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creating server-sided matches just per 1 player is quite expensive
maybe they will find a workaround... someday
https://dev.epicgames.com/docs/epic-online-services#eos-game-services
Now I'm sure it's incredibly complex and there's a lot of money spent on stuff somewhere. But on the rubber servers, not much I'm afraid.
umm FS uses AWS
if you want to play private game with just bots you should do it on vermintide 2 because it works; the bots are your bots meaning they have your equipment and load outs; there is a workshop mod for better bots; I personally loved running with my bots on vermintide 2 but the bots in darktide are GARBO with GARBO not worth your time
Fatshark is an AA studio with 180 staff.
They aren't some low budget team working in their garage. They just try to keep up a reputation of being indie-ish so people will cut them slack for their incredibly low output of content and numerous bugs.
Yup so does Epic.
Hedge when asked said they were using EOS. That's also why Darktide uses the free EAC, look it up its in these pages here from last year.
Not wanting to beat that dead horse, but those Amazon servers are glorified potatoes. The community asked for *private dedicated servers* since VT1, then this all devolved into the monkeypawed situation we have now. They werent able to scale up for 100k players at launch without massive queue times, they are not able to scale now for solo play at 3k. They just can't run a live service, simple as.