traitor is still on the ship and it's most likely Morrow. He's had tons of exposure to Chaos and the Warp and he has men under his direct command who Zola has noticed keep going into restricted areas. Hadron was also complaining, that Morrow's men withhold data/file incomplete reports. Player characters remark Morrow survived several encounters with Genestealers and is far older than he looks.

There is a Xenos presence in the lowest levels of Tertium, which by extension means that the lower hive city nobody is allowed to talk about was taken over.

The conspiracy goes far beyond the ship and our characters. Evidenced by the fact that the whole point of the Comms Plex mission is carried out to warn other groups of Inquisitor Grendyl's Warband, elsewhere in the galaxy, that something fishy is going on and either they are in danger or we are about to need some backup real fast. We have to send that signal directly and outside of normal channels because somebody (the traitors still on the Mourningstar) have access to and have been monitoring all comm traffic to and from the ship.

Not to say the way Darktide feeds you story is good, but to say it has none is to have eyes and ears up your ***.


Except none of that happened and the ad hoc force held off the 6th until the smurfs arrived and won the day as the smurfs always do.

Everyone then moved over to the other city where the Purple Limo Boys promptly spanked the ♥♥♥♥ out of the 6th and the three supporting space marine chapters by infiltrating the admin council until the smurfs blew them up and declared martial law.

Meanwhile in the rich people spire they invited the Drukhari over for help and that went about as well as you'd expect, and Nurgle started to send actual competent forces (aka actual plague marines) since the remnants of 6th were too busy getting turned into puree by the Purple Limo Boys.

How that all sorts out will depend on Kill Team boxed sets.
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Date Posted: Jun 8, 2023 @ 8:58am
Posts: 49